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== General Information [[Image:Base-small_radar.gif]] ==
== General Information [[Image:Base-small_radar.gif]] ==


Each Small Radar adds one unit to your bases's "Small Range Detection" meter, and helps with [[UFO Detection]].<br>
The first Small Radar built adds puts one unit in your bases's "Small Range Detection" meter, and helps with [[UFO Detection]]. Further Small Radars also add to the meter, but do not increase the detection rate.
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Every thirty minutes of game time, each Small Radar has a 5% chance of detecting a UFO within a 300 nautical mile radius of your base. If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a UFO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).<br>
Every thirty minutes of game time, each base with a Small Radar has a 10% chance of detecting a UFO within an approximate 2000 mile radius (about 12.5 million square miles of coverage). If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a UFO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).<br>
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Whether these chances are affected by the size of the UFO is unknown. Popular opinion is that multiple radar systems do not add to these odds. (?)
Whether these chances are affected by the size of the UFO is unknown, the UFOpedia suggest that it does play a part, but the description text is wrong about all the other details.  
 
You cannot gain increased detection by building more Small Radar facilities at the same base, but you can add a single [[Large Radar]] to boost your total detection rate from the base to 30% at short range and 20% at long range. Any more radars of either type have no game effect, except on the detection meters on the Base Information page. Both types of Radar become redundant once a [[Hyper-Wave Decoder]] has been installed at a base.


<center>[[Image:XBASE_04MAP-L1.JPG|Small Radar: Level 0|250 px]] [[Image:XBASE_04MAP-L2.JPG|Small Radar: Level 1|250 px]]</center>
<center>[[Image:XBASE_04MAP-L1.JPG|Small Radar: Level 0|250 px]] [[Image:XBASE_04MAP-L2.JPG|Small Radar: Level 1|250 px]]</center>
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Hyperwave: 0<br>
Hyperwave: 0<br>


The above are one-time-bonuses per base. The base detection values are recalculated every time a new radar of any type is built.
The above detection abilities are one-time-bonuses per base. The base detection values are recalculated every time a new building is completed on a base.


== See Also ==
== See Also ==

Revision as of 03:19, 27 February 2007

General Information

The first Small Radar built adds puts one unit in your bases's "Small Range Detection" meter, and helps with UFO Detection. Further Small Radars also add to the meter, but do not increase the detection rate.

Every thirty minutes of game time, each base with a Small Radar has a 10% chance of detecting a UFO within an approximate 2000 mile radius (about 12.5 million square miles of coverage). If you advance the time an hour or day at a time, it will make multiple checks and interrupt if a UFO is detected, setting the time to be at whatever point the detection happened (even if it is only five seconds after the last update).

Whether these chances are affected by the size of the UFO is unknown, the UFOpedia suggest that it does play a part, but the description text is wrong about all the other details.

You cannot gain increased detection by building more Small Radar facilities at the same base, but you can add a single Large Radar to boost your total detection rate from the base to 30% at short range and 20% at long range. Any more radars of either type have no game effect, except on the detection meters on the Base Information page. Both types of Radar become redundant once a Hyper-Wave Decoder has been installed at a base.

Small Radar: Level 0 Small Radar: Level 1

Coverage

Please only use the following as a guide, you may find that just inside or outside the circle you can get/maintain detections. Remember once you have spotted a UFO you can normally only lose tracking of it on the stroke of a half hour, so fast UFOs might sometimes still be visible when outside this radius by a significant margin (i.e. they can get to Nigeria, India, and similar extents in some cases)

Note the base in the image is located slightly SE of Budapest (at the base between the E and S when zoomed in the maximum).

File:Approx small radar coverage.PNG

Statistics

Construction Time: 12 days
Construction Cost: $500,000
Maintenance Cost: $10,000/month

Detection Abilities:
Short: +10
Long: 0
Hyperwave: 0

The above detection abilities are one-time-bonuses per base. The base detection values are recalculated every time a new building is completed on a base.

See Also

UFO Detection