Armor (Long War): Difference between revisions
Appearance
m Archangel mob seems to be 1 14i. |
m Replaced Xenopsionics with Improved Body Armor and Psi Warfare Systems for Aurora Armor prerequisites. |
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|[[File:Phalanx armor Long War.png|center|128x64px]]'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||3||2||0||0||0|| - ||15||Improved Body Armor||65||6||0||0||7 | |[[File:Phalanx armor Long War.png|center|128x64px]]'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||3||2||0||0||0|| - ||15||Improved Body Armor||65||6||0||0||7 | ||
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|[[File:Aurora armor Long War.png|center|128x64px]]'''[[Aurora Armor (Long War)|Aurora Armor]]'''||4||2||15||10||0|| Psi Only||25||Improved Body Armor<br />Psi Warfare Systems ||150||15||15||0||10 | |||
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|[[File:Kestrel armor Long War.png|center|128x64px]]'''[[Kestrel Armor (Long War)|Kestrel armor]]'''||2||3||5||0||0||Grapple||22||Advanced Body Armor||100||8||0||0||10 | |[[File:Kestrel armor Long War.png|center|128x64px]]'''[[Kestrel Armor (Long War)|Kestrel armor]]'''||2||3||5||0||0||Grapple||22||Advanced Body Armor||100||8||0||0||10 | ||
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|[[File:Carapace armor Long War .png|center|128x64px]]'''[[Carapace Armor (Long War)|Carapace Armor]]'''||5||1||0||0||0|| - ||25||Advanced Body Armor||120||15||0||0||10 | |[[File:Carapace armor Long War .png|center|128x64px]]'''[[Carapace Armor (Long War)|Carapace Armor]]'''||5||1||0||0||0|| - ||25||Advanced Body Armor||120||15||0||0||10 | ||
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! colspan="14" | '''Power Armor''' | ! colspan="14" | '''Power Armor''' | ||
Revision as of 15:23, 3 January 2015
| This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |

Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Please also note:
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.2 and 0.4 translates in game as a 20% and 40% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
Soldier Armor
- Each Aurora Armor requires a sectoid corpse to produce
- Each Archangel Armor requires a suit of Titan Armor to produce
| Basic Armor | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
| 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | ||||||
| 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 3 | 2 | 0 | 0 | 0 | - | 15 | Improved Body Armor | 65 | 6 | 0 | 0 | 7 | ||
| 4 | 2 | 15 | 10 | 0 | Psi Only | 25 | Improved Body Armor Psi Warfare Systems |
150 | 15 | 15 | 0 | 10 | ||
| 2 | 3 | 5 | 0 | 0 | Grapple | 22 | Advanced Body Armor | 100 | 8 | 0 | 0 | 10 | ||
| 5 | 1 | 0 | 0 | 0 | - | 25 | Advanced Body Armor | 120 | 15 | 0 | 0 | 10 | ||
| Power Armor | ||||||||||||||
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
| 3 | 4 | 15 | 0 | 0 | Grapple | 40 | Mobile Power Armor | 150 | 15 | 8 | 0 | 10 | ||
| 7 | 2 | 0 | 0 | 0 | - | 35 | Mobile Power Armor | 200 | 25 | 10 | 0 | 14 | ||
| 6 | 3 | 10 | 0 | 0 | Grapple | 60 | Advanced Power Armor | 350 | 30 | 20 | 0 | 14 | ||
| 10 | 0 | 0 | 0 | 0.4 | Poison/Fire/Air Supply | 65 | Advanced Power Armor | 350 | 35 | 15 | 0 | 14 | ||
| 5 | 3 | 10 | 0 | 0 | Fly | 65 | Antigrav Systems | 350 | 20 | 40 | 0 | 14 | ||
| 8 | 1 | 0 | 0 | 0.2 | Fly/Poison/Fire/Air Supply | 75 | Antigrav Systems | 350 | 20 | 40 | 0 | 14 | ||
| 4 | 2 | 20 | 0 | 0 | Grapple/Ghost* | 90 | Stealth Systems | 600 | 40 | 40 | 30 | 14 | ||
| 8 | 2 | 10 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
100 | Mind and Machine | 1000 | 40 | 50 | 0 | 14 | ||
MEC Armor
- Each MEC-2 requires a MEC-1 to build
- Each MEC-3 requires a MEC-2 to build
| MEC Armor | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | |||||
| 10 | 4 | 20 | 10 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 30 | 20 | 20 | 14 | |
| 14 | 5 | 20 | 15 | 1.3 | 2 | 2 | Poison/Fire | 50 | Mobile Power Armor | 400 | 50 | 30 | 40 | 14 | |
| 18 | 6 | 20 | 20 | 1.5 | 3 | 2 | Poison/Fire | 75 | Advanced Power Armor | 600 | 80 | 40 | 60 | 14 | |





















