Psi Operative (LW2): Difference between revisions
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==Abilities== | ==Abilities== | ||
{{Psi Tree (LW2)| | {{Psi Tree (LW2)| | ||
|Initiate1=Soulfire | |Initiate1={{Soulfire (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Initiate2=Stasis | |Initiate2={{Stasis (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Subclass1= Telepath | |Subclass1=Telepath | ||
|Subclass2= Resonate | |Subclass2= Resonate | ||
|Acolyte1=Insanity | |Acolyte1={{Insanity (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Acolyte2=Mind Merge | |Acolyte2={{Mind Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Adept1=Soul Steal | |Adept1={{Soul Steal (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Adept2=Stasis Shield | |Adept2={{Stasis Shield (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Disciple1=Solace | |Disciple1={{Solace (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Disciple2=Sustain | |Disciple2={{Sustain (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Mystic1=Schism | |Mystic1={{Schism (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Mystic2=Fortress | |Mystic2={{Fortress (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Warlock1=Soul Merge | |Warlock1={{Soul Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Warlock2=Bastion | |Warlock2={{Bastion (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Magus1=Fuse | |Magus1={{Fuse (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Magus2=Domination | |Magus2={{Domination (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Master1=Null Lance | |Master1={{Null Lance (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
|Master2=Void Rift | |Master2={{Void Rift (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} | ||
}} | }} | ||
Revision as of 17:37, 28 January 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
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for more information.
| Ability | Rank | Ability |
Initiate |
||
| Telepath | Resonate | |
|---|---|---|
Acolyte |
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Adept |
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Disciple |
Sustain | |
Mystic |
||
Warlock |
||
Magus |
||
Master |
Stat Progression
| Rank | Health | Offense | Will | Psi Offense | Mobility | Dodge | Hacking |
|---|---|---|---|---|---|---|---|
| Squaddie | 1 | 2 | 5 | 30 | 0 | 0 | 0 |
| Lance Corporal | 0 | 1 | 5 | 4 | 0 | 0 | 0 |
| Corporal | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Sergeant | 0 | 1 | 0 | 4 | 0 | 0 | 0 |
| Staff Sergeant | 1 | 2 | 0 | 4 | 0 | 0 | 0 |
| Tech Sergeant | 0 | 1 | 0 | 2 | 0 | 0 | 0 |
| Gunnery Sergeant | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
| Master Sergeant | 1 | 1 | 0 | 4 | 0 | 0 | 0 |
| Total | 3 | 12 | 10 | 56* | 0 | 0 | 0 |
Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100
This class gains no Strength
See Also
| XCOM Units in Long War 2 | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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