Base Defense (Apocalypse): Difference between revisions
wip2 later |
wip3 |
||
| Line 1: | Line 1: | ||
How to defensively build and protect your base when under attack by hostile ground forces.<br> | How to defensively build and protect your [[Bases_(Apocalypse)|base]] when under attack by hostile ground forces.<br> | ||
<u>'''Important:'''</u> | <u>'''Important:'''</u> Immediately defend a newly purchased X-Com base by flying heavily armed X-Com agent(s) to the building. They will be visiting the building until the Living Quarters is built and must carry all their equipment and bulk ammo until more can be transfereed once the General Stores is also complete. | ||
==Hostile Intent== | ==Hostile Intent== | ||
An [[Bases_(Apocalypse)|X-com base]] targeted for destruction by any ground force will immediately start a battlescape Base Defense mission. | An [[Bases_(Apocalypse)|X-com base]] targeted for destruction by any ground force will immediately start a battlescape Base Defense mission. Agents and any [[Population_(Apocalypse)#X-COM_Technical_Personnel|technical personel]] will come under attack. If all are neutralised (panicked, stunned, mind-controlled, killed, or escaped), the mission is a failure and the base is destroyed, including the available 'base slot'. <!-- Testing soon to make sure --> | ||
==Layout== | ==Layout== | ||
Disregarding the Cityscape aspect of [[ | Disregarding the Cityscape aspect of [[Base_Locations_(Apocalypse)|location and building type]], the [[Base_Layouts_(Apocalypse)|layout]] of the corridors surrounding the [[Access_Lift_(Apocalypse)|Access Lift]] determines the ease of defending the base, and its most suitable operational objective. Large open areas surrounding a centrally positioned access lift will be more difficult to defend (limited effectiveness and cover of security stations) than a layout with an access lift located in an isolated area. | ||
==Security Stations== | ==Security Stations== <!-- testing wher they go when a full base is given to them to explore, what they attack, and how --> | ||
Using [[Security_Station_(Apocalypse)|Security Stations]] is vital to limit the invaders chance to 'explore' your base for vunerable personel and damage to [[Facilities_(Apocalypse)|facilities]]. A single base is limited to using three security stations at any one time. More than three, the active station is randomly chosen at mission start. As a battlescape mission progresses, a station may be significantly damaged that the lower section becomes a crater from mulitple [[Vortex_Mine|large explosions]], blocking all [[Marsec_Armor|movement]] for all ground-based entities. | |||
==Access Isolation== | |||
Hostile forces will gain entry to the base via facilities which open out to the cityscape: Access Lift and [[Vehicle_Repair_Bay_(Apocalypse)|Vehicle Repair Bay]]. Security stations placed adjacent in a choke-point fashion or cross-fire orientation will inflict heavy damage on any invadng force, limiting exposure to . | |||
Corporation assault forces are prone to panicking late into an attack if large portions of their group have been killed. Spare none of them. | Corporation assault forces are prone to panicking late into an attack if large portions of their group have been killed. Spare none of them. | ||
Revision as of 05:22, 16 April 2022
How to defensively build and protect your base when under attack by hostile ground forces.
Important: Immediately defend a newly purchased X-Com base by flying heavily armed X-Com agent(s) to the building. They will be visiting the building until the Living Quarters is built and must carry all their equipment and bulk ammo until more can be transfereed once the General Stores is also complete.
Hostile Intent
An X-com base targeted for destruction by any ground force will immediately start a battlescape Base Defense mission. Agents and any technical personel will come under attack. If all are neutralised (panicked, stunned, mind-controlled, killed, or escaped), the mission is a failure and the base is destroyed, including the available 'base slot'.
Layout
Disregarding the Cityscape aspect of location and building type, the layout of the corridors surrounding the Access Lift determines the ease of defending the base, and its most suitable operational objective. Large open areas surrounding a centrally positioned access lift will be more difficult to defend (limited effectiveness and cover of security stations) than a layout with an access lift located in an isolated area.
Security Stations
Using Security Stations is vital to limit the invaders chance to 'explore' your base for vunerable personel and damage to facilities. A single base is limited to using three security stations at any one time. More than three, the active station is randomly chosen at mission start. As a battlescape mission progresses, a station may be significantly damaged that the lower section becomes a crater from mulitple large explosions, blocking all movement for all ground-based entities.
Access Isolation
Hostile forces will gain entry to the base via facilities which open out to the cityscape: Access Lift and Vehicle Repair Bay. Security stations placed adjacent in a choke-point fashion or cross-fire orientation will inflict heavy damage on any invadng force, limiting exposure to .
Corporation assault forces are prone to panicking late into an attack if large portions of their group have been killed. Spare none of them.
One consideration for managing attackss is the distribution of personnel at the base. In combat, you have six squads of six agent slots that is shared by your agents and the technical staff. Six of the individual slots are reserved slots (for mind controlled units and presumably the security stations), leaving room for only 30 personnel to appear in the battle. In an overcrowded situation where you have a lot of agents and technical staff, you will have no choice in which agents or how many of them appear in the battle once the attack commences.
Tactical Advantage When Outnumbered
If low on numbers or simply outnumbered play defensively, the aliens tend to seek you out so set up a defensive position, preferably just behind a bottleneck or a door and spread your men out if possible. The minute that door opens open fire! Don't be afraid to throw a boomeroid or stun grenade through for good measure.