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Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.
Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.


You begin with four agents:
You begin with four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents as your starting four:
* [[Godmother (Chimera)|Godmother]]
* [[Godmother (Chimera)|Godmother]]
* [[Cherub (Chimera)|Cherub]]
* [[Cherub (Chimera)|Cherub]]
Line 7: Line 7:
* [[Verge (Chimera)|Verge]]
* [[Verge (Chimera)|Verge]]


Additional agents can be recruited during the campaign:
Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough:
* [[Torque (Chimera)|Torque]]
* [[Torque (Chimera)|Torque]]
* [[Shelter (Chimera)|Shelter]]
* [[Shelter (Chimera)|Shelter]]
* [[Blueblood (Chimera)|Blueblood]]
* [[Blueblood (Chimera)|Blueblood]]
* [[Zephyr (Chimera)|Zephyr]]
* [[Zephyr (Chimera)|Zephyr]]
* More...
* [[Axiom (Chimera)|Axiom]]
* [[Claymore (Chimera)|Claymore]]
* [[Patchwork (Chimera)|Patchwork]]

Revision as of 14:45, 28 April 2020

Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.

You begin with four agents if you enable the tutorial; otherwise, you are allowed to select any combination of agents as your starting four:

Additional agents can be recruited during the campaign, up to a maximum of 8 agents per playthrough: