Armor (Long War): Difference between revisions
Appearance
m Titan & Archangel both provide Immunity to Strangulation... thus -- added Air Supply to their Special column. |
Needed to introduce the area just as the other sections do. |
||
| Line 1: | Line 1: | ||
{{CheckOutdated (Long War)|b14}} | {{CheckOutdated (Long War)|b14}} | ||
Long War nearly doubles the amount of different Armors. | |||
* Some familiar Enemy Within body protections return; Titan, Archangel and Carapace. | |||
* Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay. | |||
* It all adds up to combat versatility, survival skills or solid defenses where and when it matters most. | |||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 05:35, 8 November 2014
| This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
Long War nearly doubles the amount of different Armors.
- Some familiar Enemy Within body protections return; Titan, Archangel and Carapace.
- Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
- It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
| Basic Armors | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
| 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | ||||||
| 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | ||||||
| 3 | 2 | 0 | 0 | 0 | - | 14 | Improved Body Armor | 65 | 8 | 0 | 0 | 10 | ||
| 2 | 3 | 5 | 0 | 0 | Grapple | 20 | Advanced Body Armor | 100 | 8 | 0 | 0 | 10 | ||
| 5 | 1 | 0 | 0 | 0 | - | 22 | Advanced Body Armor | 120 | 15 | 0 | 0 | 10 | ||
| 4 | 2 | 10 | 10 | 0 | Psi Only | 25 | Xenopsionics | 150 | 15 | 50 | 5 | 10 | ||
| Power Armors | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
| 3 | 4 | 15 | 0 | 0 | Grapple | 32 | Mobile Power Armor | 150 | 15 | 8 | 0 | 10 | ||
| 7 | 2 | 0 | 0 | 0 | - | 28 | Mobile Power Armor | 200 | 25 | 10 | 0 | 14 | ||
| 6 | 3 | 10 | 0 | 0 | Grapple | 45 | Advanced Power Armor | 350 | 30 | 20 | 0 | 14 | ||
| 10 | 0 | 0 | 0 | 0.3 | Poison/Fire/Air Supply | 45 | Advanced Power Armor | 350 | 35 | 15 | 0 | 14 | ||
| 5 | 3 | 10 | 0 | 0 | Fly | 55 | Antigrav Systems | 350 | 20 | 25 | 0 | 14 | ||
| 8 | 2 | 0 | 0 | 0.3 | Fly/Poison/Fire/Air Supply | 60 | Antigrav Systems (Titan Armor) |
300 | 20 | 20 | 0 | 14 | ||
| 4 | 2 | 20 | 0 | 0 | Grapple/Ghost* | 70 | Stealth Systems | 600 | 40 | 10 | 50 | 14 | ||
| 8 | 2 | 10 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
80 | Mind and Machine | 1000 | 50 | 40 | 40 | 14 | ||
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
MEC Armor
- Each MEC-2 requires a MEC-1 to build
- Each MEC-3 requires a MEC-2 to build
| MEC Armor | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | |||||
| 10 | 4 | 20 | 10 | 1.0 | 1 | 2 | Poison/Fire | 25 | ... | 200 | 30 | 20 | 20 | 14 | |
| 14 | 5 | 20 | 15 | 1.3 | 2 | 2 | Poison/Fire | 45 | ... | 400 | 50 | 30 | 40 | 14 | |
| 18 | 5 | 20 | 20 | 1.5 | 3 | 1 | Poison/Fire | 65 | ... | 600 | 80 | 40 | 60 | 14 | |















