Alien Aggression (LWR): Difference between revisions
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A running tally of aggression is incremented over the course of the month as XCOM successfully launches operations against alien UFOs. | A running tally of aggression is incremented over the course of the month as XCOM successfully launches operations against alien UFOs. | ||
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Destroy or successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +10% | Destroy or successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +10% | ||
Destroy or successfully assault a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +20% | Destroy or successfully assault a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +20% | ||
Perform a Combat Patrol: +30% | Perform a Combat Patrol: +30% | ||
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===Decreasing Aggression=== | ===Decreasing Aggression=== | ||
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In general, High Aggression leads to: | In general, High Aggression leads to: | ||
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Triggering an XCOM Base Defense Mission | Triggering an XCOM Base Defense Mission | ||
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Less Abductions | Less Abductions | ||
Less Harvest Missions | Less Harvest Missions | ||
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=== Alien Leaders === | === Alien Leaders === | ||
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0-59% Aggression: Normal levels on alien leaders | 0-59% Aggression: Normal levels on alien leaders | ||
60-89% Aggression: +1 Level to all alien leaders | 60-89% Aggression: +1 Level to all alien leaders | ||
90-100% Aggression: +2 Levels to all alien leaders | 90-100% Aggression: +2 Levels to all alien leaders | ||
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=== Protecting Harvesters === | === Protecting Harvesters === | ||
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If the aliens are being very aggressive, they will try to move their [[Alien_Missions_(Long_War)#Harvest|Harvest Missions]] that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times. | If the aliens are being very aggressive, they will try to move their [[Alien_Missions_(Long_War)#Harvest|Harvest Missions]] that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times. | ||
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Relocate chance: Aggression / 2 | Relocate chance: Aggression / 2 | ||
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==See also== | ==See also== | ||
Revision as of 10:37, 17 July 2020
In General
The more XCOM performs activities to bother the alien, the higher the alien's Aggression will become. Aggression determines which kinds of missions the aliens will run each month.
Increasing and Decreasing Aggression
Aggression is a value between 0 and 100% that moves up during the month and is reset at the beginning of each new month.
Increasing Aggression
A running tally of aggression is incremented over the course of the month as XCOM successfully launches operations against alien UFOs.
Destroy or successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +10% Destroy or successfully assault a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +20% Perform a Combat Patrol: +30%
Decreasing Aggression
At the beginning of each month, aggression is reset to 5% * months passed. However, if an Alien Base was raided in the last month, the Aggression is set to 100% instead. This means that after 20 months, the aliens will always be at full aggression.
Effect of Aggression
Aggression is intended to reflect the alien's become more aware of XCOM and XCOM becoming more threatening to them.
Alien Missions
Aggression is used to determine the types of missions the aliens will field.
In general, High Aggression leads to:
Triggering an XCOM Base Defense Mission
More Hunt Missions More Research Missions More Bombing Missions More Terror Missions
Less Infiltrations Less Abductions Less Harvest Missions
Alien Leaders
0-59% Aggression: Normal levels on alien leaders 60-89% Aggression: +1 Level to all alien leaders 90-100% Aggression: +2 Levels to all alien leaders
Protecting Harvesters
If the aliens are being very aggressive, they will try to move their Harvest Missions that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.
Relocate chance: Aggression / 2
See also
| Long War Rebalance: | ||||||||||||||
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