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Compiling with Microsoft Visual C++ (OpenXcom): Difference between revisions

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5. Navigate to '''<path-to-repo>\OpenXcom\bin\UFO''' and paste the folders in there.  
5. Navigate to '''<path-to-repo>\OpenXcom\bin\UFO''' and paste the folders in there.  


===Compiling===
===Compiling (x32 Release)===
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here].
# Download the following dependencies for the appropiate version of Visual Studio.
# Download the following dependencies for the appropiate version of Visual Studio.
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4. Navigate to '''<path-to-repo>\OpenXcom\src''' and open '''OpenXcom.2010.sln'''.  
4. Navigate to '''<path-to-repo>\OpenXcom\src''' and open '''OpenXcom.2010.sln'''.  
<!-- Upgrade the solution on later versions of Visual Studio by right clicking on '''OpenXcom'''. idk how to word this -->
<br>
<br>
5. Compile and run the project by pressing the '''Start Debugging''' button with a green arrow on the top toolbar.
5. Compile the project by right clicking on '''OpenXcom''' and selecting '''Build'''. Upgrading the project may be needed on newer versions of Visual Studio.
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<br>
6. Navigate to '''<path-to-repo>\OpenXcom\bin''', depending on which platform the game was built, either open the '''Win32''' or '''x64''' folder.
6. Navigate to '''<path-to-repo>\OpenXcom\bin''' then copy all the '''DLLs''' from '''<path-to-repo>\OpenXcom\bin\Win32''' to '''<path-to-repo>\OpenXcom\bin\Win32\Release'''
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7. Copy all the '''DLLs''' from either the '''Win32''' or '''x64''' folder to '''<path-to-repo>\OpenXcom\bin'''
7. Move the '''common''', '''UFO''' and '''standard''' folders to '''<path-to-repo>\OpenXcom\bin\Win32\Release'''
<br>
8. Navigate to '''<path-to-repo>\OpenXcom\bin''', open the desired platform folder, open the '''Release''' or '''Debug''' folder and copy '''OpenXcom.exe''' to '''<path-to-repo>\OpenXcom\bin'''


* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.  
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.  

Revision as of 10:15, 29 May 2015

Setting up

  1. Download GitHub for Windows.
  2. Download the source code from here, by pushing Clone in Desktop.
  3. Download and install X-COM: UFO Defense.
  4. Navigate to <path-to-game>\XCOM\ and copy the following folders.
GEODATA
GEOGRAPH
ROUTES
MAPS
SOUND
TERRAIN
UFOGRAPH
UFOINTRO
UNITS 

5. Navigate to <path-to-repo>\OpenXcom\bin\UFO and paste the folders in there.

Compiling (x32 Release)

  1. Download and install Visual Studio. A free version is available here.
  2. Download the following dependencies for the appropiate version of Visual Studio.

3. Extract the archive's contents to <path-to-repo>\OpenXcom\
4. Navigate to <path-to-repo>\OpenXcom\src and open OpenXcom.2010.sln.
5. Compile the project by right clicking on OpenXcom and selecting Build. Upgrading the project may be needed on newer versions of Visual Studio.
6. Navigate to <path-to-repo>\OpenXcom\bin then copy all the DLLs from <path-to-repo>\OpenXcom\bin\Win32 to <path-to-repo>\OpenXcom\bin\Win32\Release
7. Move the common, UFO and standard folders to <path-to-repo>\OpenXcom\bin\Win32\Release

  • Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.
  • See the Visual Studio Documentation for more information on the IDE.

Issues fixed

Failed To Load Palette

Copy the X-Com resources to your bin folder, see Installing for more details.

afxres.h not found

Remove resource.h and OpenXcom.rc from the project.

MSVCR100.DLL not found

Install these files.

Platform 'x64' cannot be found

Compile as Win32.