Talk:External UFO Windows: Difference between revisions
No edit summary |
No edit summary |
||
| Line 26: | Line 26: | ||
My theory is that if you approach from a different level of the map there is a 'gap' between the wall and the ceiling that the game engine allows you to see through. My experiences with Battleships give me cause to believe that this can also work from below, as well as above. | My theory is that if you approach from a different level of the map there is a 'gap' between the wall and the ceiling that the game engine allows you to see through. My experiences with Battleships give me cause to believe that this can also work from below, as well as above. | ||
--[[User:Hot Logic|Hot Logic]] 19:53, 1 November 2006 (PST) | --[[User:Hot Logic|Hot Logic]] 19:53, 1 November 2006 (PST) | ||
I think it has something to do with the diagonal squares which are half inside the ufo, half outside. Those squares are also susceptible to destruction in mountains or something. | |||
Revision as of 06:22, 9 February 2007
Just to point out, in TFTD, this happens a LOT with the Triton and the aliens will make every attempt to shoot through the Triton via these gaps in the game's colision detection.
A X-Com UFO example would be the Lightning. But the Lightning compounds matters by having walls that don't ignore collision detection, so it won't stop bullets from flying into it.
- NKF
I've just seen something this happen inside a base. My flying scout could see into most of the upper control room, at the same level as him, through what appeared to be several squares of solid earth.
Maybe the programmers just forgot to detail the characteristics of the terrain on the upper level.
--Spike 03:59, 6 June 2006 (PDT)
I've noticed this myself with UFOs under these conditions:
On Medium/Large scouts (one level) if I have someone in a flying suit on level 1 approaching diagonally to one of the corners when they get within about 6-8 squares away the inside of the UFO is suddenly revealed, including spotting aliens inside!
On Adbductors you can see through the diagonal corner sections, but this is limited.
On Battleships it is possible to see deeply into much of the vessel, although I'm not fully sure which angle/level you have to approach from to do this.
I have noticed that if you stand next to a wall (either interior or exterior) and turn your soldier you can see specific squares inside exactly 2 squares in front of the soldier's facing.
External UFO Windows (in my experience) DO NOT ALLOW YOU TO SEE INSIDE. I have never been able to see more using an external window than from 'looking through' normal walls etc.
My theory is that if you approach from a different level of the map there is a 'gap' between the wall and the ceiling that the game engine allows you to see through. My experiences with Battleships give me cause to believe that this can also work from below, as well as above. --Hot Logic 19:53, 1 November 2006 (PST)
I think it has something to do with the diagonal squares which are half inside the ufo, half outside. Those squares are also susceptible to destruction in mountains or something.