Reaction fire triggers: Difference between revisions
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Did various testing; list believed to be complete now -- made an amazing discovery! |
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Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs. | Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs. (However, if you have used up several TUs doing "safe" actions then conclude with a reaction-triggering one, an alien with sufficient TUs will make several "stored up" reaction shots against you.) | ||
The following is a (possibly incomplete) list of which actions will and will not trigger reaction fire. Opposing units also need to be facing your unit(s) and have sufficient TUs available; see [[Reaction fire formula]] for more details. | |||
*Firing | '''Will trigger reaction shots from an alien facing you:''' | ||
*Firing any weapon | |||
*Kneeling | *Kneeling | ||
*Any walking/flying movement | *Any walking/flying movement | ||
* | *Using a lift | ||
*Throwing any object | *Throwing any object | ||
* | |||
'''Will trigger reaction shots from an alien not facing you:''' | |||
*Hitting an alien (they will spin around and return fire) | |||
'''Will never trigger reaction shots:''' | '''Will never trigger reaction shots:''' | ||
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*Turning in place | *Turning in place | ||
*Firing a weapon from beyond the alien's visual range | *Firing a weapon from beyond the alien's visual range | ||
* | *Taking any action (including firing a weapon) from a position hidden to the alien | ||
*Priming a grenade | *Priming a grenade | ||
*Firing at (but missing) an alien not facing you | *Firing at (but missing) an alien not facing you | ||
*Any action on the inventory screen | *Any action on the inventory screen (moving, dropping or picking up objects; loading or unloading a weapon) | ||
*Using a Medi-Kit, Mind Probe or Motion Scanner | *Using a Medi-Kit, Mind Probe or Motion Scanner | ||
*Using a Stun Rod (walking toward the alien is what gets you killed!) | |||
*'''Being the first unit to enter an alien's [[line of sight]].''' This means you can safely walk through a door, even with no TUs left! It's your ''next'' action that will get you killed. (Subsequent units which enter the door will also get shot at -- the alien is no longer "surprised".) | |||
'''Currently unknown/untested:''' | '''Currently unknown/untested:''' | ||
Revision as of 00:13, 13 May 2006
Certain actions will trigger reaction fire from aliens; others will not, even though they may reduce your TUs. (However, if you have used up several TUs doing "safe" actions then conclude with a reaction-triggering one, an alien with sufficient TUs will make several "stored up" reaction shots against you.)
The following is a (possibly incomplete) list of which actions will and will not trigger reaction fire. Opposing units also need to be facing your unit(s) and have sufficient TUs available; see Reaction fire formula for more details.
Will trigger reaction shots from an alien facing you:
- Firing any weapon
- Kneeling
- Any walking/flying movement
- Using a lift
- Throwing any object
Will trigger reaction shots from an alien not facing you:
- Hitting an alien (they will spin around and return fire)
Will never trigger reaction shots:
- Turning in place
- Firing a weapon from beyond the alien's visual range
- Taking any action (including firing a weapon) from a position hidden to the alien
- Priming a grenade
- Firing at (but missing) an alien not facing you
- Any action on the inventory screen (moving, dropping or picking up objects; loading or unloading a weapon)
- Using a Medi-Kit, Mind Probe or Motion Scanner
- Using a Stun Rod (walking toward the alien is what gets you killed!)
- Being the first unit to enter an alien's line of sight. This means you can safely walk through a door, even with no TUs left! It's your next action that will get you killed. (Subsequent units which enter the door will also get shot at -- the alien is no longer "surprised".)
Currently unknown/untested: