Talk:Equipment Recovery: Difference between revisions
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''I'm also half sure that you can recover as many resources as you like by winning battles, regardless as to your bases capacity. Do you require at least one General Stores facility, or not? - BB '' | |||
Requiring a general store I'm not sure of. Would be rather difficult and surely be intentional to do. I suppose if you loaded up a transport with what you needed, got rid of all stocks and dismantled the stores you could test this. My guess is that it doesn't bother to check, just as it doesn't bother to check the capacity. However I can't see any benefit from it, any base with soldiers needs equipment and without a single stores you can't transfer or purchase anything to the base. | |||
On the other issues: | |||
I thought that the number of Alloys you recieved was determined by [[TERRAIN#Structure|MCD]][59] = 10 file and then added up all the tiles that had such as when a Wall is blown out the death tile won't have this set, which is why you get less alloys from crashes. | |||
I know there is some small difference in the later versions regarding clips, but basically unused clips in guns, and any clips not loaded into a gun will be recovered. | |||
--[[User:Pi Masta|Pi Masta]] 20:45, 21 January 2007 (PST) | |||
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Revision as of 04:45, 22 January 2007
I vagually remember that equipment won during a mission is returned to your base instantly, as opposed to when the associated troop carrier returns. True or false?
I'm also half sure that you can recover as many resources as you like by winning battles, regardless as to your bases capacity. Do you require at least one General Stores facility, or not? - BB
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All of the above are true. Equipment is delivered instantly. Recovery of resources always goes into stores. The stores limit is only used to prevent items from being moved in and out of the transport, transferring equipment and buying new equipment.
Constructing new items and capturing resources ignores the store limit.
- NKF
I'm also half sure that you can recover as many resources as you like by winning battles, regardless as to your bases capacity. Do you require at least one General Stores facility, or not? - BB
Requiring a general store I'm not sure of. Would be rather difficult and surely be intentional to do. I suppose if you loaded up a transport with what you needed, got rid of all stocks and dismantled the stores you could test this. My guess is that it doesn't bother to check, just as it doesn't bother to check the capacity. However I can't see any benefit from it, any base with soldiers needs equipment and without a single stores you can't transfer or purchase anything to the base.
On the other issues:
I thought that the number of Alloys you recieved was determined by MCD[59] = 10 file and then added up all the tiles that had such as when a Wall is blown out the death tile won't have this set, which is why you get less alloys from crashes.
I know there is some small difference in the later versions regarding clips, but basically unused clips in guns, and any clips not loaded into a gun will be recovered.
--Pi Masta 20:45, 21 January 2007 (PST)