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made things more readable
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m better formatting still
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damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)
damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)


 
== UFO IDs ==
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UFOs:


Small:<br>
Small:<br>
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== Enums and the like ==
 
 
 


Alien Objective:
Alien Objective:

Revision as of 19:23, 7 February 2015

Alien Research

Monthly (+2 * Defectors) Research
XCOM Base Raided successfully +20 Research


Undetected/Ignored/engaged && not terror ship:

no damage taken: +1 Research
damage taken but >50 hp left: randomly +0 or +1 Research

Accusing the wrong country to harbor Exalt: +50 (oO)

On Undetected/Ignored/engaged but it survived/landing assaulted but failed:

Scout Recon +4 Research
Raider Recon +11 Research
Transport Recon +10 Research
Terror ship Recon +15 Research
Assault Carrier Recon +15 Research
Scout Harvest +12 Resources
Raider Harvest +18 Resources
Harvester Harvest +25 Resources
Transport Harvest +38 Resources


Crash/Assaulted Landing Successfully - +1 Threat level (additional +1 for Large / Very Large / Overseer except Abductor, bug?)

Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.)

Scout - 5
Destroyer - 15
Abductor - 25
Transport - 30
Battleship - 45
Overseer - 35
Fighter - 6
Raider - 10
Harvester - 20
Terror Ship - 30
Assault Carrier - 40

damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)

UFO IDs

Small:
Scout - 4
Fighter - 10

Medium:
Destroyer - 5
Raider - 11
Overseer - 9

Large:
Abductor - 6
Harvester - 12
Transport - 7
Terror Ship - 13

Very Large:
Battleship - 8
Assault Carrier - 14


Enums and the like

Alien Objective: enum EAlienObjective {

   eObjective_Recon, //0
   eObjective_Scout, //1
   eObjective_Harvest, //2
   eObjective_Flyby, //3
   eObjective_Hunt, //4
   eObjective_Abduct, //5
   eObjective_Terrorize, //6
   eObjective_Infiltrate, //7
   eObjective_Infiltrate, //8
   eObjective_Infiltrate, //9
   eObjective_Infiltrate, //10
   eObjective_MAX

};

Ufo Results for LogUFORecord: enum EUFOMissionResult {

   eUMR_Undetected, //0 not detected
   eUMR_Detected, //1 detected+ignored
   eUMR_Intercepted, //2 detected+engaged (survived)
   eUMR_ShotDown, //3 crash
   eUMR_Assaulted, //4 landing (xcom won)
   eUMR_Assaulted, //5 landing (aliens won)
   eUMR_MAX

};


mission types:

2 - Abduction
3 - UFO Raid
4 - landing
7 - presumably XCOM base raid?
8 - alien base
9 - Terror
10 - Alien Temple Ship
11 - Council Mission
13 - ?