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Soldiers (Hardmode): Difference between revisions

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Steelpoint (talk | contribs)
Created page with "==Soldier Attributes== All soldiers when hired are assigned random starting attribute number ranges. Most stats can be increased via in-game battlescape events that occur to t..."
 
Steelpoint (talk | contribs)
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! style="width: 24%; padding: 10px 8px 8px 8px;" | Melee Acc range
! style="width: 24%; padding: 10px 8px 8px 8px;" | Melee Acc range
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| style="padding: 5px;" | '''Base Attributes''' || 50 - 60 || 40 - 70 || 25 - 40 || 10 - 60 || 30 - 60 || 40 - 70 || 50 - 80 || 20 - 40 || 00 - 100 || 0 - 16 || 40 - 60
| style="padding: 5px;" | '''Base Attributes''' || 50 - 60 (80)|| 40 - 70 (100)|| 25 - 40 (60)|| 10 - 60 (100)|| 30 - 60 (100)|| 40 - 70 (120)|| 50 - 80 (120)|| 20 - 40 (70)|| 00 - 100 (100)|| 0 - 16 (100)|| 40 - 60 (120)
|}
|}
All stats have a "cap" where the stat can only be increased to that maximum, this max limit is denoted in the brackets in each value in the table above.
Note that a soldier's psionic strength stat cannot ever be increased, it remains static throughout the soldiers career.

Revision as of 14:07, 27 May 2022

Soldier Attributes

All soldiers when hired are assigned random starting attribute number ranges. Most stats can be increased via in-game battlescape events that occur to the soldier.

Time unit range Stamina range Health range Bravery range Reactions range Firing Acc range Throwing Acc range Strength range Psi Strength range Psi Skill range Melee Acc range
Base Attributes 50 - 60 (80) 40 - 70 (100) 25 - 40 (60) 10 - 60 (100) 30 - 60 (100) 40 - 70 (120) 50 - 80 (120) 20 - 40 (70) 00 - 100 (100) 0 - 16 (100) 40 - 60 (120)

All stats have a "cap" where the stat can only be increased to that maximum, this max limit is denoted in the brackets in each value in the table above.

Note that a soldier's psionic strength stat cannot ever be increased, it remains static throughout the soldiers career.