Alien Research (Long War): Difference between revisions
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Research increases the power of the alien [[air]] and [[ground]] forces in a variety of ways. | '''Alien Research''' increases the power of the alien [[UFOs (Long_War)|air]] and [[Alien Life Forms (Long War)|ground]] forces in a variety of ways. Specifically: | ||
* Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]] | * Make UFOs [[UFOs_(Long_War)#UFO_Upgrades|stronger]] | ||
* Allow [[Alien_Missions_(Long_War)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource]] levels | * Allow [[Alien_Missions_(Long_War)#Resource_Costs|stronger UFO types to be fielded]] at lower [[Alien_Resources_(Long_War)|Alien Resource]] levels | ||
* Allows aliens to field [[ | * Allows aliens to field [[Alien_Deployment_(Long_War)#Pod Type Probability|stronger alien types]] | ||
* Grants alien ground forces [[Alien_Life_Forms_(Long_War)|increased stats and bonus perks]] | * Grants alien ground forces [[Alien_Life_Forms_(Long_War)|increased stats and bonus perks]] | ||
* Increases the size of [[Alien_Deployment_(Long_War)#Pods|pods]] | * Increases the size of [[Alien_Deployment_(Long_War)#Pods|pods]] | ||
The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. | The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain '''Bonus Research''' via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression. | ||
The formula for research points is: ''Research | The formula for research points is: ''Alien Research'' = ''Bonus Research'' (if greater than 0) + ''Days Passed'' | ||
==iMonth== | ==iMonth== | ||
Alien Research directly correlates to an internal variable called '''iMonth'''. Each 28 points of Alien Research (Base + Bonus) increases the iMonth counter by 1. | |||
Alien Research | |||
''iMonth'' = ''Alien Research'' / 28, rounded down. | ''iMonth'' = ''Alien Research'' / 28, rounded down. | ||
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==Bonus Research== | ==Bonus Research== | ||
Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. | Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events: | ||
* +2 per month per country under alien control | * +2 per month per country under alien control | ||
* +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]] | * +20 for successful raid on [[Missions_(Long_War)#XCOM_Base_Defence|XCOM HQ]] | ||
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==Pod Size== | ==Pod Size== | ||
The number of aliens allowed in each pod is directly dependent upon current | The number of aliens allowed in each pod is directly dependent upon current Alien Research: | ||
* Small (Research > 0): 2-4 aliens per pod | * Small (Research >0): 2-4 aliens per pod | ||
* Medium (Research > 120): 3-6 aliens per pod | * Medium (Research > 120): 3-6 aliens per pod | ||
* Large (Research > 240): 4-8 aliens per pod | * Large (Research > 240): 4-8 aliens per pod | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ ''Weapon Upgrades'' | |+ ''UFO Weapon Upgrades'' | ||
|- | |- | ||
! | ! UFO || Initial Weapon || Upgraded Weapon || Alien Research | ||
|- | |- | ||
| Fighter || | | Fighter || 1x Single Plasma || 2x Single Plasma || style="text-align:center;" | 330 | ||
|- | |- | ||
| Raider || | | Raider || 1x Single Plasma || 2x Single Plasma || style="text-align:center;" | 570 | ||
|- | |- | ||
| Destroyer || | | Destroyer || 1x Single Plasma || 1x Double Plasma || style="text-align:center;" | 270 | ||
|- | |- | ||
| Abductor || 1x Double Plasma || 1x Double Plasma <br> | | Abductor || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || style="text-align:center;" | 390 | ||
|- | |- | ||
| | | Terror Ship || 1x Double Plasma || 1x Double Plasma <br> 1x Single Plasma || style="text-align:center;" | 390 | ||
|- | |- | ||
| | | Assault Carrier || 1x Double Plasma <br> 1x Single Plasma || 2x Double Plasma || style="text-align:center;" | ??? | ||
|} | |} | ||
Revision as of 19:24, 14 October 2020
Alien Research increases the power of the alien air and ground forces in a variety of ways. Specifically:
- Make UFOs stronger
- Allow stronger UFO types to be fielded at lower Alien Resource levels
- Allows aliens to field stronger alien types
- Grants alien ground forces increased stats and bonus perks
- Increases the size of pods
The aliens gain one point of research every day; this ensures a baseline progression for the aliens that can't be halted or stopped short of ending the campaign. That said, aliens can also gain Bonus Research via a variety of other methods, so under-performing at the strategic or tactical level can accelerate their progression.
The formula for research points is: Alien Research = Bonus Research (if greater than 0) + Days Passed
iMonth
Alien Research directly correlates to an internal variable called iMonth. Each 28 points of Alien Research (Base + Bonus) increases the iMonth counter by 1.
iMonth = Alien Research / 28, rounded down.
iMonth is directly used to calculate the aliens that can appear in missions.
Bonus Research
Bonus Research starts at -90, and while it remains negative it has no effect - alien development will progress as normal. It can be increased by the following events:
- +2 per month per country under alien control
- +20 for successful raid on XCOM HQ
- +1 for a non-air-raiding UFO that takes no damage on a mission
- +1 (50% chance) for a non-air-raiding UFO that takes less than 50% damage on a mission
- +3 for a successful research mission by a landed Scout
- +5 for a successful research mission by a landed Raider
- +8 for a successful research mission by a landed Abductor
- +10 for a successful research mission by a landed Terror Ship
- +1 per lost XCOM soldier on a failed mission (killed or left behind)
- -15 per successful assault on an Alien Base
- +50 per incorrect accusation of a country of harboring the EXALT base
Pod Size
The number of aliens allowed in each pod is directly dependent upon current Alien Research:
- Small (Research >0): 2-4 aliens per pod
- Medium (Research > 120): 3-6 aliens per pod
- Large (Research > 240): 4-8 aliens per pod
Alien Progression
Air Forces
All UFOs gain an additional 75 HP, 8 damage and 2 aim (capped at 95% of accuracy) for every 30 points of alien research, to a maximum of 960 points. Some UFOs will also gain upgraded weapons over time:
| UFO | Initial Weapon | Upgraded Weapon | Alien Research |
|---|---|---|---|
| Fighter | 1x Single Plasma | 2x Single Plasma | 330 |
| Raider | 1x Single Plasma | 2x Single Plasma | 570 |
| Destroyer | 1x Single Plasma | 1x Double Plasma | 270 |
| Abductor | 1x Double Plasma | 1x Double Plasma 1x Single Plasma |
390 |
| Terror Ship | 1x Double Plasma | 1x Double Plasma 1x Single Plasma |
390 |
| Assault Carrier | 1x Double Plasma 1x Single Plasma |
2x Double Plasma | ??? |
See also
|
Alien Life Forms • Alien Missions • Alien Deployment • Alien Artifacts • Alien Research • Alien Resources • UFOs • XCOM Threat | |
