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Thermo Generator (Long War): Difference between revisions

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Must be built over steam vents.
Must be built over steam vents.
Thermo Generators are not as efficient as [[Elerium Generator (Long War)|Elerium Generators]]. They cost more in monthly maintenance, and more to build (per unit of power.) However, they do not require research or exotic materials for their construction, and so can be built earlier in the game.


==See also==
==See also==

Revision as of 18:01, 29 August 2016

Effect 25 power
Adjacency Bonus Power generator (+3 power)
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§350 | 0 | 0 | 0 | 21
Quick
§525 | 0 | 0 | 10 | 11
Maintenance §35
Power 0


Supplies 25 power, which is required to construct additional facilities.

Each adjacent Fission Generator, Thermo Generator or Elerium Generator supplies an additional 3 power.

Must be built over steam vents.

Thermo Generators are not as efficient as Elerium Generators. They cost more in monthly maintenance, and more to build (per unit of power.) However, they do not require research or exotic materials for their construction, and so can be built earlier in the game.

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop