User:Stratege: Difference between revisions
Added alien ship IDs |
added bunch of info |
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Alien Research | Alien Research | ||
Monthly +2 * Defectors | Monthly (+2 * Defectors) Research | ||
XCOM Base Raided | XCOM Base Raided successfully +20 Research | ||
Undetected/Ignored/engaged && not terror ship: | |||
no damage taken: +1 Research | |||
damage taken but >50 hp left: randomly +0 or +1 Research | |||
damaging UFOs reduces panic generated and costs the aliens resources | Accusing the wrong country to harbor Exalt: +50 (oO) | ||
On Undetected/Ignored/engaged but it survived/landing assaulted but failed: | |||
Scout Recon +4 Research | |||
Raider Recon +11 Research | |||
Transport Recon +10 Research | |||
Terror ship Recon +15 Research | |||
Assault Carrier Recon +15 Research | |||
Scout Harvest +12 Resources | |||
Raider Harvest +18 Resources | |||
Harvester Harvest +25 Resources | |||
Transport Harvest +38 Resources | |||
Crash/Assaulted Landing Successfully - +1 Threat level (additional +1 for Large / Very Large / Overseer except Abductor, bug?) | |||
Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.) | |||
Scout - 5 | |||
Destroyer - 15 | |||
Abductor - 25 | |||
Transport - 30 | |||
Battleship - 45 | |||
Overseer - 35 | |||
Fighter - 6 | |||
Raider - 10 | |||
Harvester - 20 | |||
Terror Ship - 30 | |||
Assault Carrier - 40 | |||
damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above) | |||
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Battleship - 8 | Battleship - 8 | ||
Assault Carrier - 14 | Assault Carrier - 14 | ||
Alien Objective: | |||
enum EAlienObjective | |||
{ | |||
eObjective_Recon, //0 | |||
eObjective_Scout, //1 | |||
eObjective_Harvest, //2 | |||
eObjective_Flyby, //3 | |||
eObjective_Hunt, //4 | |||
eObjective_Abduct, //5 | |||
eObjective_Terrorize, //6 | |||
eObjective_Infiltrate, //7 | |||
eObjective_Infiltrate, //8 | |||
eObjective_Infiltrate, //9 | |||
eObjective_Infiltrate, //10 | |||
eObjective_MAX | |||
}; | |||
Ufo Results for LogUFORecord: | |||
enum EUFOMissionResult | |||
{ | |||
eUMR_Undetected, //0 not detected | |||
eUMR_Detected, //1 detected+ignored | |||
eUMR_Intercepted, //2 detected+engaged (survived) | |||
eUMR_ShotDown, //3 crash | |||
eUMR_Assaulted, //4 landing (xcom won) | |||
eUMR_Assaulted, //5 landing (aliens won) | |||
eUMR_MAX | |||
}; | |||
mission types: | |||
2 - Abduction | |||
3 - UFO Raid | |||
4 - landing | |||
7 - presumably XCOM base raid? | |||
8 - alien base | |||
9 - Terror | |||
10 - Alien Temple Ship | |||
11 - Council Mission | |||
13 - ? | |||
Revision as of 19:05, 7 February 2015
Alien Research
Monthly (+2 * Defectors) Research XCOM Base Raided successfully +20 Research
Undetected/Ignored/engaged && not terror ship:
no damage taken: +1 Research damage taken but >50 hp left: randomly +0 or +1 Research
Accusing the wrong country to harbor Exalt: +50 (oO)
On Undetected/Ignored/engaged but it survived/landing assaulted but failed:
Scout Recon +4 Research Raider Recon +11 Research Transport Recon +10 Research Terror ship Recon +15 Research Assault Carrier Recon +15 Research
Scout Harvest +12 Resources Raider Harvest +18 Resources Harvester Harvest +25 Resources Transport Harvest +38 Resources
Crash/Assaulted Landing Successfully - +1 Threat level (additional +1 for Large / Very Large / Overseer except Abductor, bug?)
Alien Ship Resource Costs (to repair damage, 5% damage -> 5% resource cost.)
Scout - 5 Destroyer - 15 Abductor - 25 Transport - 30 Battleship - 45 Overseer - 35 Fighter - 6 Raider - 10 Harvester - 20 Terror Ship - 30 Assault Carrier - 40
damaging UFOs reduces panic generated and costs the aliens resources (resource cost linearly as noted above)
UFOs:
Small: Scout - 4 Fighter - 10
Medium: Destroyer - 5 Raider - 11 Overseer - 9
Large: Abductor - 6 Harvester - 12 Transport - 7 Terror Ship - 13
Very Large: Battleship - 8 Assault Carrier - 14
Alien Objective:
enum EAlienObjective
{
eObjective_Recon, //0 eObjective_Scout, //1 eObjective_Harvest, //2 eObjective_Flyby, //3 eObjective_Hunt, //4 eObjective_Abduct, //5 eObjective_Terrorize, //6 eObjective_Infiltrate, //7 eObjective_Infiltrate, //8 eObjective_Infiltrate, //9 eObjective_Infiltrate, //10 eObjective_MAX
};
Ufo Results for LogUFORecord: enum EUFOMissionResult {
eUMR_Undetected, //0 not detected eUMR_Detected, //1 detected+ignored eUMR_Intercepted, //2 detected+engaged (survived) eUMR_ShotDown, //3 crash eUMR_Assaulted, //4 landing (xcom won) eUMR_Assaulted, //5 landing (aliens won) eUMR_MAX
};
mission types:
2 - Abduction 3 - UFO Raid 4 - landing 7 - presumably XCOM base raid? 8 - alien base 9 - Terror 10 - Alien Temple Ship 11 - Council Mission 13 - ?