Talk:MAPS: Difference between revisions
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- [[User:Phoenix|Phoenix]] | - [[User:Phoenix|Phoenix]] | ||
== Extra/unused .MAP files? == | |||
Hi all, | |||
I've been looking at UFO's .MAP files in quite a bit of depth and I've found a few that don't seem to be used in the game. I've done a cursory examination of them in Hex Workshop and listed some of their attributes below. In a plain steam distribution, the files are: | |||
MAP3.MAP | |||
32X48X3 | |||
MAP4.MAP | |||
32X48X3 | |||
PABDUCT.MAP | |||
10X20X4 | |||
PHARVEST.MAP | |||
20X20X4 | |||
PSCOUT.MAP | |||
10X10X4 | |||
TEMP.MAP | |||
10X10X1 | |||
TEMP1.MAP | |||
10X10X1 | |||
TEMP2.MAP | |||
20X20X1 | |||
TEMP3.MAP | |||
20X20X1 | |||
UFO_000.MAP | |||
10X10X2 | |||
Anybody know what they are? The first two are especially weird; there's no way they could fit into an X-Com map unless it was the same map every time, like a TFTD ship attack. | |||
Revision as of 16:01, 8 February 2011
Errr... need a bit of formatting help... see the page? I want to put on all the separate levels so that they are easily seen to readers. I managed to get the Skyranger showing as thumbnails, but the next heading should be below the thumbs, but isn't... :o( How can I get it to format right, or any other ideas would be appreciated! Cheers ---- Phoenix 18 April 2006 09:59 BST
One possible option would be to put a <BR clear="all"> after the image, so that all text that follows the image will continue underneath it.
For more image manipulators, check out Magic Words.
- NKF
Excellent! Cheers NKF!
- Phoenix
Extra/unused .MAP files?
Hi all,
I've been looking at UFO's .MAP files in quite a bit of depth and I've found a few that don't seem to be used in the game. I've done a cursory examination of them in Hex Workshop and listed some of their attributes below. In a plain steam distribution, the files are:
MAP3.MAP 32X48X3
MAP4.MAP 32X48X3
PABDUCT.MAP 10X20X4
PHARVEST.MAP 20X20X4
PSCOUT.MAP 10X10X4
TEMP.MAP 10X10X1
TEMP1.MAP 10X10X1
TEMP2.MAP 20X20X1
TEMP3.MAP 20X20X1
UFO_000.MAP 10X10X2
Anybody know what they are? The first two are especially weird; there's no way they could fit into an X-Com map unless it was the same map every time, like a TFTD ship attack.