|
|
| Line 7: |
Line 7: |
|
| |
|
| Yes. Click here: https://discord.gg/D2gSN68 | | Yes. Click here: https://discord.gg/D2gSN68 |
|
| |
| == LWR Specific Tweaks ==
| |
|
| |
| You can modify your LWR experience in specific files:
| |
|
| |
| === DefaultGameCore.ini ===
| |
|
| |
| NUM_STARTING_SOLDIERS=4; Female gender chance: a 3 means 1/3 will be female, a 2 is 1/2, a 4 is 1/4, etc.
| |
|
| |
| PSI_GIFT_CHANCE=100; Percent chance, upon revealing a pod, that a reveal cinematic will play
| |
|
| |
| PSI_TRAINING_HOURS=100; Percent chance, when triggering a kill cinematic, that it will actually play (note: kill cinematics will often not trigger, so even at 100% you will find much less than 50% of your kills leading to cinematics)
| |
|
| |
| SPECIES_POINT_LIMIT=1; Set to 1 (LWR default) to have the barracks sorted by class, Set to 0 (LW 1.0 default) to have the barracks sorted by rank [NOTE: It takes a new mission to modify the troop orders if you change this variable]
| |
|
| |
| REACTION_PENALTY=1.33f; float of base game speed (LW 1.0 Default is 1.0, LWR Default is 1.33, minimum is 0.25, maximum is 8.0) [Alt-F7 decreases speed by 25%, Alt-F8 increases speed by 33%, Alt-F9 resets game speed to REACTION_PENALTY]
| |
|
| |
| === DefaultLWRebalance.ini ===
| |
|
| |
| bCallFriendsEndOfTurn=true; Revealed aliens trigger other aliens in sight at the end of their turn
| |
|
| |
| bCallFriendsOnPodReveal=true; Revealed aliens trigger other aliens in sight when they are revealed
| |
|
| |
| bBailOutOnPodReveal=true; When XCOM reveals an alien pod each unit that has no APs left gains 1 '''scamper''' AP (white) [Note: this only occurs once per turn]
| |
|
| |
| === DefaultMiniMods.ini ===
| |
|
| |
| CLEARPERKS_MISSIONS_INTERVAL=1; Number of missions required before you can reset a soldier's perks again
| |
|
| |
| CLEARPERKS_TIMEOUT_DAYS=1; Number of days required before you can reset a soldier's perks again
| |
|
| |
| CLEARPERKS_MELD_COST=50; Cost in meld for resetting a soldier's perks
| |
|
| |
| MELDHEAL_FRACTION_PER_CHARGE=0.5; The amount of reduction of injury/fatigue the soldier will have when you use Meld Healing
| |
|
| |
| MELDHEAL_MELD_PER_CHARGE=10; The base amount of meld cost which will be added to the number of days fatigued/injured for total meld cost
| |
|
| |
| MELDHEAL_TECH_REQUIRED=eTech_Meld; The required technology to unlock Meld Healing
| |
|
| |
| == Incorporated Mods ==
| |
|
| |
| *Meld Alarm (by Eclipse666): http://www.nexusmods.com/xcom/mods/540/?
| |
| *Customized Unique Soldier Stats /w Carlock (by Eclipse666, vazeron1): http://www.nexusmods.com/xcom/mods/606/?
| |
| *Exalt Intel Tweak (by Eclipse666): https://www.nexusmods.com/xcom/mods/695/?
| |
| *Exalt Reminders (by Eclipse666): http://www.nexusmods.com/xcom/mods/595/?
| |
| *Hunker Down Fine Tune (by wghost81): https://www.nexusmods.com/xcom/mods/474/?
| |
| *Enhanced Tactical Info (by Eclipse666): http://www.nexusmods.com/xcom/mods/554/?
| |
| *Realistic Mission Intel (by Cryptic C62): http://www.nexusmods.com/xcom/mods/697/?
| |
| *Assorted small AI fixes (by kawyua): http://www.nexusmods.com/xcom/mods/684/?
| |
| *Next/Prev tabbing order (by oakeman and Amineri): https://pastebin.com/jrWECLyy
| |
| *Sequential Overwatch (By szmind): https://www.nexusmods.com/xcom/mods/704?
| |
| *Better blueshirts (by Dustin): http://www.nexusmods.com/xcom/mods/665/?
| |
| *Additional Species (by amaciel81): http://www.nexusmods.com/xcom/mods/619/?
| |
| *Steam Vent Location Tweak (by Eclipse666): http://www.nexusmods.com/xcom/mods/699/?
| |
| *Virtual Reality Training (by Eclipse666): http://www.nexusmods.com/xcom/mods/569/?
| |
| *Long War Beta 14 HP Display Mod (By Ellatan): http://www.nexusmods.com/xcom/mods/503/?
| |
| *DW Fix (By Lemaign): https://pastebin.com/PDBTiGEQ
| |
| *Line of Sight Indicators (by tracktwo): http://www.nexusmods.com/xcom/mods/666/?
| |
| *LoadoutManager (by tracktwo): http://www.nexusmods.com/xcom/mods/656/?
| |
| *Cleanse of the Clones (by SirDrD): http://www.nexusmods.com/xcom/mods/514/?
| |
| *Campaign Summary (by tracktwo): https://www.nexusmods.com/xcom/mods/626/?
| |
| *Squadron Unleashed (by szmind): https://www.nexusmods.com/xcom/mods/710/?
| |
| *Show Country Names (by eclipse666): https://www.nexusmods.com/xcom/mods/536/?
| |
| *New landed terror and transport map (by LiQuiD911): https://www.nexusmods.com/xcom/mods/643/?
| |
| *Meld-Countdown for Longwar (by Lafiir): https://www.nexusmods.com/xcom/mods/759/?
| |
| *Controller Addons and Bugfixes (by Lafiir): https://www.nexusmods.com/xcom/mods/746/?
| |
|
| |
|
| == Thanks and Acknowledgement == | | == Thanks and Acknowledgement == |
Back To Main Page
What is Long War Rebalance?
This is a modification of a modification. :) The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful. However, there was still room for improvement... thus: Long War Rebalance.
Is there a Discord?
Yes. Click here: https://discord.gg/D2gSN68
Thanks and Acknowledgement
- Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
- Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
- Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
- Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
- Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
- Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
- Thanks so much to Forefal-, Lafiir, bigjet, Youge, Tacklezz, and LateNight_Rax for their feedback and tireless beta testing.
Also tremendous thanks to johnnylump, wghost81, and Amineri and everyone else who has made LW such an amazing game.