Innate Weapons (Apocalypse): Difference between revisions
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Well it's mostly there, just need to think about indexing and check the blast radii; also, what does Popper Bomb's "range" mean? |
m →Innate Weapons (Aliens): copy/paste error |
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| [[Hyperworm (Apocalypse)|Hyperworm's]] Bite | | [[Hyperworm (Apocalypse)|Hyperworm's]] Bite | ||
| 1.03 r/s | | 1.03 r/s | ||
| | | 90% | ||
| 40 | | 40 | ||
| Armor Piercing | | Armor Piercing | ||
Revision as of 12:25, 19 June 2020
(PAGE UNDER CONSTRUCTION - NEEDS INDEXING; SOME DATA MISSING
Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered.
Innate Weapons (Aliens)
Most innate weapons in X-COM Apocalypse are used by certain aliens. This section lists the statistics for all such weapons.
Notes:
- All accuracy values are the base value before they are modified by the unit attributes and difficulty level modifiers.
- Alien innate weapons have unlimited ammunition.
| Innate Weapons (Apocalypse) | ||||||||||
| Name | R.O.F. | Accuracy | Power | Damage type | Range | Blast radius | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Megaspawn's Disruptor | 0.6 r/s | 75% | 70 | Disruptor | 62.5 m | N/A | ||||
| Megaspawn's Launcher | 0.327 r/s | 85% | 100 | Explosive | 87 m | ? | ||||
| Spitter's Vomit Funnel | 0.692 r/s | 85% | 34 | Entropy Enzyme | 24 m | N/A | ||||
| Multiworm's Spit | 1.12 r/s | 88% | 36 | Entropy Enzyme | 16.25 m | N/A | ||||
| Alien Egg's Vomit Funnel | 0.9 r/s | 88% | 30 | Entropy Enzyme | 11.25 m | N/A | ||||
| Hyperworm's Bite | 1.03 r/s | 90% | 40 | Armor Piercing | 3.125 m | N/A | ||||
| Queenspawn's Tentacles | 0.5625 r/s | 100% | 255 | Entropy Enzyme | 56 m | N/A | ||||
| Popper's Bomb | 0.6 r/s | 90% | 130 | Explosive | 25 m? | ? | ||||
| Psimorph's Mind Bender | functionally identical to Mind Bender; also used by Micronoid Aggregate | |||||||||
Innate Weapons (security stations)
The gun emplacements in X-COM's security stations are fitted with the following weapons: