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Talk:Utilities (Apocalypse): Difference between revisions

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EsTeR (talk | contribs)
quickie note on unit limits
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=Modding=
Need Apatcher and Apoc'D
==Unit Limits==
Standard unit limit for building security is 36. The maximum I've managed is 47 using against one X-Com unit. [[EsTeR]]
* use apatcher to change "ground force limits" to 54 (keep base raiders at 36).
* use Apoc'd to change all "organisations/average guards" to 54.
==Explosives Limits==
Typically don't go over these conservative limits:  "power" = 200 and "depletion rate" = (0.1 x power).<br>
Maximum power is 250 (of 2^8) for stable gameplay.<br>
Note: ''depletion rate'' is <u>ALWAYS</u> 10% of power. Do not change "Range" or "Projectile Lifetime" for any grenade type.<br>
Power:
* 100 = APgren
* 250 = stungren
* 100 = smoke
* 150 = prox
* 200 = hi-X
* 200 = boomeroid
* 250 = vortex
* 200 = INgren
====Works well====
* 300 = hi-X
* 400 = boomeroid
* 500 = vortex

Revision as of 18:20, 27 April 2022

Modding

Need Apatcher and Apoc'D

Unit Limits

Standard unit limit for building security is 36. The maximum I've managed is 47 using against one X-Com unit. EsTeR

  • use apatcher to change "ground force limits" to 54 (keep base raiders at 36).
  • use Apoc'd to change all "organisations/average guards" to 54.

Explosives Limits

Typically don't go over these conservative limits: "power" = 200 and "depletion rate" = (0.1 x power).
Maximum power is 250 (of 2^8) for stable gameplay.
Note: depletion rate is ALWAYS 10% of power. Do not change "Range" or "Projectile Lifetime" for any grenade type.
Power:

  • 100 = APgren
  • 250 = stungren
  • 100 = smoke
  • 150 = prox
  • 200 = hi-X
  • 200 = boomeroid
  • 250 = vortex
  • 200 = INgren

Works well

  • 300 = hi-X
  • 400 = boomeroid
  • 500 = vortex