Shogun (LWR): Difference between revisions
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'''Intended Role:''' Mid-range Offensive/Defensive Support | '''Intended Role:''' Mid-range Offensive/Defensive Support | ||
Fitting its name, the Shogun ("Warlord") is - like the Engineer - a specialist in battlefield control, destroying enemy cover using '''Collateral Damage''' and '''Sapper''' | Fitting its name, the Shogun ("Warlord") is - like the Engineer - a specialist in battlefield control, destroying enemy cover using '''Collateral Damage''' and '''Sapper'''. '''Grenadier''' increases the number of grenade uses, allowing for sustained bombardment throughout longer missions. Like the Medic, the Shogun can provide healing throughout a mission using Restorative Mist with '''Packmaster'''. | ||
Unlike the Jaeger, the Shogun is a little more durable when it comes to defenses - but care should also be taken to protect it from enemy units that may also gain anti-mech abilities | Unlike the Jaeger, the Shogun is a little more durable when it comes to defenses - but care should also be taken to protect it from enemy units that may also gain anti-mech abilities. Consider using a more 'vulnerable' and expendable SHIV to act as a close-range decoy. | ||
==Sample Builds== | ==Sample Builds== | ||
Revision as of 20:33, 21 February 2022

The Shogun is the MEC variant of the Engineer and Medic classes.
- Primary Weapon: MEC Primary Weapons
- Secondary Weapon: MEC Secondary Weapon Systems
- Class-Limited items: MEC Equipment items
Abilities
| Rank | Ability | ||||||
|---|---|---|---|---|---|---|---|
Specialist |
Collateral Damage Use a full magazine of ammo to destroy some cover and deal 20% of base weapon damage per ammo spent in a 5 tile radius up to 8 tiles away and then reload the main weapon. Leaves this unit with 1 AP and reduces mobility to 3.3 until out of AP. Does not work while in One For All. Destroys Corpses. 3 turn cooldown. | ||||||
Lance Corporal |
Absorption Fields Gain 5% DR. Shots from beam weapons (laser/pulse/drone/cyberdisc) lose half of their penetration when targeting this unit. |
Hit and Run
The first shot taken at a preoccupied target or target damaged each turn will leave this unit with 1 AP, but limits this unit to using only mobility, officer, psionic, and non-arm-based MEC actions until they reach 0 AP. After repositioning, shots gain +25% crit damage until next turn. |
Grenadier Using a destructive grenade deals +1 damage and costs only 1 AP. Equipped destructive grenades and MEC launchers receive an additional use and have no weight. | ||||
Corporal |
Fortified
Grants immunity to critical hits. Injury and fatigue times are reduced by 15%. Steadfast
Provides +2 armor HP, immunity to panic, and reduces injury times by 30%. |
Vital Point Targeting
When hitting humans or autopsied biological aliens: steadied shots, reaction shots, or shots at targets not protected by cover double the bleed chance and deal 30% more damage. |
Shock and Awe Equipped Javelin rockets gain an additional use. Rockets gain +25% damage. Explosives apply 50% more shred. Grants +1 small equipment slots. | ||||
Sergeant |
Sapper Explosives deal +1 damage, gain +20 penetration, and double environmental damage. |
Repulsor Plating Surface coatings create an electromagnetic field to protect this unit. If at full HP, repulses any attack against this unit, causing it to graze (dealing only half of the original damage).
Finesse: Critical hits against this unit have 30% less crit damage. |
Bullseye
Grants +25 aim, +25 crit and +25% crit damage to shots fired at 2 AP, steadied shots or shots at preoccupied targets (double bonus if two conditions are met, triple if all three). | ||||
Tech Sergeant |
Packmaster
Equipped medikits, grenades, and mists receive an additional use. Grants +2 HP to healing from Restorative Mists. | ||||||
Gunnery Sergeant |
Impact
Shots gain +10 penetration. Non-reaction shots disable their target's Overwatch and Reactive Targeting Sensors. |
Grit
Grants +4 armor HP and %DR equal to a quarter of the % total HP lost. |
Fragmentation Explosives critically hit exposed targets, have double the bleed chance, and apply 2 stacks if they cause bleeding. | ||||
Master Sergeant |
Snapshot
Shots gain +20 crit and do not trigger reaction fire. |
Extra Conditioning
Grants +2 armor HP and +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP. | |||||
Stat Progression
Predictable Potential:
| Rank | Attribute Gains | |||
|---|---|---|---|---|
| +1 | +6 | - | - | |
| +1 | +2 | - | - | |
| - | +2 | - | - | |
| - | - | - | - | |
| - | - | - | - | |
| - | - | - | - | |
| - | - | - | - | |
| Total | +2 |
+10 |
- |
- |
Tactical Advice
Intended Role: Mid-range Offensive/Defensive Support
Fitting its name, the Shogun ("Warlord") is - like the Engineer - a specialist in battlefield control, destroying enemy cover using Collateral Damage and Sapper. Grenadier increases the number of grenade uses, allowing for sustained bombardment throughout longer missions. Like the Medic, the Shogun can provide healing throughout a mission using Restorative Mist with Packmaster.
Unlike the Jaeger, the Shogun is a little more durable when it comes to defenses - but care should also be taken to protect it from enemy units that may also gain anti-mech abilities. Consider using a more 'vulnerable' and expendable SHIV to act as a close-range decoy.
Sample Builds
Grenadier Shogun
Sample Grenadier Build: Grenadier -> Fortified or Shock and Awe -> Sapper -> Packmaster -> Fragmentation -> Extra Conditioning
Recommended Equipment: Grenade Launcher, MINE Launcher, Restorative Mist, Core Plating, Ammo Module, HMEC Exosuit
Note
- Deciding between Fortified vs Shock and Awe is about whether you want more durability or more damage from your Shogun.
- Ammo Module and Packmaster both increase the maximum amount of damage that Collateral Damage can deal.
- HMEC exosuits and defensive equipment benefits the Grenadier Shogun and compliments their increased health gain per rank.
- UHMEC-3 will provide a significant boost to your defensive capabilities, however the HMEC-3 will allow the Grenadier to off-carry an additional secondary weapon alongside a Grenade & MINE launcher, such as Restorative Mist to assist in longer missions with healing, which also benefits from packmaster with +1 charge.



















