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Continent Panic (Long War): Difference between revisions

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Changed page to "continent panic" to differentiate from soldier panic.
 
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Redirected page to Panic (Long War)
 
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==Mission Panic values==
#redirect [[Panic (Long War)]]
 
Air raid: +8 (Can be reduced by damaging the UFO)
 
Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
 
Terror mission failure\abort: +20 across continent
 
Shooting down/raiding a UFO: -2
 
Escaped ufo: +2 (reduced by any damage dealt)
 
Launching a satellite: -10
 
Raiding an alien base: -20 in country, -5 across continent
 
Raiding Exalt base: -5 worldwide
 
Thwarting an abduction: -2
 
Failing an abduction: +25
 
Council mission reward: ??
 
Alien entertainment reward: ??
 
 
 
==Country Defection==
 
Defection threshold: >95 panic
 
Chance of defection, no sats nearby: 100%
 
Chance of defection, one or more sat on same continent: 90%
 
Chance of defection, country has sat: 50%
 
 
 
==Satellite Panic reduction==
 
50% chance of -5 panic if Panic>95
 
10% chance of -5 panic if Panic>80
 
0% chance of reduction if panic<80
 
 
 
[[Category: Long War]]

Latest revision as of 10:22, 8 November 2014

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