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!! NONE OF THIS PAGE HAS BEEN UPDATED TO LWR FEATURES YET !!
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{{Facilities Data Box (Long War)
[[Image:SR (EU2012).png|thumb|right|300px|The Situation Room]]
|image=Wiki-facbox_situationroom.png
|isize=256
|effect=The nerve center of XCOM operations
|adjacency=None
|prerequisites=None
|other=None
|credits=0
|alienaloys=0
|elerium=0
|meld=0
|build time=0
|quick credits=0
|quick alienaloys=0
|quick elerium=0
|quick meld=0
|quick build time=0
|maintenance=0
|power=0
|}}


In the '''Situation Room''', you can follow in detail your progress so far, both politically and financially. Countries will have the appropriate color depending on their panic level. UFOs and current mission sites will also be visible on this screen. Furthermore, your current story objectives will be shown in the panel below the screen, where you can consult them at your leisure.  
The Situation Room is the location at [[HQ (EU2012)|HQ]] where the Commander will be informed and deal with the strategic decisions affecting [[ (EU2012)| ]]XCOM on its fight against the [[Aliens (EU2012)|aliens]]. The Situation Room will display information about XCOM's [[Storyline (EU2012)#XCOM Objectives|objectives]], its [[Finances (EU2012)|Finances]], present [[News Items (EU2012)|news items]] from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch [[Satellite (EU2012)|satellites]], fulfill Council [[Requests (EU2012)|requests]] and, in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] to carry out [[Covert Operations (EU2012)|Covert Operations]] against [[EXALT (EU2012)|EXALT]].


Possible choices:
==Main Screen==
*'''Launch Satellite'''. Allows you to launch satellites above XCOM countries. Requires construction of satellites, as well as a sufficient number of available space provided by Satellite Uplinks and Nexuses. In principle, it is possible to launch a satellite over a continent that does not have interceptor protection, but in this case it is likely that it will be quickly destroyed by an alien UFO.
[[File:Main Screen (EU2012).png|300px|right|Main Screen]]
*'''Bonuses'''. View available bonuses: 1) starting; 2) those that countries provide for the satellite launched above them; 3) continental bonuses, obtained by full satellite coverage over a continent.
The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.
*'''View XCOM Finances'''. View data on monthly funding, as well as on monthly expenses for aircraft and facility maintenance.
<br clear="all">
*'''Visit the Gray Market'''. Sell recovered alien artifacts as well as manufactured items. See [[Gray Market (Long War)]].
===Doom Tracker===
*'''Covert Operations'''. When EXALT comes into play, you will be able to launch Covert Operations just like in vanilla, though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens' total research, making it a very costly option to gain access to more alien bases and resources. See [[Covert Operations (Long War)]].
[[File:Doom Tracker (EU2012).png|300px|right]]
*'''Pending Requests'''. A little shield represents the country's ability to defend itself from the alien incursions. Fulfilling Council requests from that country fills the shield by 10% increasing that country's ability to resist panic increases caused by alien activity and helps protect any satellites overhead from detection by alien scouts. Starting with just satellite coverage requests, the extent of possible requests will grow due to [[Research (Long War)|Research]].
The Doom Tracker shows the number of countries that have left the Council. If 8 or more countries leave the Council then the XCOM project will be terminated and the game will be lost.  
<br clear="all">
===Country Status===
[[File:Finances 1 (EU2012).png|right|300px|At least Brazil is safe!]]
The left and right sections of the Situation Room display the panic level for each country, along with any satellites deployed and the current funding received for the country.
<br clear="all">


==See also==
=== Panic Level ===
*[[The Council (Long War)|Council]]
[[File:Panic Levels (EU2012).png|300px|right]]
*[[Covert Operations (Long War)|EXALT]]
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. For more information, see [[Managing_Panic_(EU2012)|Managing Panic]].
*[[Gray Market (Long War)|Gray Market]]
 
*[[Panic (Long War)|Panic]]
<br clear="all">
*[[Situation Room (EU2012)]]
 
{{ Facilities (Long War) Navbar}}
=== News Ticker===
[[Category: Long War]]
Located below the Main Screen, the News Ticker will display relevant [[News Items (EU2012)|News Items]] concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.
[[Category: Facilities (Long War)]]
[[File:Omsk.png|900px|center|"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."]]
[[Category: Situation Room (Long War)]]
<br clear="all">
 
=== Objectives ===
[[File:Objectives SR (EU2012).png|300px|right|Objectives]]
The Objectives suggest milestones (e.g., "''Construct the Alien Containment Facility''"; "''Research the Arc Thrower''") to help you progress through the game. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. A list of XCOM's objectives can be found at [[Storyline_(EU2012)|Storyline]].
<br clear="all">
 
== Launch Satellite ==
[[File:Satellite Network (EU2012).png|300px|right|Satellite Network]]
It is possible to launch satellites from the Situation Room after they are built by [[Engineering (EU2012)|Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.
 
The continent where the XCOM base is located will also provide additional bonuses, listed under '''Bonus''' in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.
 
''Additional information: [http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish) 2K Forums about Satellite Coverage vs Bonus from Continents].
 
{| class="wikitable" width="80%"
|+ Country and Continent Bonuses per Month (Easy/Normal)
|-
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
|- style="vertical-align:top;"
| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +2 engineers  || align="center" | +2 scientists || align="center" | +1 scientist<br/> +1 engineer || align="center" | +1 scientist
|-
| align="center" | '''2''' || align="center" | +1 scientist<br/> +2 engineers || align="center" | +3 engineers || align="center" | +3 scientists || align="center" |  +2 scientists<br/> +2 engineers || align="center" |  +2 scientists<br/> +2 engineers
|-
| align="center" | '''3''' || align="center" | +2 scientists <br/> +3 engineers || align="center" | +6 engineers|| align="center" | +6 scientists || align="center" |  +4 scientists <br/> +4 engineers ||
|-
| align="center" | '''4''' ||  || align="center" | +8 engineers || align="center" | +8 scientists || ||
|- style="vertical-align:top; padding:5px;"
| align="center" | '''Bonus'''
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.''
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''
|}
{| class="wikitable" width="80%"
|+ Country and Continent Bonuses per Month (Classic/Impossible)
|-
! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
|- style="vertical-align:top;"
| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +1 engineer  || align="center" | +1 scientist || align="center" | +1 scientist || align="center" | +1 scientist
|-
| align="center" | '''2''' || align="center" | +1 scientist<br/> +1 engineer || align="center" | +2 engineers || align="center" | +2 scientists || align="center" |  +1 scientist<br/> +1 engineer || align="center" |  +1 scientist<br/> +1 engineer
|-
| align="center" | '''3''' || align="center" | +1 scientist <br/> +2 engineers || align="center" | +3 engineers|| align="center" | +3 scientists || align="center" |  +2 scientists <br/> +1 engineer ||
|-
| align="center" | '''4''' ||  || align="center" | +4 engineers || align="center" | +4 scientists || ||
|- style="vertical-align:top; padding:5px;"
| align="center" | '''Bonus'''
| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''
| align="center" | '''Future Combat'''<br/> ''All projects in [[Foundry (EU2012)|The Foundry]] and the [[OTS (EU2012)|Officer Training School]] cost 50% less money.''
| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''
| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''
| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''
|}
 
Launching satellites will also decrease the [[Panic (EU2012)|panic]] level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the [[Aliens (EU2012)|Aliens]] will also send [[UFOs (EU2012)#UFO Missions|UFOs]] on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions.
 
==Finances==
[[File:Funding (EU2012).png|300px|right|Funding]]
 
The Situation Room provides links to [[Finances (EU2012)|Finances]], which will display your total § on-hand and monthly income.
 
XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the [[XCOM Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game [[Difficulty  (EU2012)|difficulty]] and the bonus that is gained from placing the base on that continent.
Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the [[Managing Panic (EU2012)|Managing Panic]] page.
 
{| class="wikitable" width="30%"
|+ Base Funding by Difficulty Level
|-
! Easy !! Normal !! Classic !! Impossible
|-
| §175 || §175 || §75 || §75
|}
 
 
{| class="wikitable" width="80%"
|+ Country Funding by Continent (+50% Easy difficulty)
|-
! Africa !! Asia !! Europe !! North America !! South America
|- style="vertical-align:top;"
|
* Egypt: §70 (§105)
* South Africa: §80 (§120)
* '''Nigeria: §100''' (§150)
 
|
* '''China: §100''' (§150)
* Japan: §100 (§150)
* India: §60 (§90)
* Australia: §60 (§90)
 
|
* United Kingdom: §100 (§150)
* Russia: §150 (§225)
* France: §80 (§120)
* '''Germany: §100''' (§150)
 
|
* '''United States: §180''' (§270)
* Canada: §100 (§150)
* Mexico: §50 (§75)
 
|
* Argentina: §70 (§105)
* '''Brazil: §80''' (§120)
|- style="font-weight: bold;"
| Ʃ §250 (§375) || Ʃ §320 (§480) || Ʃ §430 (§645) || Ʃ §330 (§495) || Ʃ §150 (§225)
|}
''The '''bold''' country is where the base will be located if you pick that continent to start the campaign.''
 
<br clear="all">
 
==Grey Market==
[[File:Grey Market (EU2012).png|right|300px|Grey Market]]
The Grey Market is where XCOM may sell recovered alien [[Alien Artifacts (EU2012)|artifacts]] in exchange for credits (§). For details on the list of items that can be sold and their prices, see [[Grey Market (EU2012)|Grey Market]].
<br clear="all">
==Pending Requests==
[[File:Request 2 (EU2012).png|300px|right|No Requests Available]]
This section will show any [[Requests (EU2012)|requests]] from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.
 
<br clear="all">
 
==Covert Operations==
[[File:Covert Operations SR (EU2012).png|300px|right|Covert Operations]]
On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] a new option called Covert Operations becomes available in the Situation Room in May after [[EXALT (EU2012)|EXALT]] appears on the game. In [[Covert Operations (EU2012)|Covert Operations]] it is possible to perform Intel Scans to detect EXALT cells, send [[Covert Operative (EU2012)|Covert Operatives]] on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.
<br clear="all">
==See Also==
 
* [[The Council (EU2012)|The Council]] - for info on scoring and XCOM monthly grade.
* [[News Items (EU2012)|News Items]] - for the media reports that are constantly updated and displayed.
* [[Strategy (EU2012)#Continent Analysis|Strategy]] - for a detailed breakdown of each of the Continental Bonuses.
<br>
{{Base Facilities (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
[[Category: Base Facilities (EU2012)]]

Revision as of 20:15, 12 July 2020

Back to Main Page

!! NONE OF THIS PAGE HAS BEEN UPDATED TO LWR FEATURES YET !!

The Situation Room

The Situation Room is the location at HQ where the Commander will be informed and deal with the strategic decisions affecting XCOM on its fight against the aliens. The Situation Room will display information about XCOM's objectives, its Finances, present news items from all over the world regarding the invasion, and the number of countries who have left the Council. It is also possible to launch satellites, fulfill Council requests and, in the Enemy Within DLC to carry out Covert Operations against EXALT.

Main Screen

Main Screen
Main Screen

The central area of Main Screen displays the Doom Tracker on the top left corner, the number of Deployed/Available Satellites on the top right and, through icons over the countries/continents, the location of the XCOM base and the satellites/interceptors deployed.

Doom Tracker

The Doom Tracker shows the number of countries that have left the Council. If 8 or more countries leave the Council then the XCOM project will be terminated and the game will be lost.

Country Status

At least Brazil is safe!
At least Brazil is safe!

The left and right sections of the Situation Room display the panic level for each country, along with any satellites deployed and the current funding received for the country.

Panic Level

The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. For more information, see Managing Panic.


News Ticker

Located below the Main Screen, the News Ticker will display relevant News Items concerning the alien invasion from around the world that will reflect XCOM's performance in protecting the Council's nations.

"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."
"We're sure there were not aliens involved - the UFO was swamp gas hit by ball lighting while planet Venus was on the sky seen by a citizen that had too much vodka."


Objectives

Objectives
Objectives

The Objectives suggest milestones (e.g., "Construct the Alien Containment Facility"; "Research the Arc Thrower") to help you progress through the game. Those actions are usually marked as Priority on the lists of available projects for your base. A list of XCOM's objectives can be found at Storyline.

Launch Satellite

Satellite Network
Satellite Network

It is possible to launch satellites from the Situation Room after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered.

The continent where the XCOM base is located will also provide additional bonuses, listed under Bonus in the table above. If you cover an entire continent with satellites, then you also get that bonus even if your base is located elsewhere.

Additional information: 2K Forums about Satellite Coverage vs Bonus from Continents.

Country and Continent Bonuses per Month (Easy/Normal)
Satellites Africa Asia Europe North America South America
1 +1 engineer +2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
2 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+2 engineers
+2 scientists
+2 engineers
3 +2 scientists
+3 engineers
+6 engineers +6 scientists +4 scientists
+4 engineers
4 +8 engineers +8 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less money.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.
Country and Continent Bonuses per Month (Classic/Impossible)
Satellites Africa Asia Europe North America South America
1 +1 engineer +1 engineer +1 scientist +1 scientist +1 scientist
2 +1 scientist
+1 engineer
+2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
+1 engineer
3 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+1 engineer
4 +4 engineers +4 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less money.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.

Launching satellites will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also send UFOs on missions to try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to deploy Interceptors on those continents to stop any hostile incursions.

Finances

Funding
Funding

The Situation Room provides links to Finances, which will display your total § on-hand and monthly income.

XCOM receives a base funding each month from the Council, plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the Headquarters is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent. Each country provides funding as long as they remain in the Council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries with satellite coverage and successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites. For strategy discussion on choosing base location and managing satellite coverage, go to the Managing Panic page.

Base Funding by Difficulty Level
Easy Normal Classic Impossible
§175 §175 §75 §75


Country Funding by Continent (+50% Easy difficulty)
Africa Asia Europe North America South America
  • Egypt: §70 (§105)
  • South Africa: §80 (§120)
  • Nigeria: §100 (§150)
  • China: §100 (§150)
  • Japan: §100 (§150)
  • India: §60 (§90)
  • Australia: §60 (§90)
  • United Kingdom: §100 (§150)
  • Russia: §150 (§225)
  • France: §80 (§120)
  • Germany: §100 (§150)
  • United States: §180 (§270)
  • Canada: §100 (§150)
  • Mexico: §50 (§75)
  • Argentina: §70 (§105)
  • Brazil: §80 (§120)
Ʃ §250 (§375) Ʃ §320 (§480) Ʃ §430 (§645) Ʃ §330 (§495) Ʃ §150 (§225)

The bold country is where the base will be located if you pick that continent to start the campaign.


Grey Market

Grey Market
Grey Market

The Grey Market is where XCOM may sell recovered alien artifacts in exchange for credits (§). For details on the list of items that can be sold and their prices, see Grey Market.

Pending Requests

No Requests Available
No Requests Available

This section will show any requests from Council members to supply arms, technology or alien corpses. Check the page for more info on the type of requests presented and the rewards given to XCOM in exchange.


Covert Operations

Covert Operations
Covert Operations

On the Enemy Within DLC a new option called Covert Operations becomes available in the Situation Room in May after EXALT appears on the game. In Covert Operations it is possible to perform Intel Scans to detect EXALT cells, send Covert Operatives on missions on countries where there are cells and perform a raid on the EXALT HQ. After the EXALT Base is destroyed, the Covert Operations tab is removed from the Situation Room.

See Also

  • The Council - for info on scoring and XCOM monthly grade.
  • News Items - for the media reports that are constantly updated and displayed.
  • Strategy - for a detailed breakdown of each of the Continental Bonuses.


EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization