Training (Chimera): Difference between revisions
Appearance
| Line 58: | Line 58: | ||
==Scar Removal Training== | ==Scar Removal Training== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Training!! | !Training!!Scar!!Stat!!Time | ||
|- | |- | ||
|Fitness|| | |Fitness||Hobbled||Aim||2 days | ||
|- | |- | ||
|Heightened Reflexes|| | |Heightened Reflexes||Sluggish||Dodge||2 days | ||
|- | |- | ||
|Marksmanship|| | |Marksmanship||Blunted||Crit chance||2 days | ||
|- | |- | ||
|Mental Preparation|| | |Mental Preparation||Unfocused||Psi||2 days | ||
|- | |- | ||
|Resolve|| | |Resolve||Shell-shocked||Will||2 days | ||
|- | |- | ||
|Toughness|| | |Toughness||Weakened||Max HP||2 days | ||
|} | |} | ||
[[Category: Chimera Squad]] | [[Category: Chimera Squad]] | ||
Revision as of 10:58, 3 November 2021

Training facility allows agents to improve their skills or remove scars obtained in combat. Training sessions require a certain number of in-game days to complete, meaning the agent won't be available for missions.
General Training
This training is available to all agents.
| Training | Effect | Time |
|---|---|---|
| Basic Conditioning | +2 HP | 2 days |
Individual Training
Unlock potential training requires Special Agent Rank. Further individual training requires Principal Agent Rank.
| Training | Agent | Effect | Time |
|---|---|---|---|
| Unlock Potential | Verge | +2 Dodge | 3 days |
| Unlock Potential | Cherub, Shelter, Zephyr | +2 Mobility | 3 days |
| Unlock Potential | Torque | +1 Mobility and +20 Dodge | 3 days |
| Unlock Potential | Godmother | +1 Mobility and +15 Dodge | 3 days |
| Unlock Potential | Blueblood | +15 Crit chance | 3 days |
| Unlock Potential | Terminal, Patchwork | +1 Utility Item slot | 3 days |
| Unlock Potential | Claymore | +1 Armor | 3 days |
| Unlock Potential | Axiom | +1 Mobility and +1 Armor | 3 days |
| Step Up | Godmother | Scoring one or more kills grants Godmother a free reload action. | 5 days |
| Return Fire | Cherub | Cherub fires back at the attacker when shot. | 5 days |
| Guardian | Terminal | Overwatch abilities trigger for multiple targets as long as ammo is available. | 5 days |
| Mind Lash | Verge | Mindfray deals an additional 1 damage to each enemy in the Neural Network. | 5 days |
| Writhe | Shelter | Psionically drains life from a target in melee range. This damages the target and heals Shelter. | 5 days |
| Heavy Ordinance | Claymore | Grenade items gain a bonus use. Affects all grenades. | 5 days |
| Quick Reload | Blueblood | Reload is a free action. | 5 days |
| Storm Generator | Patchwork | Increases the chain range of Chaining Jolt. | 5 days |
| High Impact | Zephyr | Crowd Control will apply a random debuff (Disarmed, Rooted, Disorientated) to each target. | 5 days |
| Counterattack | Axiom | Axiom has a chance to counterattack any melee attack against him. | 5 days |
| Tag Team | Torque | Using Tongue Pull on an ally grants that ally one action immediately. Does not affect the target's cooldowns. | 5 days |
Scar Removal Training
| Training | Scar | Stat | Time |
|---|---|---|---|
| Fitness | Hobbled | Aim | 2 days |
| Heightened Reflexes | Sluggish | Dodge | 2 days |
| Marksmanship | Blunted | Crit chance | 2 days |
| Mental Preparation | Unfocused | Psi | 2 days |
| Resolve | Shell-shocked | Will | 2 days |
| Toughness | Weakened | Max HP | 2 days |