Cargo Module (Apocalypse): Difference between revisions
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Carge Module... finally got some love! |
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[[Image:Cargo Module (Apocalypse).png|frame|Cargo Module]] | |||
Craft Item | |||
* Size: 2 × 2 | |||
* Weight: | |||
* Capacity: 50 | |||
* Manufacturer: [[Superdynamics]] | |||
* Available: Week 1 | |||
* Base Price: | |||
* Minimum Weekly Stock: | |||
* Maximum Weekly Stock: | |||
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit! | |||
The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.<br> | |||
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity. | |||
Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment. | |||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Vehicle Equipment (Apocalypse)]] | [[Category: Vehicle Equipment (Apocalypse)]] | ||
[[Category: Vehicle Items (Apocalypse)]] | [[Category: Vehicle Items (Apocalypse)]] | ||
Revision as of 13:06, 18 June 2022

Craft Item
- Size: 2 × 2
- Weight:
- Capacity: 50
- Manufacturer: Superdynamics
- Available: Week 1
- Base Price:
- Minimum Weekly Stock:
- Maximum Weekly Stock:
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.
Note: Alien lifeforms are not equipment.