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{{Toc (Long War)|55}}
Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].
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==Gene Mods==
''(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])''
===Adaptive Bone Marrow===
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}
===Adrenal Neurosympathy===
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}
===Adrenaline Surge===
    {{Adrenaline Surge (Long War) |align=left |text=1}}
===Bioelectric Skin===
    {{Bioelectric Skin (Long War)|align=left |text=1}}
===Depth Perception===
    {{Depth Perception (Long War) |align=left |text=1}}
===Hyper-Reactive Pupils===
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}
===Iron Skin===
    {{Iron Skin (Long War) |align=left |text=1}}
===Muscle Fiber Density===
    {{Muscle Fiber Density (Long War) |align=left |text=1}}
===Neural Damping===
    {{Neural Damping (Long War) |align=left |text=1}}
===Regen Pheromones===
    {{Regen Pheromones (Long War) |align=left |text=1}}
===Secondary Heart===
    {{Secondary Heart (Long War) |align=left |text=1}}
===Smart Macrophages===
    {{Smart Macrophages (Long War) |align=left |text=1}}
==Officer Training==
''(See also: [[Officers (Long War)|Officers]])''
===Band Of Warriors===
    {{Band Of Warriors (Long War)|align=left |text=1}}
===Combined Arms===
    {{Combined Arms (Long War) |align=left |text=1}}
===Command===
    {{Command (Long War) |align=left |text=1}}
===Esprit De Corps===
    {{Esprit De Corps (Long War) |align=left |text=1}}
===Fortiores Una===
    {{Fortiores Una (Long War) |align=left |text=1}}
===Into The Breach===
    {{Into The Breach (Long War) |align=left |text=1}}
===Lead By Example===
    {{Lead By Example (Long War) |align=left |text=1}}
===Legio Patria Nostra===
    {{Legio Patria Nostra (Long War) |align=left |text=1}}
===So Others May Live===
    {{So Others May Live (Long War) |align=left |text=1}}
===So Shall You Fight===
    {{So Shall You FIght (Long War) |align=left |text=1}}
===Semper Vigilans===
    {{Semper Vigilans (Long War) |align=left |text=1}}
===Stay Frosty===
    {{Stay Frosty (Long War) |align=left |text=1}}
==Psionic Abilities==
''(See also: [[Psionic_(Long_War)|Psionics]])''
===Distortion Field===
    {{Distortion Field (Long War) |align=left |text=1}}
===Mind Control===
    {{Mind Control (Long War) |align=left |text=1}}
===Mind Merge===
    {{Mind Merge (Long War) |align=left |text=1}}
===Mindfray===
    {{Mindfray (Long War) |align=left |text=1}}
===Neural Feedback===
    {{Neural Feedback (Long War) |align=left |text=1}}
===Psi Inspiration===
    {{Psi Inspiration (Long War) |align=left |text=1}}
===Psi Panic===
    {{Psi Panic (Long War) |align=left |text=1}}
===Psychokinetic Strike===
    {{Psychokinetic Strike (Long War) |align=left |text=1}}
===Pyrokinesis===
    {{Pyrokinesis (Long War) |align=left |text=1}}
===Regen Biofield===
    {{Regen Biofield (Long War) |align=left |text=1}}
===Rift===
    {{Rift (Long War) |align=left |text=1}}
===Telekinetic Field ===
    {{Telekinetic Field (Long War) |align=left |text=1}}
==Dev Commentary==
From Amineri, regarding Mayhem (Oct 11, 2014):
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.
Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon's base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.
Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.
Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.
Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.
[[Category: Long War]]

Revision as of 12:32, 19 July 2020

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