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Template:Ammunition (LW2): Difference between revisions

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Faket15 (talk | contribs)
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Prokolyo (talk | contribs)
Stiletto rounds do +2 to nonrobotic aliens per ingame info (was showing +1).
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| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]
| Stiletto Rounds || Does +1 damage and an additional +1 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse
| Stiletto Rounds || Does +1 damage and an additional +2 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse
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| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]

Revision as of 04:04, 6 March 2019

Icon Name Effect Supplies Alloys Elerium Crystals Elerium Cores Special Items
A.P. Rounds Your hits ignore 2 armor. 10 1 0 0 -
Tracer Rounds Your weapons have +5 aim. 10 0 1 0 -
Talon Rounds Your weapons have +10 crit chance and do +1 damage on critical hits. 10 1 0 0 1x Sectoid Corpse
Dragon Rounds Your weapons do +1 damage and can set enemies on fire. 10 1 0 1 1x Muton Elite Corpse
Venom Rounds Your weapons do +1 damage and may poison enemies. 10 0 1 0 1x Viper Corpse
Bluescreen Rounds Your weapons do +3 damage to mechanical enemies and remove some defensive shields. 10 0 1 0 1x ADVENT Mec Wreck
Redscreen Rounds Lowers target's hack defense by 25 with every hit. 5 0 0 0 1x Drone Wreck
Shredder Rounds Shreds 2 enemy armor with every hit. 10 1 1 0 1x ADVENT Turret Wreck
Needle Rounds Does +1 damage and an additional +1 nonrobotic ADVENT. 10 1 0 0 1x Faceless Corpse
Stiletto Rounds Does +1 damage and an additional +2 to nonrobotic aliens. 10 1 0 0 1x ADVENT Shieldbearer Corpse
Flechette Rounds Does +1 damage and an additional +1 to unarmored targets. 10 1 0 0 1x Chryssalid Corpse