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| As per usual, you need a squad to face Outsider threat. There are four specialty's to chose from, Recon(Sniper), Support(Medic), Engineer(tactical), and Commando(assault)
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| At Rank 1, they each start with only their base training and a starting ability.
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| ==Support==
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| Rank 1:
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| Ability: Combat Stims
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| Bonus: Increases the combat performance of allies in the area of effect.
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| Description: By dispersing an aerosol burst of stimulants, this agent can temporarily enhance
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| The accuracy, damage, and survivability of allies.
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| Rank 2:
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| Ability: Shield Sphere
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| Bonus: Deploys a Shield Sphere, protecting all inside against enemy fire.
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| Description: This agent can now deploy a spherical shield, providing safety anywhere on
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| the battlefield.
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| And
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| Endurance
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| Bonus: Increases maximum health.
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| Description: Combat experience and training has hardened this agent, making him more
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| capable of enduring the dangers of the battlefield.
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| Rank 3:
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| Ability: Disrupt (Split)
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| Bonus: Destroys an opponent’s shield and leaves them stunned.
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| Description:
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| This agent can fire a burst of energy that overloads shields and disorients enemies.
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| Or
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| Ability: Weaken (Split)
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| Bonus: Destroys an enemy’s armor and renders them vulnerable.
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| Description:
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| This agent can fire a burst of energy that renders unarmored foes vulnerable and does
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| significant damage to armor.
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| Rank 4:
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| Medical Breakthrough (Split)
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| Bonus: Increases potency of Combat Stims ability.
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| Description: Pharmacological research has increased the power of Combat Stims. Those
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| under the effects hit harder and faster.
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| Or
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| Guardian Angel (Split)
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| Bonus: Significantly reduces damage when on a revive order.
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| Description: This agent is devoted to keeping his squadmates alive, and can get through
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| hell in order to revive an ally.
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| And
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| Helping Hand
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| Bonus: Makes all squad abilities last longer.
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| Description: By forging tight-knit bonds, this agent ensures every member of the squad
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| Learns essential skills to improve performance.
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| Rank 5
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| Savior (Split)
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| Bonus: Significantly increases the entire squad’s bleed-out time.
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| Description: This agent applies pre-combat injections to all squad members, causing
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| wounds to quickly coagulate and slow bleeding.
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| Or
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| Mirror (Split)
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| Bonus: The agent’s Shield Sphere ability reflects projectiles.
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| Description: This agent’s Shield Sphere reflects enemy projectiles back at the attacker.
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| And
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| Endurance (Max health increase)
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| ==Recon==
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| Rank 1:
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| Ability: Critical Strike
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| Bonus: Inflicts heavy damage to any target on the battlefield.
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| Description: This agent’s impressive skill as a marksman allows him to concentrate
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| And land a perfect shot.
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| Rank 2:
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| Hard To Kill (Split)
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| Bonus: Significantly decreases chance to be hit.
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| Description: This agent has learned how to make it difficult for enemies to anticipate his
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| movements and hit him.
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| Or
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| Sniper (Split)
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| Bonus: Increases damage with sniper rifles.
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| Description: Advanced combat training in offensive tactics allows this agent to damage
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| targets more effectively.
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| And
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| Eagle Eye
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| Bonus: Increases weapon effectiveness from a flanking position or higher ground.
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| Description: This agent’s experience enables him to take advantage of flanking positions
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| and higher ground to make more accurate shots.
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| Rank 3:
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| Ability: Cloak (Split)
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| Bonus: Renders agent invisible.
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| Description: This agent can temporarily turn invisible, making him impossible to target.
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| Or
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| Ability: Diversion (Split)
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| Bonus: Diverts enemy attention toward deployed hologram.
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| Description: This agent can deploy a holographic decoy to distract enemies, enabling
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| The squad to move into flanking positions.
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| And
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| Endurance (Max health increase)
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| Rank 4:
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| Crack Shot (Split)
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| Bonus: Recharges Critical Strike ability faster.
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| Description: Repeated Critical Strikes have improved this agent’s reflexes, resulting in
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| faster use of this ability.
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| Or
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| Armor Piercer (Split)
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| Bonus: Critical Strike now does heavy damage to armor and shields.
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| Description: This agent’s observational skills enable him to target Critical Strikes at
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| weak points in armor and shields.
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| Rank 5:
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| Ability: Fire Mission
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| Bonus: Bombards an area with heavy artillery.
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| Description: This agent can call in a devastating localized artillery strike.
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| And
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| Endurance: Max health increase
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| ==Engineer==
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| Rank 1:
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| Ability: Scatter
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| Bonus: Causes enemies to panic and flee an area.
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| Description: This agent has built devices to temporarily repel Outsiders. It has no
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| impairing effects on humans.
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| Rank 2:
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| Ability: Mine
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| Bonus: Deploys an explosive proximity mine.
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| Description: Engineering training allows this agent to deploy mines on the battlefield,
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| becoming deadly traps for unwary opponents.
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| And
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| Endurance: Max health increase
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| Rank 3:
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| Demolitions Expert (Split)
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| Bonus: The mine ability recharges faster.
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| Description: Time spent studying demolitions has given this agent the ability to
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| deploy mines more swiftly.
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| Or
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| Shotgunner (Split)
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| Bonus: Increases accuracy and damage with weapons.
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| Description: Experience fighting in the field has taught this agent to make every shot count.
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| He knows where to aim to cause the most damage.
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| Rank 4:
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| Ability: Rocket Turret (Split)
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| Bonus: Deploys a powerful Rocket Turret
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| Description: This agent can deploy a Rocket Turret, a high damage weapon best used at
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| long range.
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| Or
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| Ability: Laser Turret (Split)
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| Bonus: Deploys a rapid-fire Laser Turret.
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| Description: This agent can deploy a Laser Turret, a high rate-of-fire weapon best
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| used at short- and mid-ranges.
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| And
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| Endurance: Max health increase
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| Rank 5:
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| Fortified Turrets (Split)
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| Bonus: Turrets now deploy with a shield.
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| Description: This agent has mastered the craft of deploying autonomous weapons.
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| His turrets are now fortified with shields.
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| Or
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| Monkeywrench (Split)
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| Bonus: Increases squad’s damage against mechanical enemies.
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| Description: This agent’s Engineering experience significantly increases the squad’s
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| damage against mechanical enemies.
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| And
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| Heavy Metals
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| Bonus: Increases damage from all deployed weapons.
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| Description: Experience with Outsider technology has taught this agent how to use alien
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| Materials in his turrets and mines, increasing their efficacy.
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| ==Commando==
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| Rank 1:
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| Ability: Taunt
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| Bonus: Enrages an opponent, drawing them out of cover and toward the agent.
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| Description: This agent is proficient at getting the enemy’s attention, provoking his target
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| into leaving cover and attacking.
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| Rank 2:
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| Ability: Pulse Wave
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| Bonus:Projects a wave of force that sends opponents flying.
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| Description: This agent fires a charged energy burst along the ground, which knocks
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| most enemies in the vicinity away. Larger enemies are only slowed momentarily.
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| Rank 3:
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| Tunnel Vision (Split)
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| Bonus: Significantly increases damage on Taunted targets.
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| Description: This agent knows exactly how to enrage Outsiders past the point of reason.
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| His targets focus so intently on him that they leave themselves completely vulnerable.
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| Or
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| Machine Gunner (Split)
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| Bonus: Increases accuracy and damage with weapons.
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| Description: Direct combat experience improves this agent’s weapon precision.
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| And
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| Endurance: Max health increase
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| Rank 4:
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| Ability: Personal Shield (Split)
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| Bonus: Protects an ally with a shield.
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| Description: Due to experience fighting shielded opponents, this agent is able to
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| generate protective shields for himself and his allies.
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| Or
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| Ability: Plasma Field (Split)
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| Bonus: Creates an area of deadly burning plasma.
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| Description: A fondness for pyrotechnics and increased familiarity with plasma
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| attacks allow this agent to set an area ablaze in burning plasma.
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| And
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| Resilience
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| Bonus: Reduces damage taken.
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| Description: This battlefield veteran shrugs off attacks that would injure less-experienced
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| soldiers.
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| Rank 5:
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| Peak Conditioning (Split)
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| Bonus: Increases maximum health.
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| Description: This agent is the pinnacle of physical fitness. He withstands the dangers of
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| battle better than most of his allies.
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| Or
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| Wave Amplification (Split)
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| Bonus: Increases the damage done by the Pulse Wave ability.
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| Description: By amplifying the energy flow of his power modules, this agent now does
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| significantly more damage with Pulse Wave.
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