Info (LWR): Difference between revisions
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*Thanks to '''tracktwo''' for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc. | *Thanks to '''tracktwo''' for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc. | ||
*Thanks to '''Dustin''' and '''Terrible Name''' for helping me with conceptual code problems and getting through some difficult coding. | *Thanks to '''Dustin''' and '''Terrible Name''' for helping me with conceptual code problems and getting through some difficult coding. | ||
*Thanks to '''Snackhound''' for always being there with all the knowledge and patience of a virtuous master monk | |||
*Thanks to '''SpazmoJones''' (aka '''Eclipse666''') for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info. | *Thanks to '''SpazmoJones''' (aka '''Eclipse666''') for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info. | ||
*Thanks so much to '''Grobobobo''', '''cjriches''', '''Levko''', '''Forefall''', '''bigjet''', '''Youge''', '''Tacklezz''', and '''LateNight_Rax''' for their excellent feedback and tireless beta testing. | *Thanks so much to '''Grobobobo''', '''cjriches''', '''Levko''', '''Forefall''', '''bigjet''', '''Youge''', '''Tacklezz''', and '''LateNight_Rax''' for their excellent feedback and tireless beta testing. | ||
*Also tremendous thanks to '''johnnylump''', '''wghost81''', and '''Amineri''' and everyone else who has made LW such an amazing game. | *Also tremendous thanks to '''johnnylump''', '''wghost81''', and '''Amineri''' and everyone else who has made LW such an amazing game. | ||
Revision as of 20:19, 5 September 2022
What is Long War Rebalance?
This is a modification of a modification. :) The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful. However, there was still room for improvement... thus: Long War Rebalance.
Is there a Discord?
Yes. Click here: https://discord.gg/D2gSN68
Thanks and Acknowledgement
- Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
- Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
- Thanks to Pathologic for setting up and doing the leg work to get this wiki going.
- Thanks to SweetMochi for all his tireless work of making this wiki look better.
- Thanks to martofski for his work at making the tech tree way easier to use and look way better.
- Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
- Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
- Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
- Thanks to Snackhound for always being there with all the knowledge and patience of a virtuous master monk
- Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
- Thanks so much to Grobobobo, cjriches, Levko, Forefall, bigjet, Youge, Tacklezz, and LateNight_Rax for their excellent feedback and tireless beta testing.
- Also tremendous thanks to johnnylump, wghost81, and Amineri and everyone else who has made LW such an amazing game.