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Template:Ready For Anything (LWR): Difference between revisions

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[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''At the end of each turn, if this unit is idle, has ammo, and did not move: overwatch activates. Grants +2 ammo to non-electric primary weapons. Overwatching will not trigger reaction fire.''}}</div>
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''At the end of each turn, if this unit did not move: overwatch activates (if possible) and reaction shots gain +15 aim. Grants +2 ammo to non-electric primary weapons. Overwatching will not trigger reaction fire.''}}</div>
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Revision as of 12:45, 10 June 2021

Ready For Anything
Ready For Anything