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Template:Swords DLC 2 (LW2): Difference between revisions

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Faket15 (talk | contribs)
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Prokolyo (talk | contribs)
Ionic axe cost updated
Line 11: Line 11:
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe
| [[File:XCOM2 MagHuntmansAxe.png|x32px]] || Ionic Axe
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance
| 6-11 || +4 || +15 || +15 || 25% {{tooltip|Stunned(2)|Stun for one turn}} chance
| ADVENT Stun Lancer Autopsy || 65 || 5 || -
| ADVENT Stun Lancer Autopsy || 80 || 10 || -
|-
|-
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe
| [[File:XCOM2 BeamHuntmansAxe.png|x32px]] || Fusion Axe

Revision as of 21:03, 28 March 2019

Note that the axe is throwable as a free action; it is not strictly a melee weapon, which makes it better than the bare stats would imply.

Icon Name Damage Crit Damage Aim Bonus Crit Chance Effects Prequisites Supplies Alloys Elerium Crystals
Hunter's Axe 4-6 +2 +15 +10 - - 30 - -
Ionic Axe 6-11 +4 +15 +15 25% Stunned(2) chance ADVENT Stun Lancer Autopsy 80 10 -
Fusion Axe 9-15 +6 +15 +20 50% Burn(2) chance Archon Autopsy 130 10 5