Compiling with Microsoft Visual C++ (OpenXcom): Difference between revisions
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5. Navigate to '''<path-to-repo>\OpenXcom\bin\UFO''' and paste the folders in there. | 5. Navigate to '''<path-to-repo>\OpenXcom\bin\UFO''' and paste the folders in there. | ||
===Compiling=== | ===Compiling (x32 Release)=== | ||
# Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here]. | # Download and install Visual Studio. A free version is available [http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx here]. | ||
# Download the following dependencies for the appropiate version of Visual Studio. | # Download the following dependencies for the appropiate version of Visual Studio. | ||
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<br> | <br> | ||
4. Navigate to '''<path-to-repo>\OpenXcom\src''' and open '''OpenXcom.2010.sln'''. | 4. Navigate to '''<path-to-repo>\OpenXcom\src''' and open '''OpenXcom.2010.sln'''. | ||
<br> | <br> | ||
5. Compile | 5. Compile the project by right clicking on '''OpenXcom''' and selecting '''Build'''. Upgrading the project may be needed on newer versions of Visual Studio. | ||
<br> | <br> | ||
6. Navigate to '''<path-to-repo>\OpenXcom\bin''' | 6. Navigate to '''<path-to-repo>\OpenXcom\bin''' then copy all the '''DLLs''' from '''<path-to-repo>\OpenXcom\bin\Win32''' to '''<path-to-repo>\OpenXcom\bin\Win32\Release''' | ||
<br> | <br> | ||
7. | 7. Move the '''common''', '''UFO''' and '''standard''' folders to '''<path-to-repo>\OpenXcom\bin\Win32\Release''' | ||
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. | * Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. | ||
Revision as of 10:15, 29 May 2015
Setting up
- Download GitHub for Windows.
- Download the source code from here, by pushing Clone in Desktop.
- Download and install X-COM: UFO Defense.
- Navigate to <path-to-game>\XCOM\ and copy the following folders.
GEODATA GEOGRAPH ROUTES MAPS SOUND TERRAIN UFOGRAPH UFOINTRO UNITS
5. Navigate to <path-to-repo>\OpenXcom\bin\UFO and paste the folders in there.
Compiling (x32 Release)
- Download and install Visual Studio. A free version is available here.
- Download the following dependencies for the appropiate version of Visual Studio.
3. Extract the archive's contents to <path-to-repo>\OpenXcom\
4. Navigate to <path-to-repo>\OpenXcom\src and open OpenXcom.2010.sln.
5. Compile the project by right clicking on OpenXcom and selecting Build. Upgrading the project may be needed on newer versions of Visual Studio.
6. Navigate to <path-to-repo>\OpenXcom\bin then copy all the DLLs from <path-to-repo>\OpenXcom\bin\Win32 to <path-to-repo>\OpenXcom\bin\Win32\Release
7. Move the common, UFO and standard folders to <path-to-repo>\OpenXcom\bin\Win32\Release
- Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.
- See the Visual Studio Documentation for more information on the IDE.
Issues fixed
Failed To Load Palette
Copy the X-Com resources to your bin folder, see Installing for more details.
afxres.h not found
Remove resource.h and OpenXcom.rc from the project.
MSVCR100.DLL not found
Install these files.
Platform 'x64' cannot be found
Compile as Win32.