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SPARK (LW2): Difference between revisions

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<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} -->
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} -->
== Stat Progression ==
{| class="wikitable"
!Rank!!Health!!Offense!!Mobility!!Dodge!!Hacking
|-
|Squaddie|| 0 || 2 || 0 || 0 ||  5
|-
|Lance Corporal|| 0 || 2 || 0|| 0 || 0
|-
|Corporal|| 0 || 2 || 0 || 0 || 0
|-
|Sergeant|| 0 || 2 || 0 || 0 || 0
|-
|Staff Sergeant|| 0 || 2 || 0 || 0 || 0
|-
|Tech Sergeant|| 0 || 2 || 0 || 0 || 0
|-
|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0
|-
|Master Sergeant|| 0 || 2 || 0 || 0 || 0
|-
|Total|| 0 || 16 || 8 || 0 || 0
|}
This class also gains 3 points of strength, though it's not clear what that does.
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12


[[Category: Long War 2]]
[[Category: Long War 2]]
[[Category: Soldiers (Long War 2)]]
[[Category: Soldiers (Long War 2)]]
[[Category: Classes (Long War 2)]]
[[Category: Classes (Long War 2)]]

Revision as of 14:54, 27 January 2017

Sparks are 100% more expensive for infiltration.

Stat Progression

Rank Health Offense Mobility Dodge Hacking
Squaddie 0 2 0 0 5
Lance Corporal 0 2 0 0 0
Corporal 0 2 0 0 0
Sergeant 0 2 0 0 0
Staff Sergeant 0 2 0 0 0
Tech Sergeant 0 2 0 0 0
Gunnery Sergeant 0 2 0 0 0
Master Sergeant 0 2 0 0 0
Total 0 16 8 0 0

This class also gains 3 points of strength, though it's not clear what that does.

Though SPARK units don't gain health from leveling, they do start with a high health pool of 12