Mercenary Engineer (Piratez): Difference between revisions
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| firing_accuracy = 100 | | firing_accuracy = 100 | ||
| throwing_accuracy = 60 | | throwing_accuracy = 60 | ||
| strength = | | strength = 80 | ||
| voodoo_strength = 37 | | voodoo_strength = 37 | ||
| voodoo_skill = 0 | | voodoo_skill = 0 | ||
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| laser = 100 | | laser = 100 | ||
| plasma = 100 | | plasma = 100 | ||
| stun = | | stun = 70 | ||
| cutting = 100 | | cutting = 100 | ||
| acid = 100 | | acid = 100 | ||
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Thermal Vision: 80%<br> | Thermal Vision: 80%<br> | ||
Camouflage: 20/10<br> | Camouflage: 20/10<br> | ||
Spot: 10/10 | |||
[[Category: Piratez]] | [[Category: Piratez]] | ||
Revision as of 11:07, 6 February 2017
| This page may be outdated. It is up-to-date for version 0.99F. The latest version is v.N1. |
Bootypedia
| Mercenary Engineer |
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The so-called Engineers are a special caste within mercenary companies. Of course, they're fully capable engineers, tending to mercenary ships and weapons. However, in combat, they're far from being pushovers: their custom weapons, camo suits and combat sights make them extremely deadly marksmen. They're also able to see through stealth, spotting your camouflaged units from 10 tiles closer. |
Source: Piratez Bootypedia
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Inventory
Associated Research
Raw Ruleset Data
Notes
Thermal Vision: 80%
Camouflage: 20/10
Spot: 10/10
