Gunner (LW2): Difference between revisions
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Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. | Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. | ||
== Abilities == | |||
| | <!-- The periods '''.''' below are placeholders, text coming soon --> | ||
{{Class Tree (LW2)| | |||
| {{ | |Squaddie1={{Knife Fighter (LW2)|text=1}} | ||
| {{ | |Squaddie2={{Suppression (LW2)|text=1}} | ||
| {{ | |Squaddie3={{Area Suppression (LW2)|text=1}} | ||
| | |SquaddieE1= '''.''' | ||
|SquaddieE2= '''.''' | |||
|SquaddieE3= '''.''' | |||
|Subclass1= '''SAW Gunner''' | |||
| | |Subclass2= '''Machinegunner''' | ||
| {{ | |LCorporal1={{Center Mass (LW2)|text=1}} | ||
| {{ | |LCorporal2={{Combatives (LW2)|text=1}} | ||
| {{ | |LCorporal3={{Grazing Fire (LW2)|text=1}} | ||
| | |LCorporalE1=''.'' | ||
| {{ | |LCorporalE2=''.'' | ||
| {{ | |LCorporalE3=''.'' | ||
| {{ | |Corporal1={{Hail of Bullets (LW2)|text=1}} | ||
| | |Corporal2={{Shredder (LW2)|text=1}} | ||
| {{ | |Corporal3={{Lockdown (LW2)|text=1}} | ||
| {{ | |CorporalE1=''.'' | ||
| {{ | |CorporalE2=''.'' | ||
| | |CorporalE3=''.'' | ||
| {{ | |Sergeant1={{Flush (LW2)|text=1}} | ||
| {{ | |Sergeant2={{Iron Curtain (LW2)|text=1}} | ||
| {{ | |Sergeant3={{Demolition (LW2)|text=1}} | ||
| | |SergeantE1=''.'' | ||
| {{ | |SergeantE2=''.'' | ||
| {{ | |SergeantE3=''.'' | ||
| {{ | |StaffSgt1={{Chain Shot (LW2)|text=1}} | ||
| | |StaffSgt2={{Formidable (LW2)|text=1}} | ||
| {{ | |StaffSgt3={{Mayhem (LW2)|text=1}} | ||
| {{ | |StaffSgtE1=''.'' | ||
| {{ | |StaffSgtE2=''.'' | ||
| | |StaffSgtE3=''.'' | ||
| {{ | |TechSgt1={{Cyclic Fire (LW2)|text=1}} | ||
| {{ | |TechSgt2={{Danger Zone (LW2)|text=1}} | ||
| {{ | |TechSgt3={{Cool Under Pressure (LW2)|text=1}} | ||
|} | |TechSgtE1=''.'' | ||
|TechSgtE2=''.'' | |||
|TechSgtE3=''.'' | |||
|GunSgt1={{Saturation Fire (LW2)|text=1}} | |||
|GunSgt2={{Rapid Fire (LW2)|text=1}} | |||
|GunSgt3={{Traverse Fire (LW2)|text=1}} | |||
|GunSgtE1=''.'' | |||
|GunSgtE2=''.'' | |||
|GunSgtE3=''.'' | |||
|MSgt1={{Rupture (LW2)|text=1}} | |||
|MSgt2={{Combat Fitness (LW2)|text=1}} | |||
|MSgt3={{Kill Zone (LW2)|text=1}} | |||
|MSgtE1=''.'' | |||
|MSgtE2=''.'' | |||
|MSgtE3=''.'' | |||
}} | |||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Soldiers (Long War 2)]] | [[Category: Soldiers (Long War 2)]] | ||
[[Category: Classes (Long War 2)]] | [[Category: Classes (Long War 2)]] | ||
Revision as of 13:06, 26 January 2017
Gunner: Primary: Cannon; Secondary: Combat Knife
Gunners are akin to vanilla Grenadiers that have specialised in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense.
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
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|---|---|---|---|
| SAW Gunner | Machinegunner | ||
Lance Corporal |
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Corporal |
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Sergeant |
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Staff Sergeant |
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Tech Sergeant |
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Gunnery Sergeant |
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Master Sergeant |
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