Berserk: Difference between revisions
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Testing when aliens are at 0 [[Morale]] shows that totally demoralized aliens berserk (as opposed to panic) '''35%''' of the time: | |||
<u>Min</u> <u>Ave ± SDs</u> <u>Max</u> | <u>Min</u> <u>Ave ± SDs</u> <u>Max</u> | ||
Count | Count 1 5.64 ± 1.80 10 | ||
Percent | Percent 6.25 35.3 ± 11.2 62.5 | ||
N = | N = 107. Each sample (N) is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. | ||
As you can see, | As you can see, there's a lot of variability. With a rate a little over one third, it's fairly common, too. | ||
Percent berserking may or may not differ if Morale is significantly higher than 0 (not tested). | Percent berserking may or may not differ if Morale is significantly higher than 0 (not tested). | ||
Revision as of 14:10, 18 September 2006
A state of mind which is a harsh reality for soldiers in dangerous conflicts. Derived from the Germanic word "Bear-Clad", it is a rage named after Viking warriors dressed in bear furs, intoxicated by mushrooms and spirits, engaging in frenzied combat. Today, it is sometimes synonymous with blind rage or uncontrolled frenzy, as a soldier mindlessly fires off his weapon, regardless of proximity of friend or foe.
Testing when aliens are at 0 Morale shows that totally demoralized aliens berserk (as opposed to panic) 35% of the time:
Min Ave ± SDs Max Count 1 5.64 ± 1.80 10 Percent 6.25 35.3 ± 11.2 62.5
N = 107. Each sample (N) is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale.
As you can see, there's a lot of variability. With a rate a little over one third, it's fairly common, too.
Percent berserking may or may not differ if Morale is significantly higher than 0 (not tested).