Abilities List (LWR): Difference between revisions
Pathologic (talk | contribs) Added Psi Lance |
Pathologic (talk | contribs) Added alien perk availability, but I don't know how to fix the random line spacing |
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<div id="Absorption Fields"></div> | <div id="Absorption Fields"></div> | ||
{{Absorption Fields (LWR) |align=left |text=1}} | {{Absorption Fields (LWR) |align=left |text=1}} | ||
Available for: [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]] | ||
<div id="Aggression"></div> | <div id="Aggression"></div> | ||
{{Aggression (LWR) |align=left |text=1}} | {{Aggression (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Awareness"></div> | <div id="Awareness"></div> | ||
{{Awareness (LWR) |align=left |text=1}} | {{Awareness (LWR) |align=left |text=1}} | ||
Available for: [[Jaeger (LWR)|Jaeger]] | Available for:<div/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Body Shield"></div> | <div id="Body Shield"></div> | ||
{{Body Shield (LWR) |align=left |text=1}} | {{Body Shield (LWR) |align=left |text=1}} | ||
Available for: All [[MEC Trooper (LWR)|MEC Troopers]] | Available for:<div/>'''XCOM:''' All [[MEC Trooper (LWR)|MEC Troopers]] | ||
<div id="Brawler"></div> | <div id="Brawler"></div> | ||
{{Brawler (LWR) |align=left |text=1}} | {{Brawler (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]] | ||
<div id="Bring 'Em On"></div> | <div id="Bring 'Em On"></div> | ||
{{Bring 'Em On (LWR) |align=left |text=1}} | {{Bring 'Em On (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]] | ||
<div id="Bullseye"></div> | <div id="Bullseye"></div> | ||
{{Bullseye (LWR) |align=left |text=1}} | {{Bullseye (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]], [[S.H.I.V. (LWR)|SHIV]] | ||
<div id="Close Combat Specialist"></div> | <div id="Close Combat Specialist"></div> | ||
{{Close Combat Specialist (LWR) |align=left |text=1}} | {{Close Combat Specialist (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]], [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider]] | ||
<div id="Close Encounters"></div> | <div id="Close Encounters"></div> | ||
{{Close Encounters (LWR) |align=left |text=1}} | {{Close Encounters (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]] | ||
<div id="Collateral Damage"></div> | <div id="Collateral Damage"></div> | ||
{{Collateral Damage (LWR) |align=left |text=1}} | {{Collateral Damage (LWR) |align=left |text=1}} | ||
Available for: [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Shogun (LWR)|Shogun]] | ||
<div id="Combat Drugs"></div> | <div id="Combat Drugs"></div> | ||
{{Combat Drugs (LWR) |align=left |text=1}} | {{Combat Drugs (LWR) |align=left |text=1}} | ||
Available for: [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Medic (LWR)|Medic]] | ||
<div id="Concealment"></div> | <div id="Concealment"></div> | ||
{{Concealment (LWR) |align=left |text=1}} | {{Concealment (LWR) |align=left |text=1}} | ||
Available for: [[Scout (LWR)|Scout]] | Available for:<div/>'''XCOM:''' [[Scout (LWR)|Scout]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Critical System Targeting"></div> | <div id="Critical System Targeting"></div> | ||
{{Critical System Targeting (LWR) |align=left |text=1}} | {{Critical System Targeting (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Shogun (LWR)|Shogun]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Outsider|Outsider]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]] | ||
<div id="Damage Control"></div> | <div id="Damage Control"></div> | ||
{{Damage Control (LWR) |align=left |text=1}} | {{Damage Control (LWR) |align=left |text=1}} | ||
Available for: [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]] | ||
<div id="Danger Zone"></div> | <div id="Danger Zone"></div> | ||
{{Danger Zone (LWR) |align=left |text=1}} | {{Danger Zone (LWR) |align=left |text=1}} | ||
Available for: [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]] | ||
<div id="Death From Afar"></div> | <div id="Death From Afar"></div> | ||
{{Death From Afar (LWR) |align=left |text=1}} | {{Death From Afar (LWR) |align=left |text=1}} | ||
Available for: [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Sniper (LWR)|Sniper]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Dense Smoke"></div> | <div id="Dense Smoke"></div> | ||
{{Dense Smoke (LWR) |align=left |text=1}} | {{Dense Smoke (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]] | ||
<div id="Disabler"></div> | <div id="Disabler"></div> | ||
{{Disabler (LWR) |align=left |text=1}} | {{Disabler (LWR) |align=left |text=1}} | ||
Available for: [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | ||
<div id="Disabling Shot"></div> | <div id="Disabling Shot"></div> | ||
{{Disabling Shot (LWR) |align=left |text=1}} | {{Disabling Shot (LWR) |align=left |text=1}} | ||
Available for: [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | ||
<div id="Double Tap"></div> | <div id="Double Tap"></div> | ||
{{Double Tap (LWR) |align=left |text=1}} | {{Double Tap (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Sniper (LWR)|Sniper]] | ||
<div id="Executioner"></div> | <div id="Executioner"></div> | ||
{{Executioner (LWR) |align=left |text=1}} | {{Executioner (LWR) |align=left |text=1}} | ||
Available for: [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Sniper (LWR)|Sniper]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Extra Conditioning"></div> | <div id="Extra Conditioning"></div> | ||
{{Extra Conditioning (LWR) |align=left |text=1}} | {{Extra Conditioning (LWR) |align=left |text=1}} | ||
Available for: All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]] | Available for:<div/>'''XCOM:''' All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]] | ||
<div id="Field Medic"></div> | <div id="Field Medic"></div> | ||
{{Field Medic (LWR) |align=left |text=1}} | {{Field Medic (LWR) |align=left |text=1}} | ||
Available for: [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Medic (LWR)|Medic]] | ||
<div id="Fire Rocket"></div> | <div id="Fire Rocket"></div> | ||
{{Fire Rocket (LWR) |align=left |text=1}} | {{Fire Rocket (LWR) |align=left |text=1}} | ||
Available for: [[Rocketeer (LWR)|Rocketeer]] | Available for:<div/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]] | ||
<div id="First Aid"></div> | <div id="First Aid"></div> | ||
{{First Aid (LWR) |align=left |text=1}} | {{First Aid (LWR) |align=left |text=1}} | ||
Available for: [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]] | ||
<div id="Flush"></div> | <div id="Flush"></div> | ||
{{Flush (LWR) |align=left |text=1}} | {{Flush (LWR) |align=left |text=1}} | ||
Available for: All [[Soldiers (LWR)|Soldiers]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]], [[S.H.I.V. (LWR)|SHIV]] | ||
<div id="Fortified"></div> | <div id="Fortified"></div> | ||
{{Fortified (LWR) |align=left |text=1}} | {{Fortified (LWR) |align=left |text=1}} | ||
Available for: [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]] | Available for:<div/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]] | ||
<div id="Fragmentation"></div> | <div id="Fragmentation"></div> | ||
{{Fragmentation (LWR) |align=left |text=1}} | {{Fragmentation (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]] | ||
<div id="Grenadier"></div> | <div id="Grenadier"></div> | ||
{{Grenadier (LWR) |align=left |text=1}} | {{Grenadier (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Infantry (LWR)|Infantry]], [[Shogun (LWR)|Shogun]] | ||
<div id="Grit"></div> | <div id="Grit"></div> | ||
{{Grit (LWR) |align=left |text=1}} | {{Grit (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Medic (LWR)|Medic]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]] | ||
<div id="HEAT Warheads"></div> | <div id="HEAT Warheads"></div> | ||
{{HEAT Warheads (LWR) |align=left |text=1}} | {{HEAT Warheads (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Rocketeer (LWR)|Rocketeer]], [[Shogun (LWR)|Shogun]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc]] | ||
<div id="Hit and Run"></div> | <div id="Hit and Run"></div> | ||
{{Hit and Run (LWR) |align=left |text=1}} | {{Hit and Run (LWR) |align=left |text=1}} | ||
Available for: | Available for:<div/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]] | ||
<div id="Holo Rounds"></div> | <div id="Holo Rounds"></div> | ||
{{Holo Rounds (LWR) |align=left |text=1}} | {{Holo Rounds (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Gunner (LWR)|Gunner]], [[Jaeger (LWR)|Jaeger]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker]] | ||
<div id="Jetboot Module"></div> | <div id="Jetboot Module"></div> | ||
{{Jetboot Module (LWR) |align=left |text=1}} | {{Jetboot Module (LWR) |align=left |text=1}} | ||
Available for: [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]] | ||
<div id="Killer Instinct"></div> | <div id="Killer Instinct"></div> | ||
{{Killer Instinct (LWR) |align=left |text=1}} | {{Killer Instinct (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]], [[Shogun (LWR)|Shogun]] | ||
<div id="Light 'Em Up"></div> | <div id="Light 'Em Up"></div> | ||
{{Light 'Em Up (LWR) |align=left |text=1}} | {{Light 'Em Up (LWR) |align=left |text=1}} | ||
Available for: [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]] | ||
<div id="Lock N Load"></div> | <div id="Lock N Load"></div> | ||
{{Lock n' Load (LWR) |align=left |text=1}} | {{Lock n' Load (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Mechtoid|Mechtoid]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]] | ||
<div id="Lone Wolf"></div> | <div id="Lone Wolf"></div> | ||
{{Lone Wolf (LWR) |align=left |text=1}} | {{Lone Wolf (LWR) |align=left |text=1}} | ||
Available for: [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]] | ||
<div id="Low Profile"></div> | <div id="Low Profile"></div> | ||
{{Low Profile (LWR) |align=left |text=1}} | {{Low Profile (LWR) |align=left |text=1}} | ||
Available for: [[Scout (LWR)|Scout]] | Available for:<div/>'''XCOM:''' [[Scout (LWR)|Scout]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Master Mechanic"></div> | <div id="Master Mechanic"></div> | ||
{{Master Mechanic (LWR) |align=left |text=1}} | {{Master Mechanic (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone]] | ||
<div id="Maim"></div> | <div id="Maim"></div> | ||
{{Maim (LWR) |align=left |text=1}} | {{Maim (LWR) |align=left |text=1}} | ||
Available for: All [[Soldiers (LWR)|Soldiers]] | Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | ||
<div id="Mayhem"></div> | <div id="Mayhem"></div> | ||
{{Mayhem (LWR) |align=left |text=1}} | {{Mayhem (LWR) |align=left |text=1}} | ||
Available for: [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Rocketeer (LWR)|Rocketeer]], [[S.H.I.V. (LWR)|SHIV]], [[Sniper (LWR)|Sniper]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]] | ||
<div id="Mechanic"></div> | <div id="Mechanic"></div> | ||
{{Mechanic (LWR) |align=left |text=1}} | {{Mechanic (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]] | ||
<div id="One For All"></div> | <div id="One For All"></div> | ||
{{One For All (LWR) |align=left |text=1}} | {{One For All (LWR) |align=left |text=1}} | ||
Available for: All [[MEC Trooper (LWR)|MEC Troopers]] | Available for:<div/>'''XCOM:''' All [[MEC Trooper (LWR)|MEC Troopers]] | ||
<div id="Opportunist"></div> | <div id="Opportunist"></div> | ||
{{Opportunist (LWR) |align=left |text=1}} | {{Opportunist (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Marauder (LWR)|Marauder]], [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Packmaster"></div> | <div id="Packmaster"></div> | ||
{{Packmaster (LWR) |align=left |text=1}} | {{Packmaster (LWR) |align=left |text=1}} | ||
Available for: [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]] | Available for:<div/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]] | ||
<div id="Penetrator"></div> | <div id="Penetrator"></div> | ||
{{Penetrator (LWR) |align=left |text=1}} | {{Penetrator (LWR) |align=left |text=1}} | ||
Available for: [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Gunner (LWR)|Gunner]], [[Shogun (LWR)|Shogun]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod]] | ||
<div id="Platform Stability"></div> | <div id="Platform Stability"></div> | ||
{{Platform Stability (LWR) |align=left |text=1}} | {{Platform Stability (LWR) |align=left |text=1}} | ||
Available for: [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | ||
<div id="Precision Shot"></div> | <div id="Precision Shot"></div> | ||
{{Precision Shot (LWR) |align=left |text=1}} | {{Precision Shot (LWR) |align=left |text=1}} | ||
Available for: [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | ||
<div id="Ranger"></div> | <div id="Ranger"></div> | ||
{{Ranger (LWR) |align=left |text=1}} | {{Ranger (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]], [[Sniper (LWR)|Sniper]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Sectoid|Sectoid]], [[Alien Life Forms (LWR)#Seeker|Seeker]] | ||
<div id="Rapid Fire"></div> | <div id="Rapid Fire"></div> | ||
{{Rapid Fire (LWR) |align=left |text=1}} | {{Rapid Fire (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]] | ||
<div id="Rapid Reaction"></div> | <div id="Rapid Reaction"></div> | ||
{{Rapid Reaction (LWR) |align=left |text=1}} | {{Rapid Reaction (LWR) |align=left |text=1}} | ||
Available for: [[Marauder (LWR)|Marauder]] | Available for:<div/>'''XCOM:''' [[Marauder (LWR)|Marauder]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]] | ||
<div id="Reactive Targeting Sensors"></div> | <div id="Reactive Targeting Sensors"></div> | ||
{{Reactive Targeting Sensors (LWR) |align=left |text=1}} | {{Reactive Targeting Sensors (LWR) |align=left |text=1}} | ||
Available for: [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[Marauder (LWR)|Marauder]], [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]] | ||
<div id="Ready For Anything"></div> | <div id="Ready For Anything"></div> | ||
{{Ready For Anything (LWR) |align=left |text=1}} | {{Ready For Anything (LWR) |align=left |text=1}} | ||
Available for: [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Marauder (LWR)|Marauder]], [[Medic (LWR)|Medic]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Drone|Drone Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]] [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Reconnaissance"></div> | <div id="Reconnaissance"></div> | ||
{{Reconnaissance (LWR) |align=left |text=1}} | {{Reconnaissance (LWR) |align=left |text=1}} | ||
Available for: [[Scout (LWR)|Scout]] | Available for:<div/>'''XCOM:''' [[Scout (LWR)|Scout]] | ||
<div id="Repair"></div> | <div id="Repair"></div> | ||
{{Repair (LWR) |align=left |text=1}} | {{Repair (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Drone|Drone]] | ||
<div id="Repair Servos"></div> | <div id="Repair Servos"></div> | ||
{{Repair Servos (LWR) |align=left |text=1}} | {{Repair Servos (LWR) |align=left |text=1}} | ||
Available for: [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Sectopod|Sectopod Leaders]] | ||
<div id="Run And Gun"></div> | <div id="Run And Gun"></div> | ||
{{Run and Gun (LWR) |align=left |text=1}} | {{Run and Gun (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]] | ||
<div id="Sapper"></div> | <div id="Sapper"></div> | ||
{{Sapper (LWR) |align=left |text=1}} | {{Sapper (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Shogun (LWR)|Shogun]] | ||
<div id="Savior"></div> | <div id="Savior"></div> | ||
{{Savior (LWR) |align=left |text=1}} | {{Savior (LWR) |align=left |text=1}} | ||
Available for: [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Medic (LWR)|Medic]] | ||
<div id="Sentinel"></div> | <div id="Sentinel"></div> | ||
{{Sentinel (LWR) |align=left |text=1}} | {{Sentinel (LWR) |align=left |text=1}} | ||
Available for: [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Shadowstep"></div> | <div id="Shadowstep"></div> | ||
{{Shadowstep (LWR) |align=left |text=1}} | {{Shadowstep (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Shogun (LWR)|Shogun]], [[Scout (LWR)|Scout]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Medic (LWR)|Medic]], [[Shogun (LWR)|Shogun]], [[Scout (LWR)|Scout]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Sharpshooter"></div> | <div id="Sharpshooter"></div> | ||
{{Sharpshooter (LWR) |align=left |text=1}} | {{Sharpshooter (LWR) |align=left |text=1}} | ||
Available for: [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Medic (LWR)|Medic]], [[Sniper (LWR)|Sniper<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Shock-Absorbent Armor"></div> | <div id="Shock-Absorbent Armor"></div> | ||
{{Shock-Absorbent Armor (LWR) |align=left |text=1}} | {{Shock-Absorbent Armor (LWR) |align=left |text=1}} | ||
Available for: [[Marauder (LWR)|Marauder]] | Available for:<div/>'''XCOM:''' [[Marauder (LWR)|Marauder]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid Leaders]] | ||
<div id="Shock and Awe"></div> | <div id="Shock and Awe"></div> | ||
{{Shock And Awe (LWR) |align=left |text=1}} | {{Shock And Awe (LWR) |align=left |text=1}} | ||
Available for: [[Rocketeer (LWR)|Rocketeer]] | Available for:<div/>'''XCOM:''' [[Rocketeer (LWR)|Rocketeer]] | ||
<div id="Shredder"></div> | <div id="Shredder"></div> | ||
{{Shredder (LWR) |align=left |text=1}} | {{Shredder (LWR) |align=left |text=1}} | ||
Available for: [[Gunner (LWR)|Gunner]] | Available for:<div/>'''XCOM:''' [[Gunner (LWR)|Gunner]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]] | ||
<div id="Smoke and Mirrors"></div> | <div id="Smoke and Mirrors"></div> | ||
{{Smoke And Mirrors (LWR) |align=left |text=1}} | {{Smoke And Mirrors (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Medic (LWR)|Medic]], [[Rocketeer (LWR)|Rocketeer]], [[Scout (LWR)|Scout]] | ||
<div id="Snapshot"></div> | <div id="Snapshot"></div> | ||
{{Snapshot (LWR) |align=left |text=1}} | {{Snapshot (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Infantry (LWR)|Infantry]], [[Scout (LWR)|Scout]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Floater|Floater Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]] | ||
<div id="Sprinter"></div> | <div id="Sprinter"></div> | ||
{{Sprinter (LWR) |align=left |text=1}} | {{Sprinter (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Scout (LWR)|Scout]], [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' All | ||
[[Alien Life Forms (LWR)|Alien Leaders]] | |||
<div id="Squadsight"></div> | <div id="Squadsight"></div> | ||
{{Squadsight (LWR) |align=left |text=1}} | {{Squadsight (LWR) |align=left |text=1}} | ||
Available for: [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]] | Available for:<div/>'''XCOM:''' [[Jaeger (LWR)|Jaeger]], [[Sniper (LWR)|Sniper]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Mechtoid|Mechtoid Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Seeker|Seeker Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Steadfast"></div> | <div id="Steadfast"></div> | ||
{{Steadfast (LWR) |align=left |text=1}} | {{Steadfast (LWR) |align=left |text=1}} | ||
Available for: All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]] | Available for:<div/>'''XCOM:''' All [[MEC Trooper (LWR)|MEC Troopers]], All [[Soldiers (LWR)|Soldiers]] | ||
<div id="Suppression"></div> | <div id="Suppression"></div> | ||
{{Suppression (LWR) |align=left |text=1}} | {{Suppression (LWR) |align=left |text=1}} | ||
Available for: [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]] | Available for:<div/>'''XCOM:''' [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[S.H.I.V. (LWR)|SHIV]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Thin Man|Thin Man]] | ||
<div id="Tandem Warheads"></div> | <div id="Tandem Warheads"></div> | ||
{{Tandem Warheads (LWR) |align=left |text=1}} | {{Tandem Warheads (LWR) |align=left |text=1}} | ||
Available for: [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]] | Available for:<div/>'''XCOM:''' [[Engineer (LWR)|Engineer]], [[Goliath (LWR)|Goliath]], [[Rocketeer (LWR)|Rocketeer]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Cyberdisc|Cyberdisc Leaders]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]] | ||
<div id="Tenacious Defense"></div> | <div id="Tenacious Defense"></div> | ||
{{Tenacious Defense (LWR) |align=left |text=1}} | {{Tenacious Defense (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]] | ||
<div id="Vital Point Targeting"></div> | <div id="Vital Point Targeting"></div> | ||
{{Vital Point Targeting (LWR) |align=left |text=1}} | {{Vital Point Targeting (LWR) |align=left |text=1}} | ||
Available for: [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]] | Available for:<div/>'''XCOM:''' [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Scout (LWR)|Scout]], [[Shogun (LWR)|Shogun]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Outsider|Outsider Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Will To Survive"></div> | <div id="Will To Survive"></div> | ||
{{Will To Survive (LWR) |align=left |text=1}} | {{Will To Survive (LWR) |align=left |text=1}} | ||
Available for: [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]] | Available for:<div/>'''XCOM:''' [[Assault (LWR)|Assault]], [[Gunner (LWR)|Gunner]], [[Infantry (LWR)|Infantry]], [[Medic (LWR)|Medic]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater Leaders]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]] | ||
==Alien Only Perks== | ==Alien Only Perks== | ||
| Line 385: | Line 386: | ||
<div id="Bombard"></div> | <div id="Bombard"></div> | ||
{{Bombard (LWR) |align=left |text=1}} | {{Bombard (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | Available for:<div/>[[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
<div id="Deflection Shield"></div> | <div id="Deflection Shield"></div> | ||
{{Deflection Shield (LWR) |align=left |text=1}} | {{Deflection Shield (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]] | Available for:<div/>[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Muton|Muton]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]] | ||
<div id="Distortion"></div> | <div id="Distortion"></div> | ||
{{Distortion (LWR) |align=left |text=1}} | {{Distortion (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]] | Available for:<div/>[[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]] | ||
<div id="Greater Mind Merge"></div> | <div id="Greater Mind Merge"></div> | ||
{{Greater Mind Merge (LWR) |align=left |text=1}} | {{Greater Mind Merge (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]] | Available for:<div/>[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]] | ||
<div id="Growth"></div> | <div id="Growth"></div> | ||
{{Growth (LWR) |align=left |text=1}} | {{Growth (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Outsider|Outsider]] | Available for:<div/>[[Alien Life Forms (LWR)#Outsider|Outsider]] | ||
<div id="Mind Control"></div> | <div id="Mind Control"></div> | ||
{{Mind Control (LWR) |align=left |text=1}} | {{Mind Control (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]] | Available for:<div/>[[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander]] | ||
<div id="Overpower"></div> | <div id="Overpower"></div> | ||
{{Overpower (LWR) |align=left |text=1}} | {{Overpower (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]] | Available for:<div/>[[Alien Life Forms (LWR)#Berserker|Berserker Leaders]], [[Alien Life Forms (LWR)#Ethereal|Ethereal]] | ||
<div id="Psi Lance"></div> | <div id="Psi Lance"></div> | ||
{{Psi Lance (LWR) |align=left |text=1}} | {{Psi Lance (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Ethereal|Ethereal]] | Available for:<div/>[[Alien Life Forms (LWR)#Ethereal|Ethereal]] | ||
<div id="Tactical Mobility"></div> | <div id="Tactical Mobility"></div> | ||
{{Tactical Mobility (LWR) |align=left |text=1}} | {{Tactical Mobility (LWR) |align=left |text=1}} | ||
Available for: [[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | Available for:<div/>[[Alien Life Forms (LWR)#Floater|Floater]], [[Alien Life Forms (LWR)#Heavy Floater|Heavy Floater]], [[Alien Life Forms (LWR)#Muton|Muton Leaders]], [[Alien Life Forms (LWR)#Muton Elite|Muton Elite Leaders]], [[Alien Life Forms (LWR)#Sectoid|Sectoid Leaders]], [[Alien Life Forms (LWR)#Sectoid Commander|Sectoid Commander Leaders]], [[Alien Life Forms (LWR)#Thin Man|Thin Man Leaders]] | ||
==Gene Mods== | ==Gene Mods== | ||
| Line 431: | Line 432: | ||
<div id="Adaptive Bone Marrow"></div> | <div id="Adaptive Bone Marrow"></div> | ||
{{Adaptive Bone Marrow (LWR)|align=left|text=1}} | {{Adaptive Bone Marrow (LWR) |align=left |text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Ethereal|Ethereal]], [[Alien Life Forms (LWR)#Outsider|Outsider]] | |||
<div id="Adrenal Neurosympathy"></div> | <div id="Adrenal Neurosympathy"></div> | ||
{{Adrenal Neurosympathy (LWR)|align=left|text=1}} | {{Adrenal Neurosympathy (LWR) |align=left |text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | |||
<div id="Adrenaline Surge"></div> | <div id="Adrenaline Surge"></div> | ||
{{Adrenaline Surge (LWR)|align=left|text=1}} | {{Adrenaline Surge (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | |||
<div id="Depth Perception"></div> | <div id="Depth Perception"></div> | ||
{{Depth Perception (LWR)|align=left|text=1}} | {{Depth Perception (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | |||
<div id="Hyper-Reactive Pupils"></div> | <div id="Hyper-Reactive Pupils"></div> | ||
{{Hyper-Reactive Pupils (LWR)|align=left|text=1}} | {{Hyper-Reactive Pupils (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | |||
<div id="Iron Skin"></div> | <div id="Iron Skin"></div> | ||
{{Iron Skin (LWR)|align=left|text=1}} | {{Iron Skin (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | |||
<div id="Muscle Fiber Density"></div> | <div id="Muscle Fiber Density"></div> | ||
{{Muscle Fiber Density (LWR)|align=left|text=1}} | {{Muscle Fiber Density (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Berserker|Berserker]], [[Alien Life Forms (LWR)#Chryssalid|Chryssalid]], [[Alien Life Forms (LWR)#Outsider|Outsider]] | |||
<div id="Neural Damping"></div> | <div id="Neural Damping"></div> | ||
{{ Neural Damping (LWR)|align=left|text=1}} | {{Neural Damping (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]]<div/>'''Aliens:''' [[Alien Life Forms (LWR)#Muton Elite|Muton Elite]], [[Alien Life Forms (LWR)#Outsider|Outsider]] | |||
<div id="Secondary Heart"></div> | <div id="Secondary Heart"></div> | ||
{{Secondary Heart (LWR)|align=left|text=1}} | {{Secondary Heart (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | |||
<div id="Smart Macrophages"></div> | <div id="Smart Macrophages"></div> | ||
{{Smart Macrophages (LWR)|align=left|text=1}} | {{Smart Macrophages (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Soldiers (LWR)|Soldiers]] | |||
==Officer Training== | ==Officer Training== | ||
| Line 465: | Line 494: | ||
<div id="Battlefield Aptitude"></div> | <div id="Battlefield Aptitude"></div> | ||
{{Battlefield Aptitude (LWR)|align=left|text=1}} | {{Battlefield Aptitude (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="Combined Arms"></div> | <div id="Combined Arms"></div> | ||
{{Combined Arms (LWR)|align=left|text=1}} | {{Combined Arms (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]]<div/>'''Aliens:''' All [[Alien Life Forms (LWR)|Alien Leaders]] | |||
<div id="Comradery"></div> | <div id="Comradery"></div> | ||
{{Comradery (LWR)|align=left|text=1}} | {{Comradery (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="Cover Tactics"></div> | <div id="Cover Tactics"></div> | ||
{{Cover Tactics (LWR)|align=left|text=1}} | {{Cover Tactics (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="Inspired Tenacity"></div> | <div id="Inspired Tenacity"></div> | ||
{{Inspired Tenacity (LWR)|align=left|text=1}} | {{Inspired Tenacity (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="International Warriors"></div> | <div id="International Warriors"></div> | ||
{{International Warriors (LWR)|align=left|text=1}} | {{International Warriors (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="Show 'Em the Ropes"></div> | <div id="Show 'Em the Ropes"></div> | ||
{{Show 'Em the Ropes (LWR)|align=left|text=1}} | {{Show 'Em the Ropes (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="Stay Frosty"></div> | <div id="Stay Frosty"></div> | ||
{{Stay Frosty (LWR)|align=left|text=1}} | {{Stay Frosty (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="Strength in Diversity"></div> | <div id="Strength in Diversity"></div> | ||
{{Strength in Diversity (LWR)|align=left|text=1}} | {{Strength in Diversity (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
<div id="Tricks of the Trade"></div> | <div id="Tricks of the Trade"></div> | ||
{{Tricks of the Trade (LWR)|align=left|text=1}} | {{Tricks of the Trade (LWR)|align=left|text=1}} | ||
Available for:<div/>'''XCOM:''' All [[Officers (LWR)|Officers]] | |||
==Psionic Abilities== | ==Psionic Abilities== | ||
Revision as of 08:32, 9 August 2020
Normal Perks

Gain 5% DR. Shots from beam weapons (laser/pulse/drone/cyberdisc) lose half of their penetration when targeting this unit.
Available for:

Shots gain +10% crit damage per enemy in sight.

A state of constant alertness grants this unit +20 defense at all times. Does not apply against attacks from steadied shots.

Grants a 50% chance for incoming shots to graze, dealing only half of their original damage. The nearest visible enemy suffers -20 aim against this unit and cannot critically hit it.

If this unit is idle and has not been damaged this turn, incoming shots within 4 tiles graze (dealing only half of the original damage).

This unit gains +0.5 damage on standard shots and incoming non-psionic attacks have a +5% graze chance for each enemy in sight.

Grants +25 aim, +25 crit and +25% crit damage to shots fired at 2 AP, steadied shots or shots at preoccupied targets (double bonus if two conditions are met, triple if all three).

Grants a reaction shot at any enemy within 4 tiles that acts. Reaction shot only activates on enemy's turn, once per enemy. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]

The first standard shot against an enemy within 4 tiles will leave this unit with 1 AP but reduces mobility to 3.3 tiles during their next action. Grants immunity to critical hits and reaction fire from enemies within 4 tiles.

Use a full magazine of ammo to destroy some cover and deal 20% of base weapon damage per ammo spent in a 5 tile radius up to 8 tiles away and then reload the main weapon. Leaves this unit with 1 AP and reduces mobility to 3.3 until out of AP. Does not work while in One For All. Destroys Corpses. 3 turn cooldown.

Smoke grenades grant +25 aim and +15 crit. On detonation, if this unit is in the Area of Effect, they Enrage. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke.

Grants an additional battle scanner. If this unit cannot be seen by any enemies and walks (not dashes) to full cover it will become and/or stay concealed. Enemies will not target this unit (but can sense it) when concealed. Leaving cover (that enemies have sight of), beginning a turn in sight of an enemy, being Holo'd, being flanked, and performing any action will break this concealment. Firing from concealment grants +3 crit damage and +30 crit.

Shots against autopsied mechanical units deal +20% damage and gain +20 penetration (+50% damage and +50 penetration if steadied). Does not work with Arc Weapons.

Grants +5 DR and +10 crit resistance each time damage is received. If shredded, reduce shred to a maximum of 50% at end of turn.

Suppression affects (with half suppressive fire damage) targets in a 2.5 tile radius around the primary target. Upgrades suppressive fire against airborne units to 60% standard shot damage.

Smoke grenades grant an additional +20 defense (+50 defense total -- defense affects psi as well). Using a smoke grenade costs 0 AP.

All shots gain a 20% chance to jam enemies weapons, forcing a reload before they can fire again (each enemy weapon can only be jammed once). Grants Disabling Shot.

Fire a 0 AP 1 damage shot that disables the target's main weapon. Grants +1 ammo to primary weapons. Does not work against mechanical targets (except SHIVs). Cannot be used after activating In The Zone. 3 turn cooldown. Only for Sniper/Strike Rifles.

Shooting allows this unit to fire an extra shot if not out of ammo or targets. The extra shot gains +20 aim/crit if it's the same target. 1 turn cooldown after 2nd shot is used.

Grants +1 damage and +20 aim against targets at or below half HP. Double the effects if using a sidearm.

Grants +2 armor HP and +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.

Grants 2 free medikits. Medikits heal +1 HP (+2 if an idle Engineer is within 4 tiles). Stabilization costs 0 AP and no longer consumes a medikit.

Grants the ability to use and equip a rocket launcher. Rocket scatter is affected by max base HP. Firing a rocket with 1 AP triples scatter and decreases range by 20%. 2 turn cooldown.

Grants 2 medikits.

Fire a +25 aim shot with -50% weapon damage. Requires 2 ammo.

Grants immunity to critical hits. Injury and fatigue times are reduced by 15%.

Explosives critically hit exposed targets, have double the bleed chance, and apply 2 stacks if they cause bleeding.

Using a destructive grenade deals +1 damage and costs only 1 AP. Equipped destructive grenades and MEC launchers receive an additional use and have no weight.

Grants +4 armor HP and %DR equal to a quarter of the % total HP lost.

The first shot taken at a preoccupied target or target damaged each turn will leave this unit with 1 AP, but limits this unit to using only mobility, officer, psionic, and non-arm-based MEC actions until they reach 0 AP. After repositioning, shots gain +25% crit damage until next turn.

Firing at a target holos them for 3 turns [Prevents stealth, incoming shots gain +10 aim and +10 penetration].

When activated, grants +3.3 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 2 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Stealth, or Ghosting).

Grants +30% crit damage.

Standard shots cost only 1 AP and gain both +3 penetration and +0.5 damage for each instance of damage their target took this turn.

Reloading any weapon costs only 1 AP and dashing automatically reloads the active weapon.

Grants 10 aim, crit, def and crit resist if not within 6 tiles of an allied unit.

Partial cover grants the defense and DR bonus of full cover.

Increases the healing of repair by +4 HP and grants an additional use. Explosive shots that hit friendly SHIVs do not damage this soldier. When in partial cover adjacent to a SHIV: Both this unit and the SHIV gain 20% DR.

Fire 2 shots at -20 aim that deal 1 damage each. Any damage against a biological target with 1 HP will Maim the target instead of dealing damage, preventing the target from performing reactive fire and skipping it's next turn.

Suppression damages enemies immediately with a round of suppressive fire. Suppressive Fire can cause bleeding.

Grants 2 uses of Repair [Heal a mechanical unit for 5 HP and remove corrosion]. Removes corrosion from all adjacent allies after each action. When in partial cover adjacent to a SHIV: Gain Low Profile [Partial cover grants the defense and DR of full cover] and when that SHIV takes damage heal the SHIV for 25% of the damage taken (heal only occurs if engineer is idle, steadied, or on overwatch).

Upon activation: +20% DR, remove all base defense, critical hit immunity, reactive fire disabled, negates Critical System Targeting and Explosive Shots on incoming attacks, and acts as full cover element. Lasts until unit moves or uses an arm-based weapon. Does not trigger reaction fire.

Reaction shots gain +10 aim and can critically hit.

Equipped medikits, grenades, and mists receive an additional use. Grants +2 HP to healing from Restorative Mists.

The primary weapon gains +15 penetration.

If this unit is on the ground and has not moved, they gain: +15 aim, -80% rocket scatter, and +1 damage to suppressive fire. Allows steadying of Autocannons, Vulcan Cannons, SAWs, and LMGs. Prevents damage from breaking a steadied weapon.

Fire a shot that has no squadsight penalties, +30 aim, and +30 crit. The shot will never graze. 3 turn cooldown. Only for Strike/Sniper Rifles.

Grants +1 damage to all weapons and equipment, +0.6 mobility, and +10% throw/rocket range. Sidearms additionally gain +2 damage, +20 aim, and 1 AP reloads.

Fire twice with your primary weapon; accuracy gains above 50% hit chance only contribute half to final hit chance.

Allows 2 reaction shots during overwatch. Grants +40% DR when overwatching.

Once per turn, if this unit is not suppressed and is shot: Attempt to return fire with a +20 aim reaction shot. If this unit did return fire, enter One For All (if able). [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]

At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates. If this unit has not moved, reaction shots gain +10 aim.

Displays information on the nearest aliens that are not hiding after each non-dash move. Provides additional information on sneaking aliens. The first battle scanner used each turn costs 0 AP. Grants a free battle scanner. Grants Low Profile [Partial cover grants the defense and DR bonus of full cover].


Repairs damage sustained in battle: When damaged, gain servos equal to 50% of the damage sustained. Each servo can heal 1 HP. At end of turn, use 20% the servos available (minimum 1). Active servos are removed if this unit is fully healed or corroded.

Activate to allow shooting or overwatching at 0 AP if the last AP was spent moving. When active: Gain +20 crit, +20% crit damage, immunity to reaction fire, but the AP discount from Close Encounters is disabled. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle.

Explosives deal +1 damage, gain +20 penetration, and double environmental damage.

Medikits heal an additional 35% of the target's missing HP. Grants +1 small equipment slots. Grants Revive [Bring a stabilized soldier back into action at 33% of their max HP for the cost of 1 medikit and 0 AP].

Fire an additional reaction shot and gain +20 defense during overwatch. Grants Opportunist.

This unit gains +0.6 mobility and does not trigger reaction shots or pursuit when walking (not dashing). After repositioning, shots gain +25% crit damage until next turn.

All shots gain +15 aim against biological targets.

Grants proximity-based DR if the damage is within 10 tiles (+5% DR per tile up to +50% at point blank).

Equipped Javelin rockets gain an additional use. Rockets gain +25% damage. Explosives apply 50% more shred. Grants +1 small equipment slots.

Using a support grenade costs only 1 AP and does not trigger reaction shots. Equipped support grenades receive an additional use.

Shots gain +20 crit and do not trigger reaction fire.
Alien Leaders

Allows firing with long-range weapons around some obstacles and beyond 18 tiles at targets with a spotter (an ally at 0 AP that can see the target). Grants +2 aim per ally (+8 per scout) can see the target and -5 aim for each tile beyond 18. Overwatch and reaction shots are still limited to 18 tiles. Other abilities that consider the number of enemies in sight will also include any enemies in squadsight.

Provides +2 armor HP, immunity to panic, and reduces injury times by 30%.

Suppress [Pinned if protected by cover, suppressive fire if not, no reaction fire, -35 aim, -35% mobility/ability range] targets. Breaks with suppressive fire if the target acts. Requires 2 ammo, and uses the 2nd ammo if the suppression breaks with suppressive fire. 1 turn cooldown. [Suppressive Fire deals 40% standard shot damage]

Explosives employed by this soldier do full damage at the extent of their area of effect (instead of 50%).

Grants +2 armor HP. Grants +20 crit resistance when protected by cover.

When hitting humans or autopsied biological aliens: steadied shots, reaction shots, or shots at targets not protected by cover double the bleed chance and deal 30% more damage.

Increases DR of all cover to 60% but grants 10 less defense. For XCOM, grants Steadfast.
Alien Only Perks

Throw or launch grenades and devices 30% further.

When active, reduces the hit chance of shots taken against this unit (+10 defense per tile away). Can activate when this unit ends a turn on a move or with actions to spare.

Reality is distorted around this unit: non-psionic attacks deal only 40% of their original damage (20% for ballistic/gauss), after which half the damage is then shared among allies in sight within 8 tiles. Grants +100 crit resistance and reduces corrosion duration to 1 turn. For Humans: prevents Mind Control, fatigue, and any healing.

Merge minds with allies, granting them +25 aim/crit/will, +2.0 mobility, +30% graze chance, and 5% of caster will in extra HP until the beginning of their next turn. Upon use creates an 8.5 radius telekinetic field. 5 turn cooldown.

Outsiders have a chance to grow in strength each turn they start with all of their base HP, up to a cap based on Alien Level. Non-leaders grow slower and do not grow for the first 4 turns. Chance is 25/50/75/100% (based on difficulty).

Grants control of a target. Hit chance is calculated using 150% of will. Does not work on purely mechanical units. Interrupted by explosively damaging, disorientating, panicking, maiming, or killing this unit. Interruption will leave the target mind controlled for one more turn, after which they will recover with disorientation. 3 turn cooldown.

This unit has an Overpowering Aura that causes enemies to lose a percent of their aim, mobility, throw range, and rocket accuracy equal to it's will/6. High base HP and distance beyond 20 tiles can mitigate this loss. Specifically, targets lose 1 percentage point less/more attributes for each base HP above/below average and targets lose 1 percentage point less attributes for each tile beyond 20. Does not affect SHIVs.

Project a bolt of pure psi force at an enemy that deals half of standard psionic damage (Will/30, +1 for every 10 target current HP). The lance will either hit the initial target twice or it will jump to another enemy target within 4 tiles of the last target dealing less damage (10%) each jump until it dissipates. Unlike most psionic attacks, the initial hit has chance to hit based on the caster's aim and the primary target's defense, just like standard shots.

This unit gains 30 defense when in cover or flying. Disabled if this unit is not idle or has been damaged this turn. Does not apply to reaction fire or steadied shots.
Gene Mods
(See also: Gene Mods)

This soldier recovers from fatigue and injuries 15% faster. Regenerates 1 base (non-armor) HP each turn (amount can vary on certain aliens).

Overloads the adrenal glands; when this soldier takes an action, there is a chance (5% per enemy in sight) that the soldier emits pheromones that grants 10 aim, 5 crit, 1.3 mob, and removes panic from all soldiers in LoS. The buff lasts for 2 turns. Can only occur once every 5 turns.

Grants +6 mobility and +40 defense when below 50% HP.

Height advantage grants an additional +20 crit.

If this unit misses a shot, it's next shot gains +20 aim (even if multiple turns apart).

Grants superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids.

Grants immunity to panic. Reduces psionic damage received by 30%.

Causes soldiers to bleed out instead of dying the first time they fall in a mission. The bleed-out timer is extended by 2 turns. Increases throw range by 20%.
Officer Training
(See also: Officers)

Squad receives +10 defense when protected by cover and +10 will.

All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command.

Non-SHIV squad members have a 50% chance (Modified by Campaign Length) to gain +1 aim/will when completing a mission with no soldier deaths. +1 Command Charge.

Squadmates protected by cover gain +3 defense per enemy the officer can see. Officers gain +10 base aim and defense.

Squad receives +20% DR when protected by cover.

Squad receives +4 aim per continent bonus XCOM has earned.

All soldiers ranked SGT or lower gain +70% mission experience. Officer gains +1 Command and +1 reaction shot on Overwatch.

Squad fatigue reduced by 10%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +1.3 mobility.

Squad receives +1 will per different nationality in the squad. Gain Commanding Officer [1 command charge, +10% squad xp/rank, -20% personal fatigue].

All soldiers in the squad gain +15% mission experience. Officer gains +1 Command and +1 use on equipped grenades.
Psionic Abilities
(See also: Psionics)

Grants +20% throw range and +2.0 mobility. Regenerates 2 base (non-armor) HP each turn and grants immunity to bleeding. Gain an additional reaction shot on Overwatch. Psionic potential unlocks a deep connection to one's body.

Causes the target to lose grip on reality causing standard psionic damage (Will/30, +1 for every 10 target current HP), -25 aim/will, -25% mobility/ability range, and +25% scatter. Damage is reduced by 50% if caster is staggered. Hit chance is calculated using 80% of will. Purely mechanical units are immune. Lasts through 2 enemy turns. 2 turn cooldown.

Grants the target +25 aim/crit/will, +2.0 mobility, and +50% graze chance until the beginning of their next turn. Additionally, Sectoids gain 5% of caster will in extra HP and Mechtoids gain a 20 HP shield. 5 turn cooldown.

Psi attackers that attack a friendly unit in vision are dealt 4 damage. Does not effect the psionic attack itself.

Inspires allied soldiers within a 6 radius area near the caster for 1 turn. Cleanses Mind Fray, Disorient, Shaken, Panic, Fear, and Red Fog. Grants Inspired allies +10 Defense, +30% graze chance, +30 Will, and +30% Psionic damage resistance. 4 turn cooldown.

Mastery of multiple psionic abilities. All psionic abilities cost only 1 AP. Psychic Storm deals half damage when interrupted. If above half HP, fatal non-psionic non-melee damage reduces this unit to 1 HP instead.

Project a bolt of pure psi force at an enemy that deals half of standard psionic damage (Will/30, +1 for every 10 target current HP). The lance will either hit the initial target twice or it will jump to another enemy target within 4 tiles of the last target dealing less damage (10%) each jump until it dissipates. Unlike most psionic attacks, the initial hit has chance to hit based on the caster's aim and the primary target's defense, just like standard shots.

Causes the target to panic if the target's will is overcome. Hit chance is calculated using 50% of will. Purely mechanical units are immune. 4 turn cooldown.

Project a bolt of pure psi force up to 10 tiles that destroys all destructible cover in a 2 tile radius area but does not harm units. 3 turn cooldown.

Devastate an area with a storm of psi energy dealing half of standard psionic damage (Will/30, +1 for every 10 target current HP), minimum 3, immediately and then again after a turn. 2 turn cooldown. Affects mechanical units that are normally immune to psionic abilities.

Project an 8.5 radius protective field that grants +20 defense to all allies in the field. Non-psionic attacks against allies in the field deal only 80% of original damage. Mechanical enemies that enter the field take half of standard psionic damage (Will/30, +1 for every 10 target current HP). 3 turn cooldown.



