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Situation Room (Long War): Difference between revisions

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{{Template:STUB}}
<div style="float:right">{{Header (Long War)}}__TOC__</div>
[[File: Wiki-facbox_situationroom.png|center]]
{{Facilities Data Box (Long War)
|image=Wiki-facbox_situationroom.png
|isize=256
|effect=The nerve center of Xcom operations
|adjacency=None
|prerequisites=None
|other=None
|credits=0
|alienaloys=0
|elerium=0
|meld=0
|build time=0
|quick credits=0
|quick alienaloys=0
|quick elerium=0
|quick meld=0
|quick build time=0
|maintenance=0
|power=0
|}}


More details in-coming!
You can follow in detail your progress so far, both politically and physically. Countries will have the appropriate color depending on their panic level and even UFOs and current mission sites will be visible on this screen. Also your current story objectives will be shown in the panel bellow the screen, where you can consult them at your leisure.


When Exalt comes into play you will be able to launch covert operations just like in vanilla though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens total research, making a very costly option to gain access to more alien bases and thus - resources.
==See also ==
{{ Facilities (Long War) Navbar}}
[[Category: Long War]]
[[Category: Long War]]
[[Category: Facilities (Long War)]]
[[Category: Facilities (Long War)]]

Revision as of 15:17, 4 December 2014

Long War Main Page
Effect The nerve center of Xcom operations
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 0


You can follow in detail your progress so far, both politically and physically. Countries will have the appropriate color depending on their panic level and even UFOs and current mission sites will be visible on this screen. Also your current story objectives will be shown in the panel bellow the screen, where you can consult them at your leisure.

When Exalt comes into play you will be able to launch covert operations just like in vanilla though beware - if you wrongly accuse a country of harboring their HQ, the country will leave the Council with immediate effect and the aliens will build a base there. It will also add 50 research points to the aliens total research, making a very costly option to gain access to more alien bases and thus - resources.















See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop