Jump to content

Reaction fire triggers: Difference between revisions

From UFOpaedia
m Revised lists
Did various testing; list believed to be complete now -- made an amazing discovery!
Line 1: Line 1:
Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs.  The following is a (presently incomplete) list of which actions will and will not trigger reaction fire. Opposing units also need to be facing your unit(s) and have sufficient TUs available; see [[Reaction fire formula]] for more details.
Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs.  (However, if you have used up several TUs doing "safe" actions then conclude with a reaction-triggering one, an alien with sufficient TUs will make several "stored up" reaction shots against you.)


The following is a (possibly incomplete) list of which actions will and will not trigger reaction fire.  Opposing units also need to be facing your unit(s) and have sufficient TUs available; see [[Reaction fire formula]] for more details.


'''Will trigger reaction shots:'''


*Firing a weapon
'''Will trigger reaction shots from an alien facing you:'''
 
*Firing any weapon
*Kneeling
*Kneeling
*Any walking/flying movement (including opening a door)
*Any walking/flying movement
*Hitting an alien not facing you (they will spin around and return fire)
*Using a lift
*Throwing any object
*Throwing any object
*Using a Stun Rod
 
'''Will trigger reaction shots from an alien not facing you:'''
 
*Hitting an alien (they will spin around and return fire)


'''Will never trigger reaction shots:'''
'''Will never trigger reaction shots:'''
Line 15: Line 20:
*Turning in place
*Turning in place
*Firing a weapon from beyond the alien's visual range
*Firing a weapon from beyond the alien's visual range
*Firing a weapon from a position hidden to the alien
*Taking any action (including firing a weapon) from a position hidden to the alien
*Priming a grenade
*Priming a grenade
*Firing at (but missing) an alien not facing you
*Firing at (but missing) an alien not facing you
*Any action on the inventory screen
*Any action on the inventory screen (moving, dropping or picking up objects; loading or unloading a weapon)
*Using a Medi-Kit, Mind Probe or Motion Scanner
*Using a Medi-Kit, Mind Probe or Motion Scanner
*Using a Stun Rod (walking toward the alien is what gets you killed!)
*'''Being the first unit to enter an alien's [[line of sight]].'''  This means you can safely walk through a door, even with no TUs left!  It's your ''next'' action that will get you killed.  (Subsequent units which enter the door will also get shot at -- the alien is no longer "surprised".)


'''Currently unknown/untested:'''
'''Currently unknown/untested:'''
*Using a lift

Revision as of 00:13, 13 May 2006

Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs. (However, if you have used up several TUs doing "safe" actions then conclude with a reaction-triggering one, an alien with sufficient TUs will make several "stored up" reaction shots against you.)

The following is a (possibly incomplete) list of which actions will and will not trigger reaction fire. Opposing units also need to be facing your unit(s) and have sufficient TUs available; see Reaction fire formula for more details.


Will trigger reaction shots from an alien facing you:

  • Firing any weapon
  • Kneeling
  • Any walking/flying movement
  • Using a lift
  • Throwing any object

Will trigger reaction shots from an alien not facing you:

  • Hitting an alien (they will spin around and return fire)

Will never trigger reaction shots:

  • Turning in place
  • Firing a weapon from beyond the alien's visual range
  • Taking any action (including firing a weapon) from a position hidden to the alien
  • Priming a grenade
  • Firing at (but missing) an alien not facing you
  • Any action on the inventory screen (moving, dropping or picking up objects; loading or unloading a weapon)
  • Using a Medi-Kit, Mind Probe or Motion Scanner
  • Using a Stun Rod (walking toward the alien is what gets you killed!)
  • Being the first unit to enter an alien's line of sight. This means you can safely walk through a door, even with no TUs left! It's your next action that will get you killed. (Subsequent units which enter the door will also get shot at -- the alien is no longer "surprised".)

Currently unknown/untested: