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Template:Grenades (LW2): Difference between revisions

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Faket15 (talk | contribs)
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Caseywills (talk | contribs)
m added % chance to ignite enemies for incendiary grenade/firebomb
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| [[File:XCOM2_Inv_Firebomb.png|x32px]]
| [[File:XCOM2_Inv_Firebomb.png|x32px]]
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Grenade || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies (75% chance) on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Grenade || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
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| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Bomb || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies (85% chance) on fire (damage over time, burning units can only move and basic melee attack) || Incendiary Bomb || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses
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| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]

Revision as of 23:25, 12 August 2019

Icon Weapon Range Blast Radius Damage Shreds Armor Ignores Armor Rupture Terrain Damage Destroys cover Effects Requirements Supplies Alloys Elerium Crystals Elerium Cores Special Items
Frag Grenade 10 3 2-5 1 no 9 yes none - - - - -
Plasma Grenade1 10 3 4-8 2 no 9 yes - Plasma Grenade 10 1 0 1 -
Gas Grenade 10 5 1-3 yes no Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud Gas Grenade 10 1 0 1 1x Viper Corpse
Gas Bomb1 10 6 1-4 yes no Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud Gas Bomb 20 1 2 1 2x Viper Corpses
Incendiary Grenade 10 1 4-9 no over time May set terrain & Organic enemies (75% chance) on fire (damage over time, burning units can only move and basic melee attack) Incendiary Grenade 10 1 0 1 1x ADVENT Officer Corpse
Incendiary Bomb1 10 2 4-9 no over time May set terrain & Organic enemies (85% chance) on fire (damage over time, burning units can only move and basic melee attack) Incendiary Bomb 20 1 2 1 2x ADVENT Officer Corpses
Acid Grenade 10 1 1-3 4 no 1 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. Acid Grenade 10 1 0 1 1x Archon Corpse
Acid Bomb1 10 2 1-4 5 no 1 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time Acid Bomb 20 1 2 1 2x Archon Corpses
EMP Grenade 12 4 4-8 yes no Only damages mechanical enemies and shields; can stun mechanical enemies EMP Grenade 10 0 0 1 1x Drone Wreck
EMP Bomb1 12 5 6-12 yes no Only damages mechanical enemies and shields; can stun mechanical enemies EMP Bomb 20 1 2 1 1x ADVENT Mec Wreck
Proximity Mine 14 3 4-9 1 no 9 yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) Proximity Mine 40 0 10 1 1x Sectopod Wreck
Shaped Charge 3 2 100 yes A small directed explosive designed to knock down walls. none 10 0 0 0 -
Flashbang Grenade 12 5 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - -
Smoke Grenade 15 5 no Grants +20 Defense to units in cloud. Smoke negates flanking bonus none - - - - -
Smoke Bomb1 15 6 no Grants +20 Defense to units in cloud. Smoke negates flanking bonus Smoke Bomb 10 0 0 0 -
Frost Bomb2 10 2 no Freezes enemies - - - - - -

1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC