SPARK (LW2): Difference between revisions
Appearance
No edit summary |
|||
| Line 3: | Line 3: | ||
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --> | <!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} --> | ||
== Stat Progression == | == Stat Progression == | ||
{| | {{Stat Progression (LW2) | ||
| s_type = spark | |||
| i_health0 = 0 | |||
| | | i_offense0 = 2 | ||
| | | i_will0 = 0 | ||
| | | i_mobility0 = 0 | ||
| | | i_dodge0 = 0 | ||
| | | i_hacking0 = 5 | ||
| | | i_psiOffense0 = | ||
| | | i_health1 = 0 | ||
| | | i_offense1 = 2 | ||
| | | i_will1 = 0 | ||
| | | i_mobility1 = 0 | ||
| | | i_dodge1 = 0 | ||
| | | i_hacking1 = 0 | ||
| | | i_psiOffense1 = | ||
| | | i_health2 = 0 | ||
| | | i_offense2 = 2 | ||
| | | i_will2 = 0 | ||
| | | i_mobility2 = 0 | ||
| | | i_dodge2 = 0 | ||
| i_hacking2 = 0 | |||
| i_psiOffense2 = | |||
| i_health3 = 0 | |||
| i_offense3 = 2 | |||
| i_will3 = 0 | |||
| i_mobility3 = 0 | |||
| i_dodge3 = 0 | |||
| i_hacking3 = 0 | |||
| i_psiOffense3 = | |||
| i_health4 = 0 | |||
| i_offense4 = 2 | |||
| i_will4 = 0 | |||
| i_mobility4 = 0 | |||
| i_dodge4 = 0 | |||
| i_hacking4 = 0 | |||
| i_psiOffense4 = | |||
| i_health5 = 0 | |||
| i_offense5 = 2 | |||
| i_will5 = 0 | |||
| i_mobility5 = 0 | |||
| i_dodge5 = 0 | |||
| i_hacking5 = 0 | |||
| i_psiOffense5 = | |||
| i_health6 = 0 | |||
| i_offense6 = 2 | |||
| i_will6 = 0 | |||
| i_mobility6 = 0 | |||
| i_dodge6 = 0 | |||
| i_hacking6 = 0 | |||
| i_psiOffense6 = | |||
| i_health7 = 0 | |||
| i_offense7 = 2 | |||
| i_will7 = 0 | |||
| i_mobility7 = 0 | |||
| i_dodge7 = 0 | |||
| i_hacking7 = 0 | |||
| i_psiOffense7 = | |||
}} | |||
This class also gains 3 points of strength, though it's not clear what that does. | This class also gains 3 points of strength, though it's not clear what that does. | ||
Revision as of 09:13, 1 February 2017
Sparks are 34% more expensive for infiltration.
Stat Progression
This class also gains 3 points of strength, though it's not clear what that does.
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
| |||||||||||||||||||||||||
| Unlockable |
| |||||||||||||||||||||||||