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Armor (Long War): Difference between revisions

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!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} !! rowspan="2" | {{Mobility (Long War)}} !! rowspan="2" | {{Defense (Long War)}}!! rowspan="2" | {{Will (Long War)}} !!  rowspan="2" | {{DR (Long War)}} !! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost
!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!!  rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost
|-align="center"
|-align="center"
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}

Revision as of 14:02, 24 October 2014

Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Tac Vest
1 3 0 0 0 - N/A None N/A
Tac Armor
2 1 0 0 0 - N/A None N/A
Phalanx Armor
3 2 0 0 0 - 14 Improved Body Armor 65 8 0 0 10
Kestrel armor
2 3 5 0 0 Grapple 20 Advanced Body Armor 100 8 0 0 10
Carapace armor
5 1 0 0 0 - 22 Advanced Body Armor 120 15 0 0 10
Aurora armor
4 2 10 10 0 Psi Only 25 Xenopsionics 150 15 50 5 10
Banshee armor
3 4 15 0 0 Grapple 32 Mobile Power Armor 150 15 8 0 10
Aegis armor
7 2 0 0 0 - 28 Mobile Power Armor 200 25 10 0 14
Corsair Armor
6 3 10 0 0 Grapple 45 Advanced Power Armor 350 30 20 0 14
Titan Armor
10 0 0 0 0.3 Poison/Fire 45 Advanced Power Armor 350 35 15 0 14
Seraphim Armor
5 4 15 0 0 Fly 55 Antigrav Systems 350 20 25 0 14
Archangel Armor
8 2 10 0 0.3 Fly/Poison/Fire 60 Antigrav Systems 150 20 20 0 14
Shadow armor
4 2 20 0 0 Grapple/Ghost* 70 Stealth Systems 600 40 10 50 14
Vortex armor
8 2 10 20 0 Psi Only
Eliminates Post Mission Fatigue
80 Mind and Machine 1000 50 40 40 14
  • Shadow Armor also reduces the amount of small item slots by one.
  • Archangel Armor requires Titan Armor to build
  • Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.