User:Steelpoint: Difference between revisions
Steelpoint (talk | contribs) Prototyping a 'hardmode' wiki page |
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{| {{stdTable}} title = "Hardmode mod for X-COM Enemy Unknown (1994)" width = "100%" | |||
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| colspan = "3"| {{UFO Icon}} '''OpenXcom Hardmode''' | |||
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| '''Overview''' | |||
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| [[Info (Hardmode)|General Information]] | |||
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| [[Installation (Hardmode)|Installation]] | |||
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| '''X-COM''' | |||
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| [[X-COM Bases (Hardmode)|X-COM Bases]] | |||
: [[Base Facilities (Hardmode)|Base Facilities]] | |||
: [[Manufacturing (Hardmode)|Manufacturing]] | |||
: [[Research (Hardmode)|Research]] | |||
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| [[Craft (Hardmode)|X-COM Craft]] | |||
: [[Craft Armaments (Hardmode)|Craft Armaments]] | |||
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| [[Soldiers (Hardmode)|Soldiers]] | |||
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| '''Equipment''' | |||
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| [[Equipment (Hardmode)|Equipment]] | |||
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| [[Weapons (Hardmode)|Weapons]] | |||
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| [[Armour (Hardmode)|Armour]] | |||
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| [[Heavy Weapons Platforms (Hardmode)|Heavy Weapons Platforms]] | |||
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| '''Aliens''' | |||
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| [[Alien Life Forms (Hardmode)|Alien Life Forms]] | |||
: [[Alien Missions (Hardmode)|Alien Missions]] | |||
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| [[UFOs (Hardmode)|UFOs]] | |||
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| '''Mission Info''' | |||
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| [[Missions (Hardmode)|Missions]] | |||
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To prosecute the war against the invading aliens, XCOM forces will need to employ an array of '''craft weapons''' to bring the aliens down to Earth. These weapon systems will be vital to allow your interceptors a chance to down enemy craft that may otherwise not land of their own accord. Some weapons are available to purchase immediately, others will need to be researched and manufactured in XCOM workshops. | To prosecute the war against the invading aliens, XCOM forces will need to employ an array of '''craft weapons''' to bring the aliens down to Earth. These weapon systems will be vital to allow your interceptors a chance to down enemy craft that may otherwise not land of their own accord. Some weapons are available to purchase immediately, others will need to be researched and manufactured in XCOM workshops. | ||
Revision as of 15:27, 9 October 2021
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To prosecute the war against the invading aliens, XCOM forces will need to employ an array of craft weapons to bring the aliens down to Earth. These weapon systems will be vital to allow your interceptors a chance to down enemy craft that may otherwise not land of their own accord. Some weapons are available to purchase immediately, others will need to be researched and manufactured in XCOM workshops.
Most weapon systems have seen changes compared to their vanilla counterparts, you can expect more competitive weapon options.
These weapon systems are available to purchase from the start of the conflict:
These weapons can be manufactured after they have been researched:
Quick Comparison Table
| Armament | Damage | Range (km) | Accuracy* | Reload Time | Shots |
|---|---|---|---|---|---|
| Stingray | 70 | 21 | 70% | 64/48/32 | 6 |
| Avalanche | 100 | 42 | 80% | 96/72/48 | 3 |
| Cannon | 10 | 10 | 25% | 4 | 200 |
| Alloy Cannon | 20 | 30 | 33% | 3 | 200 |
| Laser Cannon | 70 | 34 | 50% | 24 | 50 |
| Plasma Beam | 140 | 42 | 60% | 24 | 50 |
| Fusion Ball Launcher | 230 | 65 | 100% | 64/48/32 | 3 |
* Accuracy is modified by the size of the UFO you're shooting at. Multiply by 0.8 for Very Small, 0.875 for Small, 1.0 for Medium, 1.25 for Large and 2.0 for Very Large.