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Template:Snap Shot (LW2): Difference between revisions

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| s_name = Snap Shot
| s_name = Snap Shot
| s_descr = You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.
| s_descr = You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.
| s_info =
| s_info = {{ Template:Snap Shot (LW2)/Info }}
| b_name = {{{ b_name }}}
| b_name = {{{ b_name | 1}}}
| b_descr = {{{ b_descr }}}
| b_descr = {{{ b_descr | 1}}}
| b_info = {{{ b_info }}}
| b_info = {{{ b_info | 1}}}
}}
}}



Revision as of 07:24, 29 January 2017

Snap Shot
* Only works with Sniper Rifles. * After 5 tiles of squadsight, suffer an additional -10 aim per tile. * Certain special shots and Long Watch still require both actions to use. Long Watch enables squadsight overwatch fire, but the range penalties still apply. * The solder will not take an overwatch or Kill Zone shot without at least a 1% chance to hit.
Snap Shot
You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.