Armor (XCOM2): Difference between revisions
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Armor is used by XCOM [[Soldiers (XCOM2)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types. | |||
==Armor Types== | ==Armor Types== | ||
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Revision as of 07:45, 8 February 2016
Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and research/manufacturing are required to gain access to more advanced armor types.
Armor Types
| Type | Health Points | Armor Points | Mobility | Dodge | Extra Abilities |
|---|---|---|---|---|---|
| Kevlar Armor | align="center" | ||||
| Resistance Warrior Kevlar Armor | align="center" | ||||
| Predator Armor | +4 | ||||
| EXO Suit | +5 | +1 | |||
| Spider Suit | +4 | +1 | +20 |