| Country Starting Bonuses
|
| Continent |
Country |
Starting Credits |
Bonus |
Description
|
| Africa
|
 Egypt
|
§960
|
For the Sake of Glory |
Start with Advanced Repair foundry project, which reduces repair time by 25% for aircraft, mechanized units, and damaged soldier gear.
|
 Nigeria |
§560 |
Pax Nigeriana |
All non-mechanical units start with +0.6 mobility.
|
| Advanced Conversion |
Converting soldiers to MECs costs no meld.
|
| On Our Own |
-
|
 South Africa |
§480 |
Resourceful |
Start with Alien Metallurgy foundry project (+50% bonus alien alloys).
|
| Survival Training |
All non-mechanical units start with +2hp.
|
| Asia |
 Australia |
§880 |
Per Ardua Ad Astra |
All non-mechanical units start with +1 HP, +2 aim, and +2 will.
|
 China |
§720 |
Assembly Line |
Start with two workshops (1st floor, both to the right of the elevator) and 8 extra engineers in your base.
|
| Xenological Remedies |
7x credits from alien corpses and wreck sales.
|
| Deus Ex |
75% reduction in genemod meld and Credits cost and modification time.
|
 India |
§800 |
Jai Vidwan |
Increases the bonus research from laboratories/lab adjacencies to +45/15% (from +30/10%) and gain double scientists from all abductions.
|
| Jai Jawan |
Start with 2 additional Interceptors, 4 UFO Power Sources, and the UFO Scanners project [Increases UFO interception time by 10% and displays UFO HP for analyzed UFOs].
|
| Research Focus |
Start with two laboratories (1st floor, both to the right of the elevator) and 12 extra scientists in your base.
|
 Japan |
§720 |
Ring of Fire |
Thermogenerators are free to produce and have no upkeep. Start with 6 steam vents with no location restrictions (instead of 1 steam vent restricted to the 4th floor) and all elevators built.
|
| Ghost In the Machine |
SHIVs receive +20 aim, and you start the campaign with 4 extra SHIVs.
|
| Kiryu-Kai Commander |
Start with a Japanese Master Sergeant of a random class.
|
| Robotics |
+10 aim bonus for new SHIV's and MEC troopers.
|
| On Our Own |
-
|
| Europe |
 France |
§720 |
Quai d'Orsay |
Country item requests occur 60% faster, fulfilled requests provide 60% additional defense, and intel scans cost 60% less.
|
| Foreign Legion |
Start with 20 additional soldiers.
|
 Germany |
§640 |
Skunkworks |
Item production time is reduced by 50%. Start with 3 Fission Generators, a Workshop, the Foundry, and the Repair Bay built on the 3rd floor.
|
| Baumeister |
Start with all elevators built and 3 Fission generators built on the 4th floor (right side). Facility construction time is reduced by 85%.
|
| NeoPanzers |
45% reduction in credits, alloy and elerium required for MECs, SHIVS and their primary weapons.
|
| On Our Own |
-
|
 Russia |
§960 |
Sukhoi Company |
Start with Enhanced Avionics, Penetrator Weapons, and Elerium Afterburners foundry projects, granting all aircraft +5% to hit, +15% penetration, and +5s interception time, respectively.
|
| Roscosmos |
All satellites cost 50% less to build and start with a satellite nexus (instead of a satellite uplink).
|
 United Kingdom |
§720 |
Special Air Service |
All non-mechanical units start with +6 aim.
|
| Their Finest Hour |
Start with Armoured Fighters and UFO Countermeasures foundry projects, increasing all aircraft HP by 15% and dodge chance by 5%, respectively.
|
| Sandhurst |
15% reduction in mission fatigue and missions required to unlock Officer Training School projects.
|
| North America |
 Canada |
§640 |
Advanced Preparations |
Start with all elevators, a workshop (1st floor, right of elevator), a laboratory (3rd floor, left of elevator), and a fission generator (1st floor, far right) built.
|
| Cadre |
Eight of your initial soldiers start at the Lance Corporal rank.
|
 Mexico |
§720 |
Wealthy Benefactor |
Start with 1400 bonus Credits.
|
| Ancient Artefacts |
Start the campaign with an Illuminator Gunsight and Cognitive Enhancer.
|
| Legacy of Uxmal |
12 bonus will, only for the purposes of psionic training.
|
 United States |
§480 |
Special Warfare School |
All Officer Training School projects are free and XTPs provide triple experience.
|
| Cheyenne Mountain |
Start with all elevators built. Excavation costs are reduced by 65%.
|
| We Have Ways |
70% reduction in time to complete autopsies and interrogations.
|
| On Our Own |
-
|
| South America |
 Argentina |
§1,600 |
Patriae Semper Vigilis |
All non-mechanical units start with +6 will.
|
| Public Heroes |
Double credit, scientist, and engineer rewards from abduction missions.
|
 Brazil |
§1,440 |
Jungle Scouts |
All non-mechanical units start with +1 HP. Start with Improved Medkit [+1 Medkit healing], Advanced Surgery [Soldier wound times decreased by 15%], and Tactical Rigging [Non-mechanical units can carry 1 additional equipment -- foundry must be built to benefit]
|
| Ready For War |
Start with 100 alloys and 100 elerium and research credits provide +30% bonus research (reducing research time by 80% instead of 50%)
|
| On Our Own |
-
|