Armor (Long War): Difference between revisions
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Updated layout. Please note that while in books pagenote always go at the bottom, on internet sites it is better to put them on top of the table, because of the information overload. I will update the MEC armor table once I have access to my laptop. |
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* [[Damage Reduction (Long War)|Damage reduction]] 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover. | * [[Damage Reduction (Long War)|Damage reduction]] 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover. | ||
==Soldier Armor == | |||
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| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} | ||
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|[[Image: Chameleon Suit Long War.png|center|128x64px]]'''Leather Jacket'''||0||5||0||0||0|| Covert Operatives only ||N/A|| None||colspan="6" | N/A | |||
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|[[File:Tac vest Long War.png|center|128x64px]]'''Tac Vest'''||1||3||0||0||0|| - ||N/A|| None||colspan="6" | N/A | |[[File:Tac vest Long War.png|center|128x64px]]'''Tac Vest'''||1||3||0||0||0|| - ||N/A|| None||colspan="6" | N/A | ||
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|[[File:Tac Armor Long War.png|center|128x64px]]'''Tac Armor'''||2||1||0||0||0|| - ||N/A|| None||colspan="6" | N/A | |[[File:Tac Armor Long War.png|center|128x64px]]'''Tac Armor'''||2||1||0||0||0|| - ||N/A|| None||colspan="6" | N/A | ||
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|[[File:Phalanx armor Long War.png|center|128x64px]]'''Phalanx Armor'''||3||2||0||0||0|| - ||14||Improved Body Armor||65||8||0||0||10 | |[[File:Phalanx armor Long War.png|center|128x64px]]'''Phalanx Armor'''||3||2||0||0||0|| - ||14||Improved Body Armor||65||8||0||0||10 | ||
Revision as of 17:23, 8 November 2014
| This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay. It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Plese note:
- Archangel armor requires a suit of Titan armor in order to be produced.
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
Soldier Armor
| Basic Armors | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
| 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | ||||||
| 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 3 | 2 | 0 | 0 | 0 | - | 14 | Improved Body Armor | 65 | 8 | 0 | 0 | 10 | ||
| 2 | 3 | 5 | 0 | 0 | Grapple | 20 | Advanced Body Armor | 100 | 8 | 0 | 0 | 10 | ||
| 5 | 1 | 0 | 0 | 0 | - | 22 | Advanced Body Armor | 120 | 15 | 0 | 0 | 10 | ||
| 4 | 2 | 10 | 10 | 0 | Psi Only | 25 | Xenopsionics | 150 | 15 | 50 | 5 | 10 | ||
| Power Armors | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | |||||
| 3 | 4 | 15 | 0 | 0 | Grapple | 32 | Mobile Power Armor | 150 | 15 | 8 | 0 | 10 | |
| 7 | 2 | 0 | 0 | 0 | - | 28 | Mobile Power Armor | 200 | 25 | 10 | 0 | 14 | |
| 6 | 3 | 10 | 0 | 0 | Grapple | 45 | Advanced Power Armor | 350 | 30 | 20 | 0 | 14 | |
| 10 | 0 | 0 | 0 | 0.3 | Poison/Fire/Air Supply | 45 | Advanced Power Armor | 350 | 35 | 15 | 0 | 14 | |
| 5 | 3 | 10 | 0 | 0 | Fly | 55 | Antigrav Systems | 350 | 20 | 25 | 0 | 14 | |
| 8 | 2 | 0 | 0 | 0.3 | Fly/Poison/Fire/Air Supply | 60 | Antigrav Systems | 300 | 20 | 20 | 0 | 14 | |
| 4 | 2 | 20 | 0 | 0 | Grapple/Ghost* | 70 | Stealth Systems | 600 | 40 | 10 | 50 | 14 | |
| 8 | 2 | 10 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
80 | Mind and Machine | 1000 | 50 | 40 | 40 | 14 | |
MEC Armor
- Each MEC-2 requires a MEC-1 to build
- Each MEC-3 requires a MEC-2 to build
| MEC Armor | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | |||||
| 10 | 4 | 20 | 10 | 1.0 | 1 | 2 | Poison/Fire | 25 | ... | 200 | 30 | 20 | 20 | 14 | |
| 14 | 5 | 20 | 15 | 1.3 | 2 | 2 | Poison/Fire | 45 | ... | 400 | 50 | 30 | 40 | 14 | |
| 18 | 5 | 20 | 20 | 1.5 | 3 | 1 | Poison/Fire | 65 | ... | 600 | 80 | 40 | 60 | 14 | |















