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{{Toc_(LW2)}}Research in LW2 proceeds much the same way as in vanilla XCOM 2, but is expanded.
{{Toc_(LW2)}}Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.
 
* Unlocked items in '''bold''' don't need any other project, while items in ''italics'' need another research or Proving Grounds project to be fully available.


== Research Time ==
== Research Time ==
Line 7: Line 9:


The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.
The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.
== Xenology ==
These projects study the aliens' capabilities in a way that doesn't fit in other categories.
{| class="wikitable" width=80% style="border-width: 2px"
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
|-align=center
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies'''
|style="border-bottom-width: 2px"| '''Research'''
|style="border-bottom-width: 2px"| '''Proving Ground'''
|style="border-bottom-width: 2px"| '''Facilities''' 
|style="border-bottom-width: 2px"| '''Items'''
|-align=center
|style="border-right-width: 2px"|<div id="Alien Biotech"><h4 style="display: none">Alien Biotech</h4></div>[[Image:XCOM2 GOLDTECH Alien Biotech.png|150x75px]]</div><br>'''Alien Biotech'''
|style="border-right-width: 2px"| -
| 1300
|style="border-right-width: 2px"| -
| '''''Most autopsies''''' || ''Hazmat Vest'' || - || '''AP Rounds'''
|-align=center
|style="border-right-width: 2px"|<div id="Psionics"><h4 style="display: none">Psionics</h4></div>[[Image:XCOM2 TECH Psionics.png|150x75px]]</div><br>'''Psionics'''
|style="border-right-width: 2px"| [[Research (LW2)#Sectoid Autopsy|'''Sectoid Autopsy''']]
| 4500
|style="border-right-width: 2px"| 30
| [[Research (LW2)#Gatekeeper Autopsy|'''Gatekeeper Autopsy''']]<br>[[Research (LW2)#Wraith Suit|''Wraith Suit'']]|| - || '''Psi Lab'''<br>'''Second Cell<br>(Psi Lab upgrade)''' || '''Neurowhip'''<br>''Advanced Psi Amp''<br>''Alien Psi Amp''
|}
== Alien Autopsies ==
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.
{| class="wikitable" width=80% style="border-width: 2px"
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="1" style="border-right-width: 2px"| Prerequisites !! colspan="2" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
|-align=center
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses'''
|style="border-bottom-width: 2px"| '''Research'''
|style="border-bottom-width: 2px"| '''Proving Ground'''
|style="border-bottom-width: 2px"| '''Facilities''' 
|style="border-bottom-width: 2px"| '''Items'''
|-align=center
|style="border-right-width: 2px"|<div id="Sectoid Autopsy"><h4 style="display: none">Sectoid Autopsy</h4></div>[[Image:XCOM2 IC AutopsySectoid.png|150x75px]]</div><br>'''Sectoid Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
| 2200
|style="border-right-width: 2px"| 1x Sectoid Corpse<br>(10x for Instant)
| [[Research (LW2)#Psionics|'''Psionics''']]  || ''Talon Rounds'' || - || '''Mind Shield'''<br>'''Advanced PCS: Focus'''
|-align=center
|style="border-right-width: 2px"|<div id="Viper Autopsy"><h4 style="display: none">Viper Autopsy</h4></div>[[Image:XCOM2 IC AutopsyViper.png|150x75px]]</div><br>'''Viper Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
| 2500
|style="border-right-width: 2px"| 1x Viper Corpse<br>(10x for Instant)
| [[Research (LW2)#Viper King Autopsy|'''Viper King Autopsy''']]  || '''Battlefield Medicine'''<br>''Venom Rounds''<br>''Gas Grenade'' || - || -
|-align=center
|style="border-right-width: 2px"|<div id="Muton Autopsy"><h4 style="display: none">Muton Autopsy</h4></div>[[Image:XCOM2 IC AutopsyMuton.png|150x75px]]</div><br>'''Muton Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
| 3500
|style="border-right-width: 2px"| 1x Muton Corpse<br>(10x for Instant)
| [[Research (LW2)#Berserker Autopsy|'''Berserker Autopsy''']]<br>[[Research (LW2)#Muton Elite Autopsy|'''Muton Elite Autopsy''']] || ''Tactical Vest''<br>''Plasma Grenade'' || - || '''Vibroblade'''
|-align=center
|style="border-right-width: 2px"|<div id="Berserker Autopsy"><h4 style="display: none">Berserker Autopsy</h4></div>[[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]</div><br>'''Berserker Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']]
| 3500
|style="border-right-width: 2px"| 1x Berserker Corpse<br>(10x for Instant)
| [[Research (LW2)#Berserker Queen Autopsy|'''Berserker Queen Autopsy''']] || ''Hellweave'' || - || '''Overdrive Serum'''
|-align=center
|style="border-right-width: 2px"|<div id="Muton Elite Autopsy"><h4 style="display: none">Muton Elite Autopsy</h4></div>[[Image:LW IC AutopsyBluton.png|150x75px]]</div><br>'''Muton Elite Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']]
| 4000
|style="border-right-width: 2px"| 1x Muton Elite Corpse<br>(10x for Instant)
| - || ''Carapace Plating''<br>''Dragon Rounds'' || - || ''Blaster Gauntlet''
|-align=center
|style="border-right-width: 2px"|<div id="Archon Autopsy"><h4 style="display: none">Archon Autopsy</h4></div>[[Image:XCOM2 IC AutopsyArchon.png|150x75px]]</div><br>'''Archon Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
| 4000
|style="border-right-width: 2px"| 1x Archon Corpse<br>(10x for Instant)
| [[Research (LW2)#Archon King Autopsy|'''Archon King Autopsy''']] || ''Acid Grenade'' || - || '''Fusion Blade'''<br>'''Fusion Axe'''
|-align=center
|style="border-right-width: 2px"|<div id="Faceless Autopsy"><h4 style="display: none">Faceless Autopsy</h4></div>[[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]</div><br>'''Faceless Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
| 3500
|style="border-right-width: 2px"| 1x Faceless Corpse<br>(10x for Instant)
| - || ''Chameleon Suit''<br>''Needle Rounds'' || - || -
|-align=center
|style="border-right-width: 2px"|<div id="Chryssalid Autopsy"><h4 style="display: none">Chryssalid Autopsy</h4></div>[[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]</div><br>'''Chryssalid Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
| 2500
|style="border-right-width: 2px"| 1x Chryssalid Corpse<br>(10x for Instant)
| - || ''Chitin Plating''<br>''Flechette Rounds'' || - || -
|-align=center
|style="border-right-width: 2px"|<div id="Andromedon Autopsy"><h4 style="display: none">Andromedon Autopsy</h4></div>[[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]</div><br>'''Andromedon Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]
| 4000
|style="border-right-width: 2px"| 1x Andromedon Corpse<br>(10x for Instant)
| - || ''Advanced Grenades'' || - || '''Holotargeter Mark III'''
|-align=center
|style="border-right-width: 2px"|<div id="Gatekeeper Autopsy"><h4 style="display: none">Gatekeeper Autopsy</h4></div>[[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]</div><br>'''Gatekeeper Autopsy'''
|style="border-right-width: 2px"| [[Research (LW2)#Psionics|'''Psionics''']]
| 5000
|style="border-right-width: 2px"| 1x Gatekeeper Corpse<br>(10x for Instant)
| - || - || - || '''Arc Blaster'''<br>'''Superior PCS: Focus'''<br>''Alien Psi Amp''
|}
== ADVENT Autopsies ==
== Weapons ==
== Materials and Armor ==


== Golden Path ==
== Golden Path ==


These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every storyline project afterwards. These projects will unlock further storyline missions, including the final ones.


 
{| class="wikitable" width=100% style="border-width: 2px"
{| class="wikitable" width=100%
! rowspan="2" style="width:75px;border-width: 2px"| Research !! colspan="2" style="border-right-width: 2px"| Prerequisites !! colspan="5" style="border-right-width: 2px"| Cost !! colspan="4" | Unlocks
! rowspan="2" style="width:75px"| Research !! colspan="3" | Prerequisites !! colspan="4" | Cost !! colspan="4" | Unlocks
|-align=center
|-align=center
| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research''' || '''Facilities''' || '''Items''' || [[image:Time Long War.png|x32px|Research Points]]<br>'''Points''' || [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''Intel''' || [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies''' || [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />'''Elerium Crystals''' || '''Research''' || '''Proving Ground''' || '''Facilities'''  || '''Missions'''
|style="border-bottom-width: 2px"| [[image:XCOM2 UIEvent science.png|x32px|Research]]<br>'''Research'''  
|style="border-width: 1px 2px 2px 1px"| '''Other'''  
|style="border-bottom-width: 2px"| [[image:Time Long War.png|x32px|Research Points]]<br>'''Points'''  
|style="border-bottom-width: 2px"| '''Items'''
|style="border-bottom-width: 2px"| [[image:XCOM2 Inv Intel.png|x32px|Intel]]<br>'''Intel'''  
|style="border-bottom-width: 2px"| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />'''Supplies'''  
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />'''Elerium Crystals'''  
|style="border-bottom-width: 2px"| '''Research'''  
|style="border-bottom-width: 2px"| '''Proving Ground'''  
|style="border-bottom-width: 2px"| '''Facilities'''   
|style="border-bottom-width: 2px"| '''Missions'''
|-align=center
|-align=center
| style="background-color: #000000; color:#7dc2d2;" |<div id="Alien Encryption"><h4 style="display: none">Alien Encryption</h4></div>[[Image:XCOM2 GOLDTECH Alien Encryption.png|150x75px]]</div><br>'''Alien Encryption'''  
|style="border-right-width: 2px"|<div id="Alien Encryption"><h4 style="display: none">Alien Encryption</h4></div>[[Image:XCOM2 GOLDTECH Alien Encryption.png|150x75px]]</div><br>'''Alien Encryption'''  
| - || - || '''Blacksite Vial'''<br>''or''<br>'''Codex Brain'''  
| -  
| 3580 || 40 || -|| -
|style="border-right-width: 2px"| '''Blacksite Vial'''<br>''or''<br>'''Codex Brain'''  
| 3580 || - || 40 || -
|style="border-right-width: 2px"| -
| - || - || '''Shadow Chamber''' || -
| - || - || '''Shadow Chamber''' || -
|-align=center
|-align=center
|<div id="Blacksite Vial"><h4 style="display: none">Blacksite Vial</h4></div>[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]</div><br>'''Blacksite Vial'''  
|style="border-right-width: 2px"|<div id="Blacksite Vial"><h4 style="display: none">Blacksite Vial</h4></div>[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]</div><br>'''Blacksite Vial'''  
| - || '''Shadow Chamber''' || '''Blacksite Vial'''
| -  
| 3500 || 50 || -|| -
|style="border-right-width: 2px"| '''Shadow Chamber'''  
| 3500 || '''Blacksite Vial''' || 50 || -
|style="border-right-width: 2px"| -
| - || - || - || '''Blacksite Data Coordinates'''
| - || - || - || '''Blacksite Data Coordinates'''
|-align=center
|-align=center
|<div id="Codex Brain"><h4 style="display: none">Codex Brain</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]</div><br>'''Codex Brain'''  
|style="border-right-width: 2px"|<div id="Codex Brain"><h4 style="display: none">Codex Brain</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]</div><br>'''Codex Brain'''  
| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']] || '''Shadow Chamber''' || '''Codex Brain'''
| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]  
| 2400 || 25 || -|| -
|style="border-right-width: 2px"| '''Shadow Chamber'''  
| 2400 || '''Codex Brain''' || 25 || -
|style="border-right-width: 2px"| -
| [[Research (LW2)#Encrypted Codex Data|'''Encrypted Codex Data''']] || - || -|| '''Codex Brain Coordinates'''
| [[Research (LW2)#Encrypted Codex Data|'''Encrypted Codex Data''']] || - || -|| '''Codex Brain Coordinates'''
|-align=center
|-align=center
|<div id="Encrypted Codex Data"><h4 style="display: none">Encrypted Codex Data</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]</div><br>'''Encrypted Codex Data'''  
|style="border-right-width: 2px"|<div id="Encrypted Codex Data"><h4 style="display: none">Encrypted Codex Data</h4></div>[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]</div><br>'''Encrypted Codex Data'''  
| [[Research (LW2)#Codex Brain|'''Codex Brain''']] || '''Shadow Chamber''' || -
| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]<br>[[Research (LW2)#Codex Brain|'''Codex Brain''']]
| 3800 || 25 || -|| -
|style="border-right-width: 2px"| '''Shadow Chamber'''  
| 3800 || - || 25 || -
|style="border-right-width: 2px"| -
| - || - || -|| '''Breach the Alien Network'''
| - || - || -|| '''Breach the Alien Network'''
|-align=center
|-align=center
|<div id="Recovered ADVENT Stasis Suit"><h4 style="display: none">Recovered ADVENT Stasis Suit</h4></div>[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]</div><br>'''Recovered ADVENT Stasis Suit'''  
|style="border-right-width: 2px"|<div id="Recovered ADVENT Stasis Suit"><h4 style="display: none">Recovered ADVENT Stasis Suit</h4></div>[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]</div><br>'''Recovered ADVENT Stasis Suit'''  
| - || '''Shadow Chamber''' || '''ADVENT Stasis Suit'''
| -
| 4000 || 60 || -|| -
|style="border-right-width: 2px"| '''Shadow Chamber'''  
| 4000 || '''ADVENT Stasis Suit'''|| 60 || -
|style="border-right-width: 2px"| -
| [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || - || -|| -
| [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || - || -|| -
|-align=center
|-align=center
|<div id="Psionic Gate"><h4 style="display: none">Psionic Gate</h4></div>[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]</div><br>'''Psionic Gate'''  
|style="border-right-width: 2px"|<div id="Psionic Gate"><h4 style="display: none">Psionic Gate</h4></div>[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]</div><br>'''Psionic Gate'''  
| - || '''Shadow Chamber<br>(Psionic Gate upgrade)''' || -
| -
| 4000 || 80 || 65 || 10
|style="border-right-width: 2px"| '''Shadow Chamber<br>(Psionic Gate upgrade)'''  
| 4000 || - || 80 || 65
|style="border-right-width: 2px"| 10
| [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || ''Mimic Beacons'' || - || -
| [[Research (LW2)#Avatar Autopsy|''Avatar Autopsy'']] || ''Mimic Beacons'' || - || -
|-align=center
|-align=center
|<div id="Avatar Autopsy"><h4 style="display: none">Avatar Autopsy</h4></div>[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]</div><br>'''Avatar Autopsy'''  
|style="border-right-width: 2px"|<div id="Avatar Autopsy"><h4 style="display: none">Avatar Autopsy</h4></div>[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]</div><br>'''Avatar Autopsy'''  
| [[Research (LW2)#Recovered ADVENT Stasis Suit|'''Recovered ADVENT Stasis Suit''']]<br>[[Research (LW2)#Psionic Gate|'''Psionic Gate''']] || '''Shadow Chamber''' || '''Avatar Corpse'''
| [[Research (LW2)#Alien Biotech|'''Alien Biotech''']]<br>[[Research (LW2)#Recovered ADVENT Stasis Suit|'''Recovered ADVENT Stasis Suit''']]<br>[[Research (LW2)#Psionic Gate|'''Psionic Gate''']]
| 5000 || - || - || -
|style="border-right-width: 2px"| '''Shadow Chamber'''  
| 5000 || '''Avatar Corpse''' || - || -
|style="border-right-width: 2px"| -
| - || - || - || '''ADVENT Network Tower'''<br>''and''<br>'''Alien Fortress'''
| - || - || - || '''ADVENT Network Tower'''<br>''and''<br>'''Alien Fortress'''
|}
|}


== Autopsies ==
== Basic and Intel Research ==
[[ADVENT Trooper]] autopsies require 20 corpses before they can be completed instantly. [[ADVENT Drone]] autopsies can never be completed instantly. All other research autopsies require 10 corpses or wrecks before they can be completed instantly. The check for instant completion is run after any research project is finished.
 
== Corpse Rendering ==


== Comprehensive Tech Tree ==
== Comprehensive Tech Tree ==

Revision as of 20:25, 10 September 2020

Long War 2 Main Page

Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.

  • Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.

Research Time

The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.

At the start of the game, the only contribution to research comes from Tygan, counts as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research.

The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.

Xenology

These projects study the aliens' capabilities in a way that doesn't fit in other categories.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Supplies
Supplies
Research Proving Ground Facilities Items

Alien Biotech


Alien Biotech
- 1300 - Most autopsies Hazmat Vest - AP Rounds

Psionics


Psionics
Sectoid Autopsy 4500 30 Gatekeeper Autopsy
Wraith Suit
- Psi Lab
Second Cell
(Psi Lab upgrade)
Neurowhip
Advanced Psi Amp
Alien Psi Amp

Alien Autopsies

Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.

Research Prerequisites Cost Unlocks
Research
Research
Research Points
Points
Corpses
Corpses
Research Proving Ground Facilities Items

Sectoid Autopsy


Sectoid Autopsy
Alien Biotech 2200 1x Sectoid Corpse
(10x for Instant)
Psionics Talon Rounds - Mind Shield
Advanced PCS: Focus

Viper Autopsy


Viper Autopsy
Alien Biotech 2500 1x Viper Corpse
(10x for Instant)
Viper King Autopsy Battlefield Medicine
Venom Rounds
Gas Grenade
- -

Muton Autopsy


Muton Autopsy
Alien Biotech 3500 1x Muton Corpse
(10x for Instant)
Berserker Autopsy
Muton Elite Autopsy
Tactical Vest
Plasma Grenade
- Vibroblade

Berserker Autopsy


Berserker Autopsy
Muton Autopsy 3500 1x Berserker Corpse
(10x for Instant)
Berserker Queen Autopsy Hellweave - Overdrive Serum

Muton Elite Autopsy


Muton Elite Autopsy
Muton Autopsy 4000 1x Muton Elite Corpse
(10x for Instant)
- Carapace Plating
Dragon Rounds
- Blaster Gauntlet

Archon Autopsy


Archon Autopsy
Alien Biotech 4000 1x Archon Corpse
(10x for Instant)
Archon King Autopsy Acid Grenade - Fusion Blade
Fusion Axe

Faceless Autopsy


Faceless Autopsy
Alien Biotech 3500 1x Faceless Corpse
(10x for Instant)
- Chameleon Suit
Needle Rounds
- -

Chryssalid Autopsy


Chryssalid Autopsy
Alien Biotech 2500 1x Chryssalid Corpse
(10x for Instant)
- Chitin Plating
Flechette Rounds
- -

Andromedon Autopsy


Andromedon Autopsy
Alien Biotech 4000 1x Andromedon Corpse
(10x for Instant)
- Advanced Grenades - Holotargeter Mark III

Gatekeeper Autopsy


Gatekeeper Autopsy
Psionics 5000 1x Gatekeeper Corpse
(10x for Instant)
- - - Arc Blaster
Superior PCS: Focus
Alien Psi Amp

ADVENT Autopsies

Weapons

Materials and Armor

Golden Path

These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every storyline project afterwards. These projects will unlock further storyline missions, including the final ones.

Research Prerequisites Cost Unlocks
Research
Research
Other Research Points
Points
Items Intel
Intel
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Research Proving Ground Facilities Missions

Alien Encryption


Alien Encryption
- Blacksite Vial
or
Codex Brain
3580 - 40 - - - - Shadow Chamber -

Blacksite Vial


Blacksite Vial
- Shadow Chamber 3500 Blacksite Vial 50 - - - - - Blacksite Data Coordinates

Codex Brain


Codex Brain
Alien Biotech Shadow Chamber 2400 Codex Brain 25 - - Encrypted Codex Data - - Codex Brain Coordinates

Encrypted Codex Data


Encrypted Codex Data
Alien Biotech
Codex Brain
Shadow Chamber 3800 - 25 - - - - - Breach the Alien Network

Recovered ADVENT Stasis Suit


Recovered ADVENT Stasis Suit
- Shadow Chamber 4000 ADVENT Stasis Suit 60 - - Avatar Autopsy - - -

Psionic Gate


Psionic Gate
- Shadow Chamber
(Psionic Gate upgrade)
4000 - 80 65 10 Avatar Autopsy Mimic Beacons - -

Avatar Autopsy


Avatar Autopsy
Alien Biotech
Recovered ADVENT Stasis Suit
Psionic Gate
Shadow Chamber 5000 Avatar Corpse - - - - - - ADVENT Network Tower
and
Alien Fortress

Basic and Intel Research

Corpse Rendering

Comprehensive Tech Tree

Created by Reddit User exodusinfinite

The Basic Tech Tree 1.3 (without Item stats) is available here

The full Comprehensive Tech Tree 1.3 (including item stats) is available here

File:XCOM_2_Long_War_1_3_Tech_Tree_(no_stats).jpg