Multiworm (Apocalypse): Difference between revisions
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This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called "Hyperworms" which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research. | This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called "Hyperworms" which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research. | ||
{{Ref Close | source = X-COM Apocalypse Ufopedia}} | {{Ref Close | source = X-COM Apocalypse Ufopedia}} | ||
{{Infobox open}} | |||
{{Apocalypse Statbox Module | |||
| name = Spitter | |||
| time_units = 45-52 | |||
| health = 340-394 | |||
| stamina = 35-40.5 | |||
| reactions = 25-29 | |||
| strength = 60 | |||
| bravery = 0 | |||
| psi_energy = 0 | |||
| psi_attack = 0 | |||
| psi_defense = 75-86 | |||
| accuracy = 50-58 | |||
}} | |||
{{Apocalypse Statbox Module/Hidden | |||
| armor_head = 3-4 | |||
| armor_torso = 8-13 | |||
| armor_arms = 8-13 | |||
| armor_legs = 7-11 | |||
| score = 8 | |||
| size_X = 16 | |||
| size_Y = 10 | |||
}} | |||
{{Apocalypse Statbox Module/Unique Stats | |||
| damage_modifier_group = Multiworm | |||
| inventory = no | |||
| innate_weapon = Spit | |||
| unique_attributes = carries 4 Hyperworms | |||
}} | |||
{{Infobox close}} | |||
The Multiworm resembles a large green worm with teeth that fights with a powerful acid spit. This is one of more powerful enemies you will meet early in the game. It is also one of the most valuable [[Biochemistry]] research specimens. Early capture of a live specimen is recommended. | The Multiworm resembles a large green worm with teeth that fights with a powerful acid spit. This is one of more powerful enemies you will meet early in the game. It is also one of the most valuable [[Biochemistry]] research specimens. Early capture of a live specimen is recommended. | ||
Revision as of 22:18, 28 June 2020
| Spitter | ||
|---|---|---|
| Time Units | 45-52 | |
| Health | 340-394 | |
| Stamina | 35-40.5 | |
| Reactions | 25-29 | |
| Strength | 60 | |
| Bravery | 0 | |
| Psi Energy | 0 | |
| Psi Attack | 0 | |
| Psi Defense | 75-86 | |
| Accuracy | 50-58 | |
| Hidden Attributes | ||
| Head Armor | 3-4 | |
| Torso Armor | 8-13 | |
| Arm Armor | 8-13 | |
| Leg Armor | 7-11 | |
| Score | 8 | |
| Size X | 16 | |
| Size Y | 10 | |
| Other information | ||
| Damage Modifier Group | Multiworm | |
| Inventory | no | |
| Innate Weapon | Spit | |
| Unique Attributes | carries 4 Hyperworms | |
The Multiworm resembles a large green worm with teeth that fights with a powerful acid spit. This is one of more powerful enemies you will meet early in the game. It is also one of the most valuable Biochemistry research specimens. Early capture of a live specimen is recommended.
The Multiworm is a low ground hugging creature that spans across two tiles and has moderate armor coupled with a high amount of health. This makes it difficult to kill with early low powered weaponry. The high health also requires that it has to be carefully injured before it can be stunned.
The acid attack is similar to a Spitters attack but is much more vicious due to its rapid-fire nature. It can do heavy damage even to the best protected agents.
When a Multiworm is killed, four Hyperworms will burst from its corpse. These can be more dangerous than the Multiworm itself, especially in turn-based mode as they spawn with high TUs and enough reaction time to wound or kill agents.
It is recommended that you deal some stun damage with Stun Grenades or a Stun Grapple so that the Multiworm can be knocked unconscious rather than killed, so no Hyperworms are hatched. Setting fire to the Multiworm before killing it is also a good way to ensure that the Hyperworms are damaged or even killed instantly when they hatch.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

