User:Stratege: Difference between revisions
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Alien Research | == Alien Research == | ||
Monthly (+2 * Defectors) Research | Monthly (+2 * Defectors) Research<br> | ||
XCOM Base Raided successfully +20 Research | XCOM Base Raided successfully +20 Research | ||
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On Undetected/Ignored/engaged but it survived/landing assaulted but failed: | On Undetected/Ignored/engaged but it survived/landing assaulted but failed: | ||
Scout Recon +4 Research | Scout Recon +4 Research | ||
Raider Recon +11 Research | Raider Recon +11 Research | ||
Transport Recon +10 Research | Transport Recon +10 Research | ||
Terror ship Recon +15 Research | Terror ship Recon +15 Research | ||
Assault Carrier Recon +15 Research | Assault Carrier Recon +15 Research | ||
Scout Harvest +12 Resources | |||
Raider Harvest +18 Resources | |||
Harvester Harvest +25 Resources | |||
Transport Harvest +38 Resources | |||
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Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.) | Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.) | ||
Scout - 5 | |||
Scout - 5 | Destroyer - 15 | ||
Destroyer - 15 | Abductor - 25 | ||
Abductor - 25 | Transport - 30 | ||
Transport - 30 | Battleship - 45 | ||
Battleship - 45 | Overseer - 35 | ||
Overseer - 35 | Fighter - 6 | ||
Fighter - 6 | Raider - 10 | ||
Raider - 10 | Harvester - 20 | ||
Harvester - 20 | Terror Ship - 30 | ||
Terror Ship - 30 | Assault Carrier - 40 | ||
Assault Carrier - 40 | |||
damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above) | damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above) | ||
---- | |||
UFOs: | UFOs: | ||
Small: | Small:<br> | ||
Scout - 4 | Scout - 4<br> | ||
Fighter - 10 | Fighter - 10 | ||
Medium: | Medium:<br> | ||
Destroyer - 5 | Destroyer - 5<br> | ||
Raider - 11 | Raider - 11<br> | ||
Overseer - 9 | Overseer - 9 | ||
Large: | Large:<br> | ||
Abductor - 6 | Abductor - 6<br> | ||
Harvester - 12 | Harvester - 12<br> | ||
Transport - 7 | Transport - 7<br> | ||
Terror Ship - 13 | Terror Ship - 13 | ||
Very Large: | Very Large:<br> | ||
Battleship - 8 | Battleship - 8<br> | ||
Assault Carrier - 14 | Assault Carrier - 14 | ||
---- | |||
Revision as of 19:20, 7 February 2015
Alien Research
Monthly (+2 * Defectors) Research
XCOM Base Raided successfully +20 Research
Undetected/Ignored/engaged && not terror ship:
no damage taken: +1 Research damage taken but >50 hp left: randomly +0 or +1 Research
Accusing the wrong country to harbor Exalt: +50 (oO)
On Undetected/Ignored/engaged but it survived/landing assaulted but failed:
Scout Recon +4 Research Raider Recon +11 Research Transport Recon +10 Research Terror ship Recon +15 Research Assault Carrier Recon +15 Research
Scout Harvest +12 Resources Raider Harvest +18 Resources Harvester Harvest +25 Resources Transport Harvest +38 Resources
Crash/Assaulted Landing Successfully - +1 Threat level (additional +1 for Large / Very Large / Overseer except Abductor, bug?)
Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.)
Scout - 5 Destroyer - 15 Abductor - 25 Transport - 30 Battleship - 45 Overseer - 35 Fighter - 6 Raider - 10 Harvester - 20 Terror Ship - 30 Assault Carrier - 40
damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)
UFOs:
Small:
Scout - 4
Fighter - 10
Medium:
Destroyer - 5
Raider - 11
Overseer - 9
Large:
Abductor - 6
Harvester - 12
Transport - 7
Terror Ship - 13
Very Large:
Battleship - 8
Assault Carrier - 14
Alien Objective:
enum EAlienObjective
{
eObjective_Recon, //0 eObjective_Scout, //1 eObjective_Harvest, //2 eObjective_Flyby, //3 eObjective_Hunt, //4 eObjective_Abduct, //5 eObjective_Terrorize, //6 eObjective_Infiltrate, //7 eObjective_Infiltrate, //8 eObjective_Infiltrate, //9 eObjective_Infiltrate, //10 eObjective_MAX
};
Ufo Results for LogUFORecord: enum EUFOMissionResult {
eUMR_Undetected, //0 not detected eUMR_Detected, //1 detected+ignored eUMR_Intercepted, //2 detected+engaged (survived) eUMR_ShotDown, //3 crash eUMR_Assaulted, //4 landing (xcom won) eUMR_Assaulted, //5 landing (aliens won) eUMR_MAX
};
mission types:
2 - Abduction 3 - UFO Raid 4 - landing 7 - presumably XCOM base raid? 8 - alien base 9 - Terror 10 - Alien Temple Ship 11 - Council Mission 13 - ?