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*Insanity has a 1 turn cooldown.
*Insanity has a 1 turn cooldown.
*Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
*Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
*Insanity can disorient, stun, or mind control the target if it succeeds.
*Insanity can disorient, panic, or mind control the target if it succeeds.
*There is about a 10%, 85%, 5% chance to trigger the respective effects (Very approximate chances)
*Mechanical enemies are completely immune to Insanity.
*Mechanical enemies are completely immune to Insanity.
*Insanity requires one action and does not end your turn.
*Insanity requires one action and does not end your turn.

Latest revision as of 21:47, 18 May 2022

  • Insanity has a 1 turn cooldown.
  • Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
  • Insanity can disorient, panic, or mind control the target if it succeeds.
  • There is about a 10%, 85%, 5% chance to trigger the respective effects (Very approximate chances)
  • Mechanical enemies are completely immune to Insanity.
  • Insanity requires one action and does not end your turn.