Jump to content

Talk:Making the Game Harder: Difference between revisions

From UFOpaedia
Egor (talk | contribs)
No edit summary
orphaned page?
Line 1: Line 1:
A challenge for experienced players could be to be win as quickly as possible, no reloads, no exploits. I've managed June 1st with one reload (lost the skyranger) and June 9th with no reloads, in the basic game version. The economics come into play when you're racing the clock and you certainly can't afford to lose good soldiers.
A challenge for experienced players could be to be win as quickly as possible, no reloads, no exploits. I've managed June 1st with one reload (lost the skyranger) and June 9th with no reloads, in the basic game version. The economics come into play when you're racing the clock and you certainly can't afford to lose good soldiers.
- Egor
- Egor
Is it my impression or there's no current link to this page from any other page?
[[User:Hobbes|Hobbes]] 12:38, 5 March 2007 (PST)

Revision as of 20:38, 5 March 2007

A challenge for experienced players could be to be win as quickly as possible, no reloads, no exploits. I've managed June 1st with one reload (lost the skyranger) and June 9th with no reloads, in the basic game version. The economics come into play when you're racing the clock and you certainly can't afford to lose good soldiers. - Egor

Is it my impression or there's no current link to this page from any other page?

Hobbes 12:38, 5 March 2007 (PST)